From 68850090b6d2effe3390a609a2cec8f16df88a77 Mon Sep 17 00:00:00 2001 From: Marton Balint Date: Sun, 1 Feb 2015 23:57:49 +0100 Subject: ffplay: update frame timer based on last updated clock time when toggling pause It is better than using simply video clock, because video clock may be NAN. Signed-off-by: Marton Balint --- ffplay.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ffplay.c b/ffplay.c index c112eada60..210bae585b 100644 --- a/ffplay.c +++ b/ffplay.c @@ -1494,7 +1494,7 @@ static void stream_seek(VideoState *is, int64_t pos, int64_t rel, int seek_by_by static void stream_toggle_pause(VideoState *is) { if (is->paused) { - is->frame_timer += av_gettime_relative() / 1000000.0 + is->vidclk.pts_drift - is->vidclk.pts; + is->frame_timer += av_gettime_relative() / 1000000.0 - is->vidclk.last_updated; if (is->read_pause_return != AVERROR(ENOSYS)) { is->vidclk.paused = 0; } -- cgit v1.2.3