| Commit message (Collapse) | Author | Age |
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Snow is a toy codec with no real-world use and horrible code.
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Move some functions from dsputil. The idea is that videodsp contains
functions that are useful for a large and varied set of video decoders.
Currently, it contains emulated_edge_mc() and prefetch().
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
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This changes the LOCAL_ALIGNED definition on systems where
DECLARE_ALIGNED is used so it matches the manual alignment
case, ensuring invalid use will not compile on x86 only to
fail on everything else.
Signed-off-by: Mans Rullgard <mans@mansr.com>
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This macro has never been used.
Signed-off-by: Mans Rullgard <mans@mansr.com>
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The code fails to compile and is broken beyond repair.
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Signed-off-by: Mans Rullgard <mans@mansr.com>
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A second expansion forces the preprocessor to tokenize properly.
Signed-off-by: Martin Storsjö <martin@martin.st>
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Signed-off-by: Mans Rullgard <mans@mansr.com>
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This reverts commit 484a337cd7cd8bb180c4a1bd3321881f1c874a92.
These functions were used in f8bed30 "VC1: merge idct8x8, coeff
adjustments and put_pixels" which was reverted in 18b6a69.
Signed-off-by: Mans Rullgard <mans@mansr.com>
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These decoders use a special non-MPEG2 IDCT. Call it directly
instead of going through dsputil. There is never any reason
to use a regular IDCT with these decoders or to use the EA IDCT
with other codecs.
This also fixes the bizarre situation of eamad and eatqi decoding
incorrectly if eatgq is disabled.
Signed-off-by: Mans Rullgard <mans@mansr.com>
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This moves all VP3-specific function pointers from dsputil to a
new vp3dsp context. There is no reason to ever use the VP3 IDCT
where an MPEG2 IDCT is expected or vice versa.
Signed-off-by: Mans Rullgard <mans@mansr.com>
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Move vector_fmul() from DSPContext to AVFloatDSPContext.
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Signed-off-by: Justin Ruggles <justin.ruggles@gmail.com>
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This feature is complex, of questionable utility, and slows down
normal decoding.
Signed-off-by: Mans Rullgard <mans@mansr.com>
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This also allows dropping some PPC-specific ugliness from dsputil.[ch].
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There is only one caller, which does not need the shifting. Other use cases
are situations where different roundings would be needed.
The x86 and neon versions are modified accordingly.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Signed-off-by: Martin Storsjö <martin@martin.st>
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Signed-off-by: Martin Storsjö <martin@martin.st>
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Signed-off-by: Martin Storsjö <martin@martin.st>
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It is obscure, most likely unused and not bit-exact compared to
libavcodec due to a different IDCT transform algorithm.
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This fixes crashes in e.g. PNG decoding with SSE2 enabled. In fact, many
x86 optimizations for codecs assume that our buffer strides are 16-byte
aligned.
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Signed-off-by: Diego Biurrun <diego@biurrun.de>
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Signed-off-by: Mans Rullgard <mans@mansr.com>
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Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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Signed-off-by: Mans Rullgard <mans@mansr.com>
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Signed-off-by: Mans Rullgard <mans@mansr.com>
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Signed-off-by: Mans Rullgard <mans@mansr.com>
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High bitdepth H.264 needs 32-bit transform coefficients, whereas
dnxhd does not. This creates a conflict with the templated
functions operating on DCTELEM data. This patch adds a field
allowing the caller to choose the element size in dsputil_init()
and adds the required functions.
Signed-off-by: Mans Rullgard <mans@mansr.com>
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Signed-off-by: Mans Rullgard <mans@mansr.com>
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Use of these has been broken ever since the h264 idct was changed
to always use transposed inputs. Furthermore, they were only
ever used if some *other* non-default idct was requested.
Signed-off-by: Mans Rullgard <mans@mansr.com>
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This macro can cause problems in conjunction with the bitdepth
template expansion. It was presumably added to keep source
compatibility when high bitdepth support was added. However,
emulated_edge_mc is a dsputil pointer and should not be called
directly, so there is little reason to keep such a macro.
Signed-off-by: Mans Rullgard <mans@mansr.com>
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Note: this is 4:4:4 from the 2007 spec revision, not the previous (now deprecated) 4:4:4 mode in H.264.
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Needs some ARM/PPC asm modifications.
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Note: this is 4:4:4 from the 2007 spec revision, not the previous (now deprecated) 4:4:4 mode in H.264.
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Signed-off-by: Mans Rullgard <mans@mansr.com>
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decoder.
This patch lets e.g. dsputil_init chose dsp functions with respect to
the bit depth to decode. The naming scheme of bit depth dependent
functions is <base name>_<bit depth>[_<prefix>] (i.e. the old
clear_blocks_c is now named clear_blocks_8_c).
Note: Some of the functions for high bit depth is not dependent on the
bit depth, but only on the pixel size. This leaves some room for
optimizing binary size.
Preparatory patch for high bit depth h264 decoding support.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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