Commit message (Expand) | Author | Age | |
---|---|---|---|
* | avutil/hwcontext_d3d11va: Fix leak when wrapping texture in AVD3D11FrameDescr... | Greg Wessels | 2017-11-07 |
* | d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY | Martin Storsjö | 2017-08-10 |
* | hwcontext_d3d11va: use correct license header | Hendrik Leppkes | 2017-06-28 |
* | hwcontext_d3d11va: add option to enable debug mode | wm4 | 2017-06-27 |
* | dxva: support DXGI_FORMAT_420_OPAQUE decoding | wm4 | 2017-06-27 |
* | hwcontext_d3d11va: allocate staging texture lazily | wm4 | 2017-06-27 |
* | hwcontext_d3d11va: fix crash on frames_init failure | wm4 | 2017-06-27 |
* | d3d11va: Link directly to dxgi.dll and d3d11.dll functions if LoadLibrary is ... | Martin Storsjö | 2017-06-27 |
* | lavu: add new D3D11 pixfmt and hwcontext | wm4 | 2017-06-27 |