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path: root/fftools/ffplay.c
Commit message (Expand)AuthorAge
* ffplay: fix autoexit doesn't work in the case of pb->errorZhao Zhili2020-09-08
* ffplay: do not set redundant channel count on abuffersink.Nicolas George2020-08-20
* ffplay: set stream_index to -1 earlier to prevent segfaultPeter Ross2020-04-25
* ffplay: flush correct stream after stats updateGyan Doshi2020-04-04
* ffplay: always show stats at all log levels if requested by userGyan Doshi2020-04-04
* ffplay, avcodec, avformat: Don't initialize before av_packet_ref()Andreas Rheinhardt2020-03-28
* fftools/ffplay: fix possible memory leak in decoderMarton Balint2020-03-08
* ffplay: properly detect all window size changesMarton Balint2019-08-14
* ffplay: added option always on top for video windowDaniel Kucera2019-05-20
* ffplay: add support for setting the number of filter threadsMarton Balint2019-02-07
* ffplay: add missing avfilter_graph_alloc result checkMarton Balint2019-02-07
* ffplay: use different decoder names for each media typeMarton Balint2019-02-07
* ffplay: fix -x and -y options when only one of them is usedMarton Balint2018-12-02
* ffplay: convert float math to int math in calculate_display_rectMarton Balint2018-12-02
* ffplay: add options to specify window positionDave Rice2018-10-07
* ffplay: add option to allow custom seek intervalGyan Doshi2018-09-05
* ffplay: do not drain existing filters when seekingMarton Balint2018-09-01
* ffplay: add support for various YUV conversion modesMarton Balint2018-07-13
* ffplay: ignore keypress events before a window is createdMarton Balint2018-06-20
* ffplay: Print codec_name if decoder for codec_id could not be found.Carl Eugen Hoyos2018-05-30
* ffplay: Fix realloc_texture when input texture is NULL.Matt Oliver2018-04-18
* lav*,tests: remove several register_all callsJosh de Kock2018-04-02
* fftools, tools, examples: migrate to AVFormatContext->urlMarton Balint2018-01-28
* ffplay: drop lock manager usewm42017-12-26
* ffplay: remove usage of AVCodecContext accessorsJames Almer2017-11-15
* ffplay: use SDL2 audio APIMarton Balint2017-11-06
* ffplay: only use hardware accelerated SDL texture formatsMarton Balint2017-11-04
* ffplay: create the window and the renderer before starting playbackMarton Balint2017-11-04
* Merge commit 'b3739599bda740ac12d3dde31a331b744df99123'James Almer2017-10-23
* Merge commit 'c95169f0ec68bdeeabc5fde8aa4076f406242524'James Almer2017-10-01