From 354de1d0b5df3b832491b00cbdfc34943033a3ab Mon Sep 17 00:00:00 2001 From: Diego Biurrun Date: Mon, 4 Aug 2008 21:54:50 +0000 Subject: misc spelling/wording fixes Originally committed as revision 14539 to svn://svn.ffmpeg.org/ffmpeg/trunk --- libavutil/random.c | 2 +- libavutil/random.h | 18 +++++++++--------- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/libavutil/random.c b/libavutil/random.c index 0d31e8ad8b..79919882ee 100644 --- a/libavutil/random.c +++ b/libavutil/random.c @@ -41,7 +41,7 @@ void av_init_random(unsigned int seed, AVRandomState *state) int index; /* - This differs from the wikipedia article. Source is from the Makoto + This differs from the wikipedia article. Source is from the Makoto Matsumoto and Takuji Nishimura code, with the following comment: */ /* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */ diff --git a/libavutil/random.h b/libavutil/random.h index 1e10ae48e5..86e4f64e67 100644 --- a/libavutil/random.h +++ b/libavutil/random.h @@ -28,17 +28,17 @@ typedef struct { unsigned int mt[AV_RANDOM_N]; ///< the array for the state vector - int index; ///< current untempered value we use as the base. + int index; ///< Current untempered value we use as the base. } AVRandomState; -void av_init_random(unsigned int seed, AVRandomState *state); ///< to be inlined, the struct must be visible, so it doesn't make sense to try and keep it opaque with malloc/free like calls -void av_random_generate_untempered_numbers(AVRandomState *state); ///< Regenerate the untempered numbers (must be done every 624 iterations, or it will loop) +void av_init_random(unsigned int seed, AVRandomState *state); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls. +void av_random_generate_untempered_numbers(AVRandomState *state); ///< Regenerate the untempered numbers (must be done every 624 iterations, or it will loop). /** - * generates a random number on [0,0xffffffff]-interval + * Generates a random number from the interval [0,0xffffffff]. * - * Please do NOT use the mersenne twister, it is slow, use the random generator + * Please do NOT use the Mersenne Twister, it is slow. Use the random generator * from lfg.c/h or a simple LCG like state= state*1664525+1013904223. * If you still choose to use MT, expect that you will have to provide * some evidence that it makes a difference for the case where you use it. @@ -47,14 +47,14 @@ static inline unsigned int av_random(AVRandomState *state) { unsigned int y; - // regenerate the untempered numbers if we should... + // Regenerate the untempered numbers if we should... if (state->index >= AV_RANDOM_N) av_random_generate_untempered_numbers(state); - // grab one... + // Grab one... y = state->mt[state->index++]; - /* Now temper (Mersenne Twister coefficients) The coefficients for MT19937 are.. */ + /* Now temper (Mersenne Twister coefficients). The coefficients for MT19937 are.. */ y ^= (y >> 11); y ^= (y << 7) & 0x9d2c5680; y ^= (y << 15) & 0xefc60000; @@ -63,7 +63,7 @@ static inline unsigned int av_random(AVRandomState *state) return y; } -/** return random in range [0-1] as double */ +/** Return random in range [0-1] as double. */ static inline double av_random_real1(AVRandomState *state) { /* divided by 2^32-1 */ -- cgit v1.2.3