Commit message (Collapse) | Author | Age | |
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* | avfilter/scale_cuda: add support for pixel format conversion | Timo Rothenpieler | 2021-06-25 |
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* | avfilter/scale_cuda: combine separate CUDA sources | Timo Rothenpieler | 2021-06-24 |
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* | avfilter/scale_cuda: add nearest neighbour algorithm | Timo Rothenpieler | 2020-11-03 |
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* | avfilter/scale_cuda: code cleanup | Timo Rothenpieler | 2020-11-03 |
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* | avfilter/vf_scale_cuda: Switch to using ffnvcodec | Philip Langdale | 2019-02-27 |
| | | | | | | | | | | | | | This change switches the vf_scale_cuda filter from using the full cuda sdk to using the ffnvcodec headers and loader. Most of the change is a direct mapping, but I also switched from using texture references to using texture objects. This is supposed to be the preferred way of using textures, and the texture object API is the one I added to ffnvcodec. Signed-off-by: Philip Langdale <philipl@overt.org> Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org> | ||
* | avfilter/scale_cuda: add CUDA scale filter | Yogender Gupta | 2017-05-15 |
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org> |