From 36ba39d140adb17997b660e89d3cc22726917353 Mon Sep 17 00:00:00 2001 From: Diego Biurrun Date: Fri, 15 Jul 2011 15:05:51 +0200 Subject: flashsvenc: fix some comment typos --- libavcodec/flashsvenc.c | 27 +++++++++++++-------------- 1 file changed, 13 insertions(+), 14 deletions(-) (limited to 'libavcodec/flashsvenc.c') diff --git a/libavcodec/flashsvenc.c b/libavcodec/flashsvenc.c index ad14104112..b1081ebf47 100644 --- a/libavcodec/flashsvenc.c +++ b/libavcodec/flashsvenc.c @@ -33,25 +33,24 @@ * The picture is divided into blocks that are zlib-compressed. * * The decoder is fed complete frames, the frameheader contains: - * 4bits of block width - * 12bits of frame width - * 4bits of block height - * 12bits of frame height + * 4 bits of block width + * 12 bits of frame width + * 4 bits of block height + * 12 bits of frame height * * Directly after the header are the compressed blocks. The blocks - * have their compressed size represented with 16bits in the beginig. + * have their compressed size represented with 16 bits in the beginning. * If the size = 0 then the block is unchanged from the previous frame. * All blocks are decompressed until the buffer is consumed. * - * Encoding ideas, a basic encoder would just use a fixed block size. - * Block sizes can be multipels of 16, from 16 to 256. The blocks don't + * Encoding ideas: A basic encoder would just use a fixed block size. + * Block sizes can be multiples of 16, from 16 to 256. The blocks don't * have to be quadratic. A brute force search with a set of different * block sizes should give a better result than to just use a fixed size. - */ - -/* TODO: - * Don't reencode the frame in brute force mode if the frame is a dupe. Speed up. - * Make the difference check faster. + * + * TODO: + * Don't reencode the frame in brute force mode if the frame is a dupe. + * Speed up. Make the difference check faster. */ #include @@ -156,12 +155,12 @@ static int encode_bitstream(FlashSVContext *s, AVFrame *p, uint8_t *buf, /* loop over all block columns */ for (j = 0; j < v_blocks + (v_part ? 1 : 0); j++) { - int hp = j * block_height; // horiz position in frame + int hp = j * block_height; // horizontal position in frame int hs = (j < v_blocks) ? block_height : v_part; // size of block /* loop over all block rows */ for (i = 0; i < h_blocks + (h_part ? 1 : 0); i++) { - int wp = i * block_width; // vert position in frame + int wp = i * block_width; // vertical position in frame int ws = (i < h_blocks) ? block_width : h_part; // size of block int ret = Z_OK; uint8_t *ptr; -- cgit v1.2.3