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-rw-r--r--libavutil/Makefile3
-rw-r--r--libavutil/hwcontext.c4
-rw-r--r--libavutil/hwcontext.h1
-rw-r--r--libavutil/hwcontext_d3d11va.c490
-rw-r--r--libavutil/hwcontext_d3d11va.h160
-rw-r--r--libavutil/hwcontext_internal.h1
-rw-r--r--libavutil/pixdesc.c4
-rw-r--r--libavutil/pixfmt.h14
-rw-r--r--libavutil/version.h2
9 files changed, 677 insertions, 2 deletions
diff --git a/libavutil/Makefile b/libavutil/Makefile
index 4fe81fdd07..b4464b0d76 100644
--- a/libavutil/Makefile
+++ b/libavutil/Makefile
@@ -33,6 +33,7 @@ HEADERS = adler32.h \
hmac.h \
hwcontext.h \
hwcontext_cuda.h \
+ hwcontext_d3d11va.h \
hwcontext_dxva2.h \
hwcontext_qsv.h \
hwcontext_vaapi.h \
@@ -156,6 +157,7 @@ OBJS = adler32.o \
OBJS-$(!HAVE_ATOMICS_NATIVE) += atomic.o \
OBJS-$(CONFIG_CUDA) += hwcontext_cuda.o
+OBJS-$(CONFIG_D3D11VA) += hwcontext_d3d11va.o
OBJS-$(CONFIG_DXVA2) += hwcontext_dxva2.o
OBJS-$(CONFIG_QSV) += hwcontext_qsv.o
OBJS-$(CONFIG_LZO) += lzo.o
@@ -171,6 +173,7 @@ SLIBOBJS-$(HAVE_GNU_WINDRES) += avutilres.o
SKIPHEADERS-$(HAVE_CUDA_H) += hwcontext_cuda.h
SKIPHEADERS-$(CONFIG_CUDA) += hwcontext_cuda_internal.h
+SKIPHEADERS-$(CONFIG_D3D11VA) += hwcontext_d3d11va.h
SKIPHEADERS-$(CONFIG_DXVA2) += hwcontext_dxva2.h
SKIPHEADERS-$(CONFIG_QSV) += hwcontext_qsv.h
SKIPHEADERS-$(CONFIG_VAAPI) += hwcontext_vaapi.h
diff --git a/libavutil/hwcontext.c b/libavutil/hwcontext.c
index 5a22194716..2a755a6878 100644
--- a/libavutil/hwcontext.c
+++ b/libavutil/hwcontext.c
@@ -32,6 +32,9 @@ static const HWContextType *const hw_table[] = {
#if CONFIG_CUDA
&ff_hwcontext_type_cuda,
#endif
+#if CONFIG_D3D11VA
+ &ff_hwcontext_type_d3d11va,
+#endif
#if CONFIG_DXVA2
&ff_hwcontext_type_dxva2,
#endif
@@ -53,6 +56,7 @@ static const HWContextType *const hw_table[] = {
static const char *const hw_type_names[] = {
[AV_HWDEVICE_TYPE_CUDA] = "cuda",
[AV_HWDEVICE_TYPE_DXVA2] = "dxva2",
+ [AV_HWDEVICE_TYPE_D3D11VA] = "d3d11va",
[AV_HWDEVICE_TYPE_QSV] = "qsv",
[AV_HWDEVICE_TYPE_VAAPI] = "vaapi",
[AV_HWDEVICE_TYPE_VDPAU] = "vdpau",
diff --git a/libavutil/hwcontext.h b/libavutil/hwcontext.h
index edf12cc631..afb0d80d59 100644
--- a/libavutil/hwcontext.h
+++ b/libavutil/hwcontext.h
@@ -32,6 +32,7 @@ enum AVHWDeviceType {
AV_HWDEVICE_TYPE_QSV,
AV_HWDEVICE_TYPE_VIDEOTOOLBOX,
AV_HWDEVICE_TYPE_NONE,
+ AV_HWDEVICE_TYPE_D3D11VA,
};
typedef struct AVHWDeviceInternal AVHWDeviceInternal;
diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
new file mode 100644
index 0000000000..3940502868
--- /dev/null
+++ b/libavutil/hwcontext_d3d11va.c
@@ -0,0 +1,490 @@
+/*
+ * This file is part of Libav.
