| Commit message (Collapse) | Author | Age |
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Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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This is more spec-compliant because it does not rely
on dead-code elimination by the compiler. Especially
MSVC has problems with this, as can be seen in
https://ffmpeg.org/pipermail/ffmpeg-devel/2022-May/296373.html
or
https://ffmpeg.org/pipermail/ffmpeg-devel/2022-May/297022.html
This commit does not eliminate every instance where we rely
on dead code elimination: It only tackles branching to
the initialization of arch-specific dsp code, not e.g. all
uses of CONFIG_ and HAVE_ checks. But maybe it is already
enough to compile FFmpeg with MSVC with whole-programm-optimizations
enabled (if one does not disable too many components).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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* commit 'fab9df63a3156ffe1f9490aafaea41e03ef60ddf':
dsputil: Split off global motion compensation bits into a separate context
Conflicts:
libavcodec/dsputil.c
libavcodec/dsputil.h
libavcodec/ppc/dsputil_altivec.h
libavcodec/x86/dsputil_init.c
libavcodec/x86/dsputil_mmx.c
libavcodec/x86/dsputil_x86.h
Merged-by: Michael Niedermayer <michaelni@gmx.at>
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