From 229f3259f80d824c7e7bb3bd5935ae4bc75d5374 Mon Sep 17 00:00:00 2001 From: Paul B Mahol Date: Mon, 30 Jan 2023 21:34:04 +0100 Subject: doc/general_contents: sync with available decoders and demuxers --- doc/general_contents.texi | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'doc') diff --git a/doc/general_contents.texi b/doc/general_contents.texi index 8399fcb6b7..87e180c979 100644 --- a/doc/general_contents.texi +++ b/doc/general_contents.texi @@ -534,6 +534,8 @@ library: @item Metal Gear Solid: The Twin Snakes @tab @tab X @item Megalux Frame @tab @tab X @tab Used by Megalux Ultimate Paint +@item MobiClip MODS @tab @tab X +@item MobiClip MOFLEX @tab @tab X @item Mobotix .mxg @tab @tab X @item Monkey's Audio @tab @tab X @item Motion Pixels MVI @tab @tab X @@ -665,6 +667,7 @@ library: @item SBG @tab @tab X @item SDP @tab @tab X @item SER @tab @tab X +@item Digital Pictures SGA @tab @tab X @item Sega FILM/CPK @tab X @tab X @tab Used in many Sega Saturn console games. @item Silicon Graphics Movie @tab @tab X @@ -702,6 +705,7 @@ library: @item Vivo @tab @tab X @item VPK @tab @tab X @tab Audio format used in Sony PS games. +@item Marble WADY @tab @tab X @item WAV @tab X @tab X @item WavPack @tab X @tab X @item WebM @tab X @tab X @@ -714,6 +718,7 @@ library: @tab Multimedia format used in Westwood Studios games. @item Wideband Single-bit Data (WSD) @tab @tab X @item WVE @tab @tab X +@item Konami XMD @tab @tab X @item XMV @tab @tab X @tab Microsoft video container used in Xbox games. @item XVAG @tab @tab X @@ -763,6 +768,7 @@ following image formats are supported: @item JPEG-LS @tab X @tab X @item LJPEG @tab X @tab @tab Lossless JPEG +@item Media 100 @tab @tab X @item MSP @tab @tab X @tab Microsoft Paint image @item PAM @tab X @tab X @@ -1159,6 +1165,7 @@ following image formats are supported: @item ADPCM IMA Electronic Arts SEAD @tab @tab X @item ADPCM IMA Funcom @tab @tab X @item ADPCM IMA High Voltage Software ALP @tab X @tab X +@item ADPCM IMA Mobiclip MOFLEX @tab @tab X @item ADPCM IMA QuickTime @tab X @tab X @item ADPCM IMA Simon & Schuster Interactive @tab X @tab X @item ADPCM IMA Ubisoft APM @tab X @tab X @@ -1188,6 +1195,7 @@ following image formats are supported: @item ADPCM Sound Blaster Pro 4-bit @tab @tab X @item ADPCM VIMA @tab @tab X @tab Used in LucasArts SMUSH animations. +@item ADPCM Konami XMD @tab @tab X @item ADPCM Westwood Studios IMA @tab X @tab X @tab Used in Westwood Studios games like Command and Conquer. @item ADPCM Yamaha @tab X @tab X @@ -1225,9 +1233,12 @@ following image formats are supported: @item DCA (DTS Coherent Acoustics) @tab X @tab X @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially) @item Dolby E @tab @tab X +@item DPCM Cuberoot-Delta-Exact @tab @tab X + @tab Used in few games. @item DPCM Gremlin @tab @tab X @item DPCM id RoQ @tab X @tab X @tab Used in Quake III, Jedi Knight 2 and other computer games. +@item DPCM Marble WADY @tab @tab X @item DPCM Interplay @tab @tab X @tab Used in various Interplay computer games. @item DPCM Squareroot-Delta-Exact @tab @tab X @@ -1273,6 +1284,7 @@ following image formats are supported: @item MP3 (MPEG audio layer 3) @tab E @tab IX @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X +@item MobiClip FastAudio @tab @tab X @item Musepack SV7 @tab @tab X @item Musepack SV8 @tab @tab X @item Nellymoser Asao @tab X @tab X @@ -1307,6 +1319,7 @@ following image formats are supported: @item PCM unsigned 24-bit little-endian @tab X @tab X @item PCM unsigned 32-bit big-endian @tab X @tab X @item PCM unsigned 32-bit little-endian @tab X @tab X +@item PCM SGA @tab @tab X @item QCELP / PureVoice @tab @tab X @item QDesign Music Codec 1 @tab @tab X @item QDesign Music Codec 2 @tab @tab X -- cgit v1.2.3