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* H.264: tweak some other x86 asm for AtomJason Garrett-Glaser2011-07-29
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* 4:4:4 H.264 decoding supportJason Garrett-Glaser2011-06-13
| | | | Note: this is 4:4:4 from the 2007 spec revision, not the previous (now deprecated) 4:4:4 mode in H.264.
* Roll back 4:4:4 H.264 for nowJason Garrett-Glaser2011-06-13
| | | | Needs some ARM/PPC asm modifications.
* 4:4:4 H.264 decoding supportJason Garrett-Glaser2011-06-13
| | | | Note: this is 4:4:4 from the 2007 spec revision, not the previous (now deprecated) 4:4:4 mode in H.264.
* Update 8-bit H.264 IDCT function names to reflect bit-depth.Daniel Kang2011-05-31
| | | | Signed-off-by: Ronald S. Bultje <rbultje@google.com>
* Modify x86util.asm to ease transitioning to 10-bit H.264 assembly.Daniel Kang2011-05-17
| | | | | | | Arguments for variable size instructions are added to many macros, along with other various changes. The x86util.asm code was ported from x264. Signed-off-by: Diego Biurrun <diego@biurrun.de>
* Fix FSF address copy paste error in some license headers.Diego Biurrun2011-05-14
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* Replace FFmpeg with Libav in licence headersMans Rullgard2011-03-19
| | | | Signed-off-by: Mans Rullgard <mans@mansr.com>
* H.264: split luma dc idct out and implement MMX/SSE2 versionsJason Garrett-Glaser2011-01-14
| | | | | | | | | | About 2.5x the speed. NOTE: the way that the asm code handles large qmuls is a bit suboptimal. If x264-style dequant was used (separate shift and qmul values), it might be possible to get some extra speed. Originally committed as revision 26336 to svn://svn.ffmpeg.org/ffmpeg/trunk
* Add d suffix to movd target register to make it work with nasm.Reimar Döffinger2010-09-26
| | | | Originally committed as revision 25206 to svn://svn.ffmpeg.org/ffmpeg/trunk
* Unroll loop in h264_idct_add16intra_sse2(). Basically identical to r25171, thisRonald S. Bultje2010-09-24
| | | | | | | | inlines scan8[] and removes loop setup. 15% faster, 0.4% overall. See "[PATCH] unroll loop in h264_idct_add8_sse2()" thread on ML. Originally committed as revision 25172 to svn://svn.ffmpeg.org/ffmpeg/trunk
* Unroll loop in h264_idct_add8_sse2(). This means we can inline scan8[] in theRonald S. Bultje2010-09-24
| | | | | | | | code directly also and remove loop setup. 20% faster in function, 0.8% overall. See "[PATCH] unroll loop in h264_idct_add8_sse2()" thread on ML. Originally committed as revision 25171 to svn://svn.ffmpeg.org/ffmpeg/trunk
* Rename h264_idct_sse2.asm to h264_idct.asm; move inline IDCT asm fromRonald S. Bultje2010-09-14
h264dsp_mmx.c to h264_idct.asm (as yasm code). Because the loops are now coded in asm instead of C, this is (depending on the function) up to 50% faster for cases where gcc didn't do a great job at looping. Since h264_idct_add8() is now faster than the manual loop setup in h264.c, in-asm idct calling can now be enabled for chroma as well (see r16207). For MMX, this is 5% faster. For SSE2 (which isn't done for chroma if h264.c does the looping), this makes it up to 50% faster. Speed gain overall is ~0.5-1.0%. Originally committed as revision 25119 to svn://svn.ffmpeg.org/ffmpeg/trunk