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* Merge commit 'e60a6e7545dd6f5b25e3a65de9c6fdcc6e2e9d6b'Hendrik Leppkes2015-09-16
|\ | | | | | | | | | | | | * commit 'e60a6e7545dd6f5b25e3a65de9c6fdcc6e2e9d6b': mpegvideo: Drop mpegvideo.h where not needed Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
| * mpegvideo: Drop mpegvideo.h where not neededVittorio Giovara2015-09-13
| | | | | | | | Add necessary headers in .c files.
* | Merge commit '9b4b96c0dee90d260891ec765b28f6ca15594340'Michael Niedermayer2015-07-26
|\| | | | | | | | | | | | | | | | | | | | | * commit '9b4b96c0dee90d260891ec765b28f6ca15594340': force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to be able to use dxva.h Conflicts: libavcodec/dxva2_internal.h See: c5327df838396e7c43a56bdd141c0f01ba3edc94 Merged-by: Michael Niedermayer <michael@niedermayer.cc>
| * force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to be able to use dxva.hSteve Lhomme2015-07-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The struct definitions in dxva.h, which are necessary in order to actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone or WindowsRT. Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed when targeting ARM. ("Compiling Desktop applications for the ARM platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0 to tell the runtime not to detect some issues with this mismatching. The same tweaks to detect if the API is available is done in dxva2_internal.h when compiling each DXVA2/D3D11VA decoders. Signed-off-by: Martin Storsjö <martin@martin.st>
* | force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to use DVXASteve Lhomme2015-07-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The struct definitions in dxva.h, which are necessary in order to actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone or WindowsRT. Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed when targeting ARM. ("Compiling Desktop applications for the ARM platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0 to tell the runtime not to detect some issues with this mismatching. The same tweaks to detect if the API is available is done in dxva2_internal.h when compiling each DXVA2/D3D11VA decoders. Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
* | Merge commit '28fa58cf5d939151108345d7ddddebbd51d9b684'Michael Niedermayer2015-06-01
|\| | | | | | | | | | | | | | | | | | | | | * commit '28fa58cf5d939151108345d7ddddebbd51d9b684': dxva2: Fix build when only D3D11 or DXVA2 is used Conflicts: libavcodec/dxva2_internal.h See: 94d07b314aa516284cc21ea720d4a305f881b6c2 Merged-by: Michael Niedermayer <michaelni@gmx.at>
| * dxva2: Fix build when only D3D11 or DXVA2 is usedSteve Lhomme2015-06-01
| | | | | | | | Signed-off-by: Martin Storsjö <martin@martin.st>
* | avcodec/dxva2: Fix build without D3D11Michael Niedermayer2015-05-25
| | | | | | | | Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* | Merge commit 'd8039ef8d221ea273aa4f1e62e5df21bf618c772'Michael Niedermayer2015-05-25
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * commit 'd8039ef8d221ea273aa4f1e62e5df21bf618c772': D3D11va: add a Direct3D11 video decoder similar to DXVA2 Conflicts: Changelog configure libavcodec/Makefile libavcodec/allcodecs.c libavcodec/dxva2_vc1.c libavcodec/version.h libavutil/pixdesc.c libavutil/pixfmt.h libavutil/version.h Merged-by: Michael Niedermayer <michaelni@gmx.at>
| * D3D11va: add a Direct3D11 video decoder similar to DXVA2Steve Lhomme2015-05-25
| | | | | | | | Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
| * dxva2: Clean up definition of _WIN32_WINNTDiego Biurrun2014-09-01
| | | | | | | | | | | | Only set a value if _WIN32_WINNT is undefined or smaller than 0x0600. This is cleaner than unconditional definition and avoids a number of redefinition warnings. Also only define a value in one of the two dxva2 headers.
