| Commit message (Collapse) | Author | Age |
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Also constify AVProbeData.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
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If the window is resized it was possible that xpos pointed outside the
visualization texture. By rearranging the overflow check we make sure this (and
a crash) does not happen.
We also don't have to use xleft for start position, as that is 0 anyways, and
if we ever want to take into account xleft then the texture should be
positioned accordingly when rendering.
Signed-off-by: Marton Balint <cus@passwd.hu>
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The obstacle to do so was in filter_codec_opts: It uses searches
the AVCodec for options via the AV_OPT_SEARCH_FAKE_OBJ method, which
requires using a void * that points to a pointer to a const AVClass.
When using const AVCodec *, one can not simply use a pointer that points
to the AVCodec's pointer to its AVClass, as said pointer is const, too.
This is fixed by using a temporary pointer to the AVClass.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
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It only affects the old and deprecated avcodec_decode_(video2|audio4)
API which is no longer used here.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
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Signed-off-by: Marton Balint <cus@passwd.hu>
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Heavily based on a patch by James Almer.
Signed-off-by: Marton Balint <cus@passwd.hu>
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Signed-off-by: Marton Balint <cus@passwd.hu>
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The packet serial can be used instead to detect when a flush is needed.
Signed-off-by: Marton Balint <cus@passwd.hu>
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Signed-off-by: Marton Balint <cus@passwd.hu>
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Signed-off-by: Peter Ross <pross@xvid.org>
Reviewed-by: Marton Balint <cus@passwd.hu>
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Stats and logs are written to stderr, not stdout.
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Since 3b491c5a500, stats would be hidden if loglevel was lower than
info, even if -stats was set.
Fixes #6962
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It already initializes the packet.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
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Fixes ticket #8549.
Signed-off-by: Marton Balint <cus@passwd.hu>
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SDL_WINDOWEVENT_SIZE_CHANGED should be used instead of SDL_WINDOWEVENT_RESIZED
because SDL_WINDOWEVENT_RESIZED is only emitted if the resize happened due to
an external event.
Fixes ticket #8072.
Additional references:
https://bugzilla.libsdl.org/show_bug.cgi?id=4760
https://wiki.libsdl.org/SDL_WindowEventID
Signed-off-by: Marton Balint <cus@passwd.hu>
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Reviewed-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Daniel Kucera <github@danman.eu>
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Signed-off-by: Marton Balint <cus@passwd.hu>
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Also do not allocate a graph at start, we will reallocate it anyway.
Signed-off-by: Marton Balint <cus@passwd.hu>
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Signed-off-by: Marton Balint <cus@passwd.hu>
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Previously if only -y was used then nothing happened, if only -x then zero
window height was set which is undefined in SDL and caused a black window.
From now on if only one dimension is set we calculate the other based on
size/aspect of the shown content.
Signed-off-by: Marton Balint <cus@passwd.hu>
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Signed-off-by: Marton Balint <cus@passwd.hu>
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Signed-off-by: Marton Balint <cus@passwd.hu>
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At present, left and right keys are hardcoded to seek by 10 seconds.
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After a seek we drop all frames from the filter anyway. Audio filters already
had a similar approach.
Signed-off-by: Marton Balint <cus@passwd.hu>
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SDL from version 2.0.8 has support for full range YUV and specifying
BT601/BT709 color space for YUV->RGB conversion.
Signed-off-by: Marton Balint <cus@passwd.hu>
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Current ffplay code assumes that the read thread is in its main loop before any
key events are captured, but apparently on IOS even keypresses without a window
are forwared.
Fixes ticket #7252.
Signed-off-by: Marton Balint <cus@passwd.hu>
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Reviewed-by: Marton Balint
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SDL_QueryTexture and SDL_DestroyTexture require that the input texture
pointer be non-null. Debug builds of SDL will correctly check for this
and break program execution. This patch fixes this by checking the
status of the texture pointer.
Signed-off-by: Matt Oliver <protogonoi@gmail.com>
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avdevice_register_all() is still required to register devices into
lavf (this is required due to lavd being somewhat of a hack).
Signed-off-by: Josh de Kock <josh@itanimul.li>
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Signed-off-by: Marton Balint <cus@passwd.hu>
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Deprecated and useless.
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Signed-off-by: James Almer <jamrial@gmail.com>
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It allows us to specify what kind of audio parameter changes are allowed.
Should fix ticket #6721.
Signed-off-by: Marton Balint <cus@passwd.hu>
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Typically only a small subset of the SDL texture formats are supported directly
by the SDL renderer drivers, the rest is software emulated. It's better if
libswscale does the format conversion to a hardware-accelerated texture format
instead of SDL.
This should fix video render slowdowns with some texture formats after
3bd2228d05a05eab5f91ac00b01efac9cb07649b.
Signed-off-by: Marton Balint <cus@passwd.hu>
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Signed-off-by: Marton Balint <cus@passwd.hu>
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* commit 'b3739599bda740ac12d3dde31a331b744df99123':
lavc: Drop deprecated emu edge functionality
Merged-by: James Almer <jamrial@gmail.com>
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* commit 'c95169f0ec68bdeeabc5fde8aa4076f406242524':
build: Move cli tool sources to a separate subdirectory
Merged-by: James Almer <jamrial@gmail.com>
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