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* avcodec/opus_celt, opus_pvq: Move CeltPVQ typedef to opus_pvq.hAndreas Rheinhardt2022-10-05
| | | | | | | It is more natural that way. Reviewed-by: Lynne <dev@lynne.ee> Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
* lavu/mem: move the DECLARE_ALIGNED macro family to mem_internal on next+1 bumpAnton Khirnov2021-01-01
| | | | They are not properly namespaced and not intended for public use.
* x86/opus_dsp: rename to celt_pvqLynne2019-03-31
| | | | Its only used in the encoder and in CELT's PVQ.
* opus_pvq: do not compile encoding/decoding code if the encoder/decoder is ↵Rostislav Pehlivanov2017-12-04
| | | | | | | | | | disabled This should save quite a bit of space if either has been disabled for size reasons. Could just check if the encoding flag is set during runtime on every single location, however the overhead of branch misses would somewhat decrease performance. Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
* opus_celt: deduplicate band quantization/dequantization functionRostislav Pehlivanov2017-12-04
| | | | | | No point in having the same code twice to do exactly the same thing. Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
* SIMD opus pvq_search implementationIvan Kalvachev2017-08-18
| | | | | | | | | | | | Explanation on the workings and methods used by the Pyramid Vector Quantization Search function could be found in the following Work-In-Progress mail threads: http://ffmpeg.org/pipermail/ffmpeg-devel/2017-June/212146.html http://ffmpeg.org/pipermail/ffmpeg-devel/2017-June/212816.html http://ffmpeg.org/pipermail/ffmpeg-devel/2017-July/213030.html http://ffmpeg.org/pipermail/ffmpeg-devel/2017-July/213436.html Signed-off-by: Ivan Kalvachev <ikalvachev@gmail.com>
* opus_pvq: port to allow for SIMD functionsRostislav Pehlivanov2017-05-16
| | | | Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
* opus_pvq: add resynth support and band encoding cost functionRostislav Pehlivanov2017-04-14
| | | | Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
* opus: add a native Opus encoderRostislav Pehlivanov2017-02-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This marks the first time anyone has written an Opus encoder without using any libopus code. The aim of the encoder is to prove how far the format can go by writing the craziest encoder for it. Right now the encoder's basic, it only supports CBR encoding, however internally every single feature the CELT layer has is implemented (except the pitch pre-filter which needs to work well with the rest of whatever gets implemented). Psychoacoustic and rate control systems are under development. The encoder takes in frames of 120 samples and depending on the value of opus_delay the plan is to use the extra buffered frames as lookahead. Right now the encoder will pick the nearest largest legal frame size and won't use the lookahead, but that'll change once there's a psychoacoustic system. Even though its a pretty basic encoder its already outperforming any other native encoder FFmpeg has by a huge amount. The PVQ search algorithm is faster and more accurate than libopus's algorithm so the encoder's performance is close to that of libopus at zero complexity (libopus has more SIMD). The algorithm might be ported to libopus or other codecs using PVQ in the future. The encoder still has a few minor bugs, like desyncs at ultra low bitrates (below 9kbps with 20ms frames). Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
* opus_celt: rename structures to better names and reorganize themRostislav Pehlivanov2017-02-14
| | | | | | | | | | | | | | | | | | | | This is meant to be applied on top of my previous patch which split PVQ into celt_pvq.c and made opus_celt.h Essentially nothing has been changed other than renaming CeltFrame to CeltBlock (CeltFrame had absolutely nothing at all to do with a frame) and CeltContext to CeltFrame. 3 variables have been put in CeltFrame as they make more sense there rather than being passed around as arguments. The coefficients have been moved to the CeltBlock structure (why the hell were they in CeltContext and not in CeltFrame??). Now the encoder would be able to use the exact context the decoder uses (plus a couple of extra fields in there). FATE passes, no slowdowns, etc. Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
* opus_celt: move quantization and band decoding to opus_pvq.cRostislav Pehlivanov2017-02-14
A huge amount can be reused by the encoder, as the only thing which needs to be done would be to add a 10 line celt_icwrsi, a wrapper around it (celt_alg_quant) and templating the ff_celt_decode_band to replace entropy decoding functions with entropy encoding. There is no performance loss but in fact a performance gain of around 6% which is caused by the compiler being able to optimize the decoding more efficiently. Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>