summaryrefslogtreecommitdiff
path: root/libavfilter/vf_scale_cuda.cu
Commit message (Collapse)AuthorAge
* avfilter/scale_cuda: add support for pixel format conversionTimo Rothenpieler2021-06-25
|
* avfilter/scale_cuda: combine separate CUDA sourcesTimo Rothenpieler2021-06-24
|
* avfilter/scale_cuda: add nearest neighbour algorithmTimo Rothenpieler2020-11-03
|
* avfilter/scale_cuda: code cleanupTimo Rothenpieler2020-11-03
|
* avfilter/vf_scale_cuda: Switch to using ffnvcodecPhilip Langdale2019-02-27
| | | | | | | | | | | | | This change switches the vf_scale_cuda filter from using the full cuda sdk to using the ffnvcodec headers and loader. Most of the change is a direct mapping, but I also switched from using texture references to using texture objects. This is supposed to be the preferred way of using textures, and the texture object API is the one I added to ffnvcodec. Signed-off-by: Philip Langdale <philipl@overt.org> Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
* avfilter/scale_cuda: add CUDA scale filterYogender Gupta2017-05-15
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>