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* fate: Avoid unnecessary pixel format conversionsMartin Storsjö2015-06-30
| | | | | | | | | | | | | | | | | | Most of the fate-dds-* and fate-txd-* tests already output into the same pixel format regardless of platform endianness, so there's no need to force conversion to another format. This fixes the tests fate-txd-16bpp, fate-txd-odd, fate-dds-rgb16, fate-dds-rgb24 and fate-dds-xrgb on big endian, where the tests seem to fail due to issues with certain conversion codepaths in swscale. Those conversion codepaths should of course be fixed, but the individual decoder tests should use as little extra conversion steps as possible. Signed-off-by: Martin Storsjö <martin@martin.st>
* txd: Use the TextureDSP module for decodingVittorio Giovara2015-06-22
Using the internal DXTC routines brings support for non multiple of 4 textures. A new test is added to cover this feature. Hashes differ since the decoding algorithm is different, though no visual changes have been spotted. Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>