+ *
+ * Libav is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * Libav is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with Libav; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include <windows.h>
+
+#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600
+#undef _WIN32_WINNT
+#define _WIN32_WINNT 0x0600
+#endif
+#define COBJMACROS
+
+#include <initguid.h>
+#include <d3d11.h>
+#include <dxgi1_2.h>
+
+#include "avassert.h"
+#include "common.h"
+#include "hwcontext.h"
+#include "hwcontext_d3d11va.h"
+#include "hwcontext_internal.h"
+#include "imgutils.h"
+#include "pixdesc.h"
+#include "pixfmt.h"
+
+typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);
+
+typedef struct D3D11VAFramesContext {
+ int nb_surfaces_used;
+
+ DXGI_FORMAT format;
+
+ ID3D11Texture2D *staging_texture;
+} D3D11VAFramesContext;
+
+static const struct {
+ DXGI_FORMAT d3d_format;
+ enum AVPixelFormat pix_fmt;
+} supported_formats[] = {
+ { DXGI_FORMAT_NV12, AV_PIX_FMT_NV12 },
+ { DXGI_FORMAT_P010, AV_PIX_FMT_P010 },
+};
+
+static void d3d11va_default_lock(void *ctx)
+{
+ WaitForSingleObjectEx(ctx, INFINITE, FALSE);
+}
+
+static void d3d11va_default_unlock(void *ctx)
+{
+ ReleaseMutex(ctx);
+}
+
+static void d3d11va_frames_uninit(AVHWFramesContext *ctx)
+{
+ AVD3D11VAFramesContext *frames_hwctx = ctx->hwctx;
+ D3D11VAFramesContext *s = ctx->internal->priv;
+
+ if (frames_hwctx->texture)
+ ID3D11Texture2D_Release(frames_hwctx->texture);
+
+ if (s->staging_texture)
+ ID3D11Texture2D_Release(s->staging_texture);
+}
+
+static void free_texture(void *opaque, uint8_t *data)
+{
+ ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);
+}
+
+static AVBufferRef *wrap_texture_buf(ID3D11Texture2D *tex, int index)
+{
+ AVBufferRef *buf;
+ AVD3D11FrameDescriptor *desc = av_mallocz(sizeof(*desc));
+ if (!desc) {
+ ID3D11Texture2D_Release(tex);
+ return NULL;
+ }
+
+ desc->texture = tex;
+ desc->index = index;
+
+ buf = av_buffer_create((uint8_t *)desc, sizeof(desc), free_texture, tex, 0);
+ if (!buf) {
+ ID3D11Texture2D_Release(tex);
+ av_free(desc);
+ return NULL;
+ }
+
+ return buf;
+}
+
+static AVBufferRef *d3d11va_alloc_single(AVHWFramesContext *ctx)
+{
+ D3D11VAFramesContext *s = ctx->internal->priv;
+ AVD3D11VAFramesContext *hwctx = ctx->hwctx;
+ AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
+ HRESULT hr;
+ ID3D11Texture2D *tex;
+ D3D11_TEXTURE2D_DESC texDesc = {
+ .Width = ctx->width,
+ .Height = ctx->height,
+ .MipLevels = 1,
+ .Format = s->format,
+ .SampleDesc = { .Count = 1 },
+ .ArraySize = 1,
+ .Usage = D3D11_USAGE_DEFAULT,
+ .BindFlags = hwctx->BindFlags,
+ .MiscFlags = hwctx->MiscFlags,
+ };
+
+ hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &tex);
+ if (FAILED(hr)) {
+ av_log(ctx, AV_LOG_ERROR, "Could not create the texture (%lx)\n", (long)hr);
+ return NULL;
+ }
+
+ return wrap_texture_buf(tex, 0);
+}
+
+static AVBufferRef *d3d11va_pool_alloc(void *opaque, int size)
+{
