| Commit message (Collapse) | Author | Age |
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Fixes trac issue #7473.
Removes encoder delay (skip samples) and writes remaining frame samples after EOF to get correct sample count.
Output is now accurate vs players that use Microsoft's codecs (Windows Media Format Runtime).
Tested vs encode>decode WMAv2 with MS's codecs and most sample rate/bit rate/channel/mode combinations in ASF/XWMA.
WMAv1 appears to use the same delay, from FFmpeg samples.
Signed-off-by: bnnm <bananaman255@gmail.com>
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Fixes FATE failures after 61c2c9ef8e66920c8ba308e8fa9f36ae602f8245.
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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Theres no need to upload or use new files just because they are
shorter.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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Since it's truncated, the result depends on how specifically the demuxer
and the decoder handle errors.
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This allows having the samples accessible via different paths
on the target and on the host.
Signed-off-by: Martin Storsjö <martin@martin.st>
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This allows fate to run without errors with or without SAMPLES
being set.
Signed-off-by: Mans Rullgard <mans@mansr.com>
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This makes only tests actually using avconv depend on it.
The remaining tests already depend on what they need.
Signed-off-by: Mans Rullgard <mans@mansr.com>
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This will allow decoding to md5 and doing a diff comparison to a reference
checksum instead of a fuzzy stddev or oneoff comparison.
Signed-off-by: Mans Rullgard <mans@mansr.com>
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