From 68dddf53ffde34d0d73fcf45d44baf9aba0d1789 Mon Sep 17 00:00:00 2001 From: Justin Ruggles Date: Mon, 2 Mar 2009 02:25:31 +0000 Subject: Add some missing codecs and update names to match the codec long_name or vice-versa. Originally committed as revision 17706 to svn://svn.ffmpeg.org/ffmpeg/trunk --- doc/general.texi | 21 ++++++++++++--------- libavcodec/tta.c | 2 +- 2 files changed, 13 insertions(+), 10 deletions(-) diff --git a/doc/general.texi b/doc/general.texi index 8dabdd7eb1..83ab910f59 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -309,6 +309,7 @@ following image formats are supported: @tab fourcc: AASC @item AVS (Audio Video Standard) video @tab @tab X @tab Video encoding used by the Creature Shock game. +@item Beam Software VB @tab @tab X @item Bethesda VID video @tab @tab X @tab Used in some games from Bethesda Softworks. @item Brute Force & Ignorance @tab @tab X @@ -329,9 +330,9 @@ following image formats are supported: @tab supported through external libdirac/libschroedinger libraries @item DNxHD @tab X @tab X @tab aka SMPTE VC3 -@item Duck TrueMotion v1 @tab @tab X +@item Duck TrueMotion 1.0 @tab @tab X @tab fourcc: DUCK -@item Duck TrueMotion v2 @tab @tab X +@item Duck TrueMotion 2.0 @tab @tab X @tab fourcc: TM20 @item DV (Digital Video) @tab X @tab X @item Feeble Files/ScummVM DXA @tab @tab X @@ -405,12 +406,15 @@ following image formats are supported: @item RealVideo 3.0 @tab @tab X @tab still far from ideal @item RealVideo 4.0 @tab @tab X -@item Renderware TXD @tab @tab X +@item Renderware TXD (TeXture Dictionary) @tab @tab X @tab Texture dictionaries used by the Renderware Engine. @item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files. +@item Sierra VMD video @tab @tab X + @tab Used in Sierra VMD files. @item Smacker video @tab @tab X @tab Video encoding used in Smacker. +@item SMPTE VC-1 @tab @tab X @item Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW) @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X @@ -420,25 +424,22 @@ following image formats are supported: @tab fourcc: SVQ3 @item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X -@item TechSmith Camtasia @tab @tab X +@item TechSmith Screen Capture Codec @tab @tab X @tab fourcc: TSCC @item Theora @tab E @tab X @tab encoding supported through external library libtheora @item Tiertex Seq video @tab @tab X @tab Codec used in DOS CD-ROM FlashBack game. -@item VC-1 @tab @tab X -@item VMD Video @tab @tab X - @tab Used in Sierra VMD files. @item VMware Screen Codec / VMware Video @tab @tab X @tab Codec used in videos captured by VMware. @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X @item Windows Media Video 8 @tab X @tab X +@item Windows Media Video 9 @tab @tab X + @tab not completely working @item Wing Commander III / Xan @tab @tab X @tab Used in Wing Commander III .MVE files. @item Winnov WNV1 @tab @tab X @item WMV7 @tab X @tab X -@item WMV9 @tab @tab X - @tab not completely working @item YAMAHA SMAF @tab X @tab X @item ZLIB @tab X @tab X @tab part of LCL, encoder experimental @@ -542,6 +543,8 @@ following image formats are supported: @item Shorten @tab @tab X @item Sierra Online DPCM @tab @tab X @tab Used in Sierra Online game audio files. +@item Sierra VMD audio @tab @tab X + @tab Used in Sierra VMD files. @item Smacker audio @tab @tab X @item SMJPEG IMA ADPCM @tab @tab X @tab Used in certain Loki game ports. diff --git a/libavcodec/tta.c b/libavcodec/tta.c index 6f7ea109c2..5536aa4cd9 100644 --- a/libavcodec/tta.c +++ b/libavcodec/tta.c @@ -443,5 +443,5 @@ AVCodec tta_decoder = { NULL, tta_decode_close, tta_decode_frame, - .long_name = NULL_IF_CONFIG_SMALL("True Audio"), + .long_name = NULL_IF_CONFIG_SMALL("True Audio (TTA)"), }; -- cgit v1.2.3