+ AVHWFramesContext *ctx = (AVHWFramesContext*)opaque;
+ D3D11VAFramesContext *s = ctx->internal->priv;
+ AVD3D11VAFramesContext *hwctx = ctx->hwctx;
+ D3D11_TEXTURE2D_DESC texDesc;
+
+ if (!hwctx->texture)
+ return d3d11va_alloc_single(ctx);
+
+ ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc);
+
+ if (s->nb_surfaces_used >= texDesc.ArraySize) {
+ av_log(ctx, AV_LOG_ERROR, "Static surface pool size exceeded.\n");
+ return NULL;
+ }
+
+ ID3D11Texture2D_AddRef(hwctx->texture);
+ return wrap_texture_buf(hwctx->texture, s->nb_surfaces_used++);
+}
+
+static int d3d11va_frames_init(AVHWFramesContext *ctx)
+{
+ AVD3D11VAFramesContext *hwctx = ctx->hwctx;
+ AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
+ D3D11VAFramesContext *s = ctx->internal->priv;
+
+ int i;
+ HRESULT hr;
+ D3D11_TEXTURE2D_DESC texDesc;
+
+ for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
+ if (ctx->sw_format == supported_formats[i].pix_fmt) {
+ s->format = supported_formats[i].d3d_format;
+ break;
+ }
+ }
+ if (i == FF_ARRAY_ELEMS(supported_formats)) {
+ av_log(ctx, AV_LOG_ERROR, "Unsupported pixel format: %s\n",
+ av_get_pix_fmt_name(ctx->sw_format));
+ return AVERROR(EINVAL);
+ }
+
+ texDesc = (D3D11_TEXTURE2D_DESC){
+ .Width = ctx->width,
+ .Height = ctx->height,
+ .MipLevels = 1,
+ .Format = s->format,
+ .SampleDesc = { .Count = 1 },
+ .ArraySize = ctx->initial_pool_size,
+ .Usage = D3D11_USAGE_DEFAULT,
+ .BindFlags = hwctx->BindFlags,
+ .MiscFlags = hwctx->MiscFlags,
+ };
+
+ if (hwctx->texture) {
+ D3D11_TEXTURE2D_DESC texDesc2;
+ ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc2);
+
+ if (texDesc.Width != texDesc2.Width ||
+ texDesc.Height != texDesc2.Height ||
+ texDesc.Format != texDesc2.Format) {
+ av_log(ctx, AV_LOG_ERROR, "User-provided texture has mismatching parameters\n");
+ return AVERROR(EINVAL);
+ }
+ } else if (texDesc.ArraySize > 0) {
+ hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &hwctx->texture);
+ if (FAILED(hr)) {
+ av_log(ctx, AV_LOG_ERROR, "Could not create the texture (%lx)\n", (long)hr);
+ return AVERROR_UNKNOWN;
+ }
+ }
+
+ texDesc.ArraySize = 1;
+ texDesc.Usage = D3D11_USAGE_STAGING;
+ texDesc.BindFlags = 0;
+ texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ texDesc.MiscFlags = 0;
+ hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &s->staging_texture);
+ if (FAILED(hr)) {
+ av_log(ctx, AV_LOG_ERROR, "Could not create the staging texture (%lx)\n", (long)hr);
+ return AVERROR_UNKNOWN;
+ }
+
+ ctx->internal->pool_internal = av_buffer_pool_init2(sizeof(AVD3D11FrameDescriptor),
+ ctx, d3d11va_pool_alloc, NULL);
+ if (!ctx->internal->pool_internal)
+ return AVERROR(ENOMEM);
+
+ return 0;
+}
+
+static int d3d11va_get_buffer(AVHWFramesContext *ctx, AVFrame *frame)
+{
+ AVD3D11FrameDescriptor *desc;
+
+ frame->buf[0] = av_buffer_pool_get(ctx->pool);
+ if (!frame->buf[0])
+ return AVERROR(ENOMEM);
+
+ desc = (AVD3D11FrameDescriptor *)frame->buf[0]->data;
+
+ frame->data[0] = (uint8_t *)desc->texture;