| * dxva2: Directly use AVFramesMichael Niedermayer2014-04-01
| | | | | | | | | | | | | | The assumption of (MPEG) Picture and H264Picture layout matching might not hold true in the future. Signed-off-by: Hendrik Leppkes <h.leppkes@gmail.com>
* | avcodec/dxva2: fix pointers after H264PictureMichael Niedermayer2014-03-17
| | | | | | | | Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* | dxva2: move _WIN32_WINNT handling to public headerMichael Niedermayer2013-02-22
| | | | | | | | | | | | | | This removes duplicate code Reviewed-by: James Almer <jamrial@gmail.com> Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* | Merge remote-tracking branch 'qatar/master'Michael Niedermayer2013-02-16
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * qatar/master: h264: deMpegEncContextize Conflicts: libavcodec/dxva2_h264.c libavcodec/h264.c libavcodec/h264.h libavcodec/h264_cabac.c libavcodec/h264_cavlc.c libavcodec/h264_loopfilter.c libavcodec/h264_mb_template.c libavcodec/h264_parser.c libavcodec/h264_ps.c libavcodec/h264_refs.c libavcodec/h264_sei.c libavcodec/svq3.c Merged-by: Michael Niedermayer <michaelni@gmx.at>
| * h264: deMpegEncContextizeAnton Khirnov2013-02-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Most of the changes are just trivial are just trivial replacements of fields from MpegEncContext with equivalent fields in H264Context. Everything in h264* other than h264.c are those trivial changes. The nontrivial parts are: 1) extracting a simplified version of the frame management code from mpegvideo.c. We don't need last/next_picture anymore, since h264 uses its own more complex system already and those were set only to appease the mpegvideo parts. 2) some tables that need to be allocated/freed in appropriate places. 3) hwaccels -- mostly trivial replacements. for dxva, the draw_horiz_band() call is moved from ff_dxva2_common_end_frame() to per-codec end_frame() callbacks, because it's now different for h264 and MpegEncContext-based decoders. 4) svq3 -- it does not use h264 complex reference system, so I just added some very simplistic frame management instead and dropped the use of ff_h264_frame_start(). Because of this I also had to move some initialization code to svq3. Additional fixes for chroma format and bit depth changes by Janne Grunau <janne-libav@jannau.net> Signed-off-by: Anton Khirnov <anton@khirnov.net>
* | dxva2: Prevent redefinition of _WIN32_WINNTJames Almer2013-02-08
| | | | | | | | | | | | | | Don't redefine _WIN32_WINNT when targeting Win7/8 Signed-off-by: James Almer <jamrial@gmail.com> Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* | Merge remote-tracking branch 'qatar/master'Michael Niedermayer2012-06-28
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * qatar/master: mss1: validate number of changeable palette entries mss1: report palette changed when some additional colours were decoded x86: fft: replace call to memcpy by a loop udp: Support IGMPv3 source specific multicast and source blocking dxva2: include dxva.h if found libm: Provide fallback definitions for isnan() and isinf() tcp: Pass NULL as hostname to getaddrinfo if the string is empty tcp: Set AI_PASSIVE when the socket will be used for listening Conflicts: configure libavcodec/mss1.c libavformat/udp.c Merged-by: Michael Niedermayer <michaelni@gmx.at>
| * dxva2: include dxva.h if foundRonald S. Bultje2012-06-27
| | | | | | | | | | | | | | | | Apparently, some build environments require dxva.h even for dxva2, while others lack this header entirely. Including it conditionally allows building in both cases. Signed-off-by: Martin Storsjö <martin@martin.st>
| * Replace FFmpeg with Libav in licence headersMans Rullgard2011-03-19
| | | | | | | | Signed-off-by: Mans Rullgard <mans@mansr.com>
| * dxva2: define required feature selection macrosKyle2011-02-25
| | | | | | | | Signed-off-by: Mans Rullgard <mans@mansr.com>
* | dxva2: define required feature selection macrosKyle2011-02-26
|/ | | | | Signed-off-by: Mans Rullgard <mans@mansr.com> (cherry picked from commit 04973f8082c5a822112d2e42d535b7f3f59dccc0)
* Moved reusable functions from dxva2_h264.c to dxva2.cLaurent Aimar2010-01-23
Originally committed as revision 21407 to svn://svn.ffmpeg.org/ffmpeg/trunk