| Commit message (Collapse) | Author | Age |
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* commit '7c6eb0a1b7bf1aac7f033a7ec6d8cacc3b5c2615':
lavc: AV-prefix all codec flags
Conflicts:
doc/examples/muxing.c
ffmpeg.c
ffmpeg_opt.c
ffplay.c
libavcodec/aacdec.c
libavcodec/aacenc.c
libavcodec/ac3dec.c
libavcodec/ac3enc_float.c
libavcodec/atrac1.c
libavcodec/atrac3.c
libavcodec/atrac3plusdec.c
libavcodec/dcadec.c
libavcodec/ffv1enc.c
libavcodec/h264.c
libavcodec/h264_loopfilter.c
libavcodec/h264_mb.c
libavcodec/imc.c
libavcodec/libmp3lame.c
libavcodec/libtheoraenc.c
libavcodec/libtwolame.c
libavcodec/libvpxenc.c
libavcodec/libxavs.c
libavcodec/libxvid.c
libavcodec/mpeg12dec.c
libavcodec/mpeg12enc.c
libavcodec/mpegaudiodec_template.c
libavcodec/mpegvideo.c
libavcodec/mpegvideo_enc.c
libavcodec/mpegvideo_motion.c
libavcodec/nellymoserdec.c
libavcodec/nellymoserenc.c
libavcodec/nvenc.c
libavcodec/on2avc.c
libavcodec/options_table.h
libavcodec/opus_celt.c
libavcodec/pngenc.c
libavcodec/ra288.c
libavcodec/ratecontrol.c
libavcodec/twinvq.c
libavcodec/vc1_block.c
libavcodec/vc1_loopfilter.c
libavcodec/vc1_mc.c
libavcodec/vc1dec.c
libavcodec/vorbisdec.c
libavcodec/vp3.c
libavcodec/wma.c
libavcodec/wmaprodec.c
libavcodec/x86/hpeldsp_init.c
libavcodec/x86/me_cmp_init.c
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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Convert doxygen to multiline and express bitfields more simply.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
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Signed-off-by: Paul B Mahol <onemda@gmail.com>
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* commit '4b6b1082a73907c7c3de2646c6398bc61320f2c6':
lavc: Deprecate avctx.me_method
Conflicts:
doc/encoders.texi
libavcodec/avcodec.h
libavcodec/libx264.c
libavcodec/motion_est.c
libavcodec/options_table.h
libavcodec/version.h
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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This option is extremely codec specific and only a few codecs employ it.
Move it to codec private options instead: mpegenc family supports only 3
values, xavs and x264 use 5, and xvid has a different metric entirely.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
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* commit '03eb55741427c6608f63972c105e565ca0ba4f15':
wmv2enc: Check memory allocation
Conflicts:
libavcodec/wmv2enc.c
See: 6e8fe448154e1aa0928cb0d2e1aecb7255c751cc
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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* commit 'a67b67944aa9e6e794934d15f9fd9a9cf7173e09':
ac3enc_template: Use the correct context field
See: 320ce9f284171f8c8d8561cccd2186c27f24898c
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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For audio encoders, delay has no effect, use the appropriate one,
initial_padding (see 2df0c32).
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it is not optimal when the buffer size is well known at allocation time
This avoids a memcpy()
about 1% faster
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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expected
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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This parameter can be used to inform the allocation code about how much
downsizing might occur, and can be used to optimize how to allocate the
packet
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Avoid clipping due to quantization noise to produce audible
artifacts, by detecting near-clipping signals and both attenuating
them a little and encoding escape-encoded bands (usually the
loudest) rounding towards zero instead of nearest, which tends to
decrease overall energy and thus clipping.
Currently fate tests measure numerical error so this change makes
tests using asynth (which are near clipping) report higher error
not less, because of window attenuation. Yet, they sound better,
not worse (albeit subtle, other samples aren't subtle at all).