+ frame->data[1] = (uint8_t *)desc->index;
+ frame->format = AV_PIX_FMT_D3D11;
+ frame->width = ctx->width;
+ frame->height = ctx->height;
+
+ return 0;
+}
+
+static int d3d11va_transfer_get_formats(AVHWFramesContext *ctx,
+ enum AVHWFrameTransferDirection dir,
+ enum AVPixelFormat **formats)
+{
+ enum AVPixelFormat *fmts;
+
+ fmts = av_malloc_array(2, sizeof(*fmts));
+ if (!fmts)
+ return AVERROR(ENOMEM);
+
+ fmts[0] = ctx->sw_format;
+ fmts[1] = AV_PIX_FMT_NONE;
+
+ *formats = fmts;
+
+ return 0;
+}
+
+static void fill_texture_ptrs(uint8_t *data[4], int linesize[4],
+ AVHWFramesContext *ctx,
+ D3D11_TEXTURE2D_DESC *desc,
+ D3D11_MAPPED_SUBRESOURCE *map)
+{
+ int i;
+
+ for (i = 0; i < 4; i++)
+ linesize[i] = map->RowPitch;
+
+ av_image_fill_pointers(data, ctx->sw_format, desc->Height,
+ (uint8_t*)map->pData, linesize);
+}
+
+static int d3d11va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
+ const AVFrame *src)
+{
+ AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
+ D3D11VAFramesContext *s = ctx->internal->priv;
+ int download = src->format == AV_PIX_FMT_D3D11;
+ const AVFrame *frame = download ? src : dst;
+ const AVFrame *other = download ? dst : src;
+ // (The interface types are compatible.)
+ ID3D11Resource *texture = (ID3D11Resource *)(ID3D11Texture2D *)frame->data[0];
+ int index = (intptr_t)frame->data[1];
+ ID3D11Resource *staging = (ID3D11Resource *)s->staging_texture;
+ int w = FFMIN(dst->width, src->width);
+ int h = FFMIN(dst->height, src->height);
+ uint8_t *map_data[4];
+ int map_linesize[4];
+ D3D11_TEXTURE2D_DESC desc;
+ D3D11_MAPPED_SUBRESOURCE map;
+ HRESULT hr;
+
+ if (frame->hw_frames_ctx->data != (uint8_t *)ctx || other->format != ctx->sw_format)
+ return AVERROR(EINVAL);
+
+ device_hwctx->lock(device_hwctx->lock_ctx);
+
+ ID3D11Texture2D_GetDesc(s->staging_texture, &desc);
+
+ if (download) {
+ ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->device_context,
+ staging, 0, 0, 0, 0,
+ texture, index, NULL);
+
+ hr = ID3D11DeviceContext_Map(device_hwctx->device_context,
+ staging, 0, D3D11_MAP_READ, 0, &map);
+ if (FAILED(hr))
+ goto map_failed;
+
+ fill_texture_ptrs(map_data, map_linesize, ctx, &desc, &map);
+
+ av_image_copy(dst->data, dst->linesize, map_data, map_linesize,
+ ctx->sw_format, w, h);
+
+ ID3D11DeviceContext_Unmap(device_hwctx->device_context, staging, 0);
+ } else {
+ hr = ID3D11DeviceContext_Map(device_hwctx->device_context,
+ staging, 0, D3D11_MAP_WRITE, 0, &map);
+ if (FAILED(hr))
+ goto map_failed;
+
+ fill_texture_ptrs(map_data, map_linesize, ctx, &desc, &map);
+
+ av_image_copy(map_data, map_linesize, src->data, src->linesize,
+ ctx->sw_format, w, h);
+
+ ID3D11DeviceContext_Unmap(device_hwctx->device_context, staging, 0);
+
+ ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->device_context,
+ texture, index, 0, 0, 0,
+ staging, 0, NULL);
+ }
+
+ device_hwctx->unlock(device_hwctx->lock_ctx);
+ return 0;
+
+map_failed:
+ av_log(ctx, AV_LOG_ERROR, "Unable to lock D3D11VA surface (%lx)\n", (long)hr);
+ device_hwctx->unlock(device_hwctx->lock_ctx);
+ return AVERROR_UNKNOWN;
+}
+
+static int d3d11va_device_init(AVHWDeviceContext *hwdev)
+{
+ AVD3D11VADeviceContext *device_hwctx = hwdev->hwctx;
+ HRESULT hr;
+
+ if (!device_hwctx->lock) {
+ device_hwctx->lock_ctx = CreateMutex(NULL, 0, NULL);
+ if (device_hwctx->lock_ctx == INVALID_HANDLE_VALUE) {
+ av_log(NULL, AV_LOG_ERROR, "Failed to create a mutex\n");
+ return AVERROR(EINVAL);
+ }
+ device_hwctx->lock = d3d11va_default_lock;
+ device_hwctx->unlock = d3d11va_default_unlock;
+ }
+
+ if (!device_hwctx->device_context) {
+ ID3D11Device_GetImmediateContext(device_hwctx->device, &device_hwctx->device_context);
+ if (!device_hwctx->device_context)
+ return AVERROR_UNKNOWN;
+ }
+
+ if (!device_hwctx->video_device) {
+ hr = ID3D11DeviceContext_QueryInterface(device_hwctx->device, &IID_ID3D11VideoDevice,
+ (void **)&device_hwctx->video_device);
+ if (FAILED(hr))
+ return AVERROR_UNKNOWN;
+ }
+
+ if (!device_hwctx->video_context) {
+ hr = ID3D11DeviceContext_QueryInterface(device_hwctx->device_context, &IID_ID3D11VideoContext,
+ (void **)&device_hwctx->video_context);
+ if (FAILED(hr))
+ return AVERROR_UNKNOWN;
+ }
+
+ return 0;
+}
+
+static void d3d11va_device_uninit(AVHWDeviceContext *hwdev)
+{
+ AVD3D11VADeviceContext *device_hwctx = hwdev->hwctx;
+
+ if (device_hwctx->device)
+ ID3D11Device_Release(device_hwctx->device);
+
+ if (device_hwctx->device_context)
+ ID3D11DeviceContext_Release(device_hwctx->device_context);
+
+ if (device_hwctx->video_device)
+ ID3D11VideoDevice_Release(device_hwctx->video_device);
+
+ if (device_hwctx->video_context)
+ ID3D11VideoContext_Release(device_hwctx->video_context);
+
+ if (device_hwctx->lock == d3d11va_default_lock)
+ CloseHandle(device_hwctx->lock_ctx);
+}
+
+static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
+ AVDictionary *opts, int flags)
+{
+ AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
+ HANDLE d3dlib;
+
+ HRESULT hr;
+ PFN_D3D11_CREATE_DEVICE createD3D;
+ IDXGIAdapter *pAdapter = NULL;
+ ID3D10Multithread *pMultithread;
+ UINT creationFlags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
+
+ if (device) {
+ PFN_CREATE_DXGI_FACTORY mCreateDXGIFactory;
+ HMODULE dxgilib = LoadLibrary("dxgi.dll");
+ if (!dxgilib)
+ return AVERROR_UNKNOWN;
+
+ mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory");
+ if (mCreateDXGIFactory) {
+ IDXGIFactory2 *pDXGIFactory;
+ hr = mCreateDXGIFactory(&IID_IDXGIFactory2, (void **)&pDXGIFactory);
+ if (SUCCEEDED(hr)) {
+ int adapter = atoi(device);
+ if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter, &pAdapter)))
+ pAdapter = NULL;
+ IDXGIFactory2_Release(pDXGIFactory);
+ }
+ }
+ FreeLibrary(dxgilib);
+ }
+
+ // We let this "leak" - this is fine, as unloading has no great benefit, and
+ // Windows will mark a DLL as loaded forever if its internal refcount overflows
+ // from too many LoