| Commit message (Collapse) | Author | Age |
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Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Was missed in 3efbe137.
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Signed-off-by: Mans Rullgard <mans@mansr.com>
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Shaves at least 3KB off code size on x86, should improve cache utilization.
This would probably be useful to do for other decoders/encoders as well.
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prob[0] is the only prob array ever accessed, so prob[1] can serve as padding
for prob[0].
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A break statement was supposed to break out of two loops, but only broke out of one.
Didn't affect output, just could have been marginally slower.
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Signed-off-by: Mans Rullgard <mans@mansr.com>
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Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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This reverts the removal of scoefs from AACEncContext.
It resulted in scoefs being a NULL pointer when
search_for_quantizers() is called.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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When decoding latm config, use the corresponding aac context and its
m4ac instead of using NULL and a local variable. This fixes decoding of
audio in MPEG TS from SBTVD (the Brazillian Digital TV Sytem), when
there is no extradata. This is the case when using the decoder with
gst-ffmpeg and a GStreamer mpegts demuxer.
Signed-off-by: Thadeu Lima de Souza Cascardo <cascardo@holoscopio.com>
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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It only has Altivec functions and is not compiled if Altivec is disabled.
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Should an AVC-1 in MP4 stream not contain SPS or PPS NAL units,
this BSF is then unable to allocate an output buffer for the
modified stream. Warn that the resulting stream may be unplayable.
Fix roundup issue #2386.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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the hardcoded value.
Currently it is always 4, but this change will allow it to be adjusted when
bandwidth-related features are added such as channel coupling, enhanced
channel coupling, and spectral extension.
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This moves setting the thread count to a minimum of 1 to
frame_thread_init(), allowing a value of zero to propagate
through to the codec if frame threading is not used. This
makes auto-threads work in libx264.
Signed-off-by: Mans Rullgard <mans@mansr.com>
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Signed-off-by: Mans Rullgard <mans@mansr.com>
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Signed-off-by: Mans Rullgard <mans@mansr.com>
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Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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For intra codecs, ff_thread_finish_setup() is called before decoding starts
automatically. However, get_buffer can only be used before it's called, so
adding this requirement broke frame threading for them. Fixed by moving the
call until after get_buffer is finished.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Signed-off-by: Mans Rullgard <mans@mansr.com>
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The assembler emits literal pools too far from the load instructions,
so we must do it explicitly at a suitable location.
Signed-off-by: Mans Rullgard <mans@mansr.com>
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Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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decode_init sets bands[0] == 2, so this loop always sets the band table
index (k) to zero.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Signed-off-by: Mans Rullgard <mans@mansr.com>
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Signed-off-by: Mans Rullgard <mans@mansr.com>
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This avoids the core substream extensions scan when the EXT_AUDIO_ID
field indicates no extensions or only unsupported extensions. The scan
is done only if the value of EXT_AUDIO_ID is unknown or indicates a
present XCh extension which we can decode.
Signed-off-by: Mans Rullgard <mans@mansr.com>
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There is no need to expand to 16-bits. Just use memcpy() to copy the raw data.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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corresponding AVCodecContext fields instead.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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sample size.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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then making a single call to vmdaudio_loadsound().
This also adds output buffer size checks for AUDIO and SILENCE block types.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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warning log message.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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This fixes A/V sync with several samples, notably:
http://samples.mplayerhq.hu/game-formats/sierra-vmd/swat_*.vmd
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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