Only measuring psychoacoustically weighted error would make for
a representative test, so that will be left for a future patch.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Failure should not be possible, if it does occur then the code is
buggy and should be fixed not silently clip
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Signed-off-by: Shivraj Patil <shivraj.patil@imgtec.com>
Reviewed-by: "Ronald S. Bultje" <rsbultje@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Fixes Ticket4200
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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* commit '60a21b3d81c1a11cf5a08950eadd4e84ca2e597c':
configure: Check for _M_ARMT to detect thumb when using MSVC
Conflicts:
configure
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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Signed-off-by: Martin Storsjö <martin@martin.st>
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* commit '616b409c8f1e4fa568908212c01f6530da8d2e71':
configure: Check MSVC defines for identifying hardfloat
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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This macro identifies whether VFPv3 is available; MSVC defaults
to hardfloat (except for older MSVC versions for CE, targeting
ARMv4).
Signed-off-by: Martin Storsjö <martin@martin.st>
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* commit '2192ff84dd720968108bc1ca54e239f4c94eb61d':
configure: Default to armasm for --toolchain=msvc when targeting arm
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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Signed-off-by: Martin Storsjö <martin@martin.st>
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* commit 'e4015b00d4e9e40dc1693a018edd51bf7a04993e':
configure: Simplify, remove an unnecessary intermediate variable
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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Signed-off-by: Martin Storsjö <martin@martin.st>
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* commit '6d3081e6c374ff7da12b07ed33d1662be1b32dbc':
doc: Remove the now unnecessary remark about PATH and link.exe
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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Signed-off-by: Martin Storsjö <martin@martin.st>
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* commit '9e8627a1ff9207b9e272d248da2e1bd0cc6fe2fe':
asfdec: interpret the first flag in an asf packet as length flag
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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if the error correction flag is not set, a packet starts with payload
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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* commit '65c14801527068fcaf729eeffc142ffd4682a21a':
checkasm: Modify report format
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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Makes it a bit more clear where each test belongs.
Suggested by Anton Khirnov.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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* commit 'f3bd3810d274a7f51b5925fc3d2fc33e8043a5d4':
qsvdec_*: add missing CODEC_CAP_DR1
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Signed-off-by: Reynaldo H. Verdejo Pinochet <reynaldo@osg.samsung.com>
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Signed-off-by: Reynaldo H. Verdejo Pinochet <reynaldo@osg.samsung.com>
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Signed-off-by: Reynaldo H. Verdejo Pinochet <reynaldo@osg.samsung.com>
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Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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(always/never/"if needed")
Reviewed-by: Anshul <anshul.ffmpeg@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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* commit '342b0ba5f93b09b1d0c2597db44605300e6fcc53':
configure: Only redirect strtoll to _strtoi64 if necessary
Conflicts:
configure
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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This isn't necessary any longer on MSVC 2013 Update 4.
Signed-off-by: Martin Storsjö <martin@martin.st>
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* commit '5fd553d31272d5ed42a7a5a0ecaab7b3452da83a':
configure: Only redefine inline to __inline for msvc if necessary
Conflicts:
configure
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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This isn't necessary on MSVC 2015 any longer.
Signed-off-by: Martin Storsjö <martin@martin.st>
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* commit '0cff125200ab53fa3ae70d85b4f614f269fe3426':
configure: Only add -FIstdlib.h for msvc/icl if necessary
Conflicts:
configure
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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This is only necessary on MSVC 2010/2012 (and possibly on some
ICL versions). This both avoids an extra hack on newer MSVC
versions, and better documents what the extra compiler option
is used for.
Signed-off-by: Martin Storsjö <martin@martin.st>
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* commit '9b4b96c0dee90d260891ec765b28f6ca15594340':
force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to be able to use dxva.h
Conflicts:
libavcodec/dxva2_internal.h
See: c5327df838396e7c43a56bdd141c0f01ba3edc94
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.
Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.
The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.
Signed-off-by: Martin Storsjö <martin@martin.st>
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Fixes cropping
Fixes Ticket4741
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.
Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.
The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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