From b17e9c996c727c0c97e01e9bc4d2b46de2eeed6b Mon Sep 17 00:00:00 2001 From: Mike Melanson Date: Mon, 8 Sep 2003 04:28:36 +0000 Subject: fringe feature update Originally committed as revision 2221 to svn://svn.ffmpeg.org/ffmpeg/trunk --- doc/ffmpeg-doc.texi | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'doc') diff --git a/doc/ffmpeg-doc.texi b/doc/ffmpeg-doc.texi index 72f04ee2fb..f0ccfc270c 100644 --- a/doc/ffmpeg-doc.texi +++ b/doc/ffmpeg-doc.texi @@ -626,6 +626,8 @@ library: @tab used in Quake III, Jedi Knight 2, other computer games @item Interplay MVE @tab @tab X @tab format used in various Interplay computer games +@item WC3 Movie @tab @tab X +@tab multimedia format used in Origin's Wing Commander III computer game @end multitable @code{X} means that the encoding (resp. decoding) is supported. @@ -678,6 +680,7 @@ following image formats are supported: @item 4X Video @tab @tab X @tab used in certain computer games @item Sony Playstation MDEC @tab @tab X @item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games +@item Xan/WC3 @tab @tab X @tab used in Wing Commander III .MVE files @end multitable @code{X} means that the encoding (resp. decoding) is supported. @@ -702,6 +705,10 @@ solutions. @item MS IMA ADPCM @tab X @tab X @item QT IMA ADPCM @tab @tab X @item 4X IMA ADPCM @tab @tab X +@item Duck DK3 IMA ADPCM @tab @tab X +@tab used in some Sega Saturn console games +@item Duck DK4 IMA ADPCM @tab @tab X +@tab used in some Sega Saturn console games @item RA144 @tab @tab X @tab Real 14400 bit/s codec @item RA288 @tab @tab X @@ -713,6 +720,8 @@ solutions. @tab used in Quake III, Jedi Knight 2, other computer games @item Interplay MVE DPCM @tab @tab X @tab used in various Interplay computer games +@item Xan DPCM @tab @tab X +@tab used in Origin's Wing Commander IV AVI files @end multitable @code{X} means that the encoding (resp. decoding) is supported. -- cgit v1.2.3