From 504811baeacf8bac400962e84fca678b79068ceb Mon Sep 17 00:00:00 2001 From: Jason Garrett-Glaser Date: Mon, 13 Jun 2011 13:38:46 -0700 Subject: Roll back 4:4:4 H.264 for now Needs some ARM/PPC asm modifications. --- libavcodec/h264dsp.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'libavcodec/h264dsp.h') diff --git a/libavcodec/h264dsp.h b/libavcodec/h264dsp.h index 6972725781..864c118bb5 100644 --- a/libavcodec/h264dsp.h +++ b/libavcodec/h264dsp.h @@ -66,10 +66,10 @@ typedef struct H264DSPContext{ void (*h264_idct_dc_add)(uint8_t *dst/*align 4*/, DCTELEM *block/*align 16*/, int stride); void (*h264_idct8_dc_add)(uint8_t *dst/*align 8*/, DCTELEM *block/*align 16*/, int stride); - void (*h264_idct_add16)(uint8_t *dst/*align 16*/, const int *blockoffset, DCTELEM *block/*align 16*/, int stride, const uint8_t nnzc[15*8]); - void (*h264_idct8_add4)(uint8_t *dst/*align 16*/, const int *blockoffset, DCTELEM *block/*align 16*/, int stride, const uint8_t nnzc[15*8]); - void (*h264_idct_add8)(uint8_t **dst/*align 16*/, const int *blockoffset, DCTELEM *block/*align 16*/, int stride, const uint8_t nnzc[15*8]); - void (*h264_idct_add16intra)(uint8_t *dst/*align 16*/, const int *blockoffset, DCTELEM *block/*align 16*/, int stride, const uint8_t nnzc[15*8]); + void (*h264_idct_add16)(uint8_t *dst/*align 16*/, const int *blockoffset, DCTELEM *block/*align 16*/, int stride, const uint8_t nnzc[6*8]); + void (*h264_idct8_add4)(uint8_t *dst/*align 16*/, const int *blockoffset, DCTELEM *block/*align 16*/, int stride, const uint8_t nnzc[6*8]); + void (*h264_idct_add8)(uint8_t **dst/*align 16*/, const int *blockoffset, DCTELEM *block/*align 16*/, int stride, const uint8_t nnzc[6*8]); + void (*h264_idct_add16intra)(uint8_t *dst/*align 16*/, const int *blockoffset, DCTELEM *block/*align 16*/, int stride, const uint8_t nnzc[6*8]); void (*h264_luma_dc_dequant_idct)(DCTELEM *output, DCTELEM *input/*align 16*/, int qmul); void (*h264_chroma_dc_dequant_idct)(DCTELEM *block, int qmul); }H264DSPContext; -- cgit v1.2.3