From e3c9041cfe2e6526802255583d27abf9a921863e Mon Sep 17 00:00:00 2001 From: Anton Khirnov Date: Wed, 13 Apr 2016 17:31:27 +0200 Subject: h264: allocate some tables per slice contexts, not threads This is more correct and avoids wasting space when frame threading is used. --- libavcodec/h264.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'libavcodec') diff --git a/libavcodec/h264.c b/libavcodec/h264.c index b8dfbf6874..efecabf8b6 100644 --- a/libavcodec/h264.c +++ b/libavcodec/h264.c @@ -162,7 +162,7 @@ void ff_h264_free_tables(H264Context *h) int ff_h264_alloc_tables(H264Context *h) { const int big_mb_num = h->mb_stride * (h->mb_height + 1); - const int row_mb_num = h->mb_stride * 2 * h->avctx->thread_count; + const int row_mb_num = h->mb_stride * 2 * h->nb_slice_ctx; int x, y; FF_ALLOCZ_OR_GOTO(h->avctx, h->intra4x4_pred_mode, -- cgit v1.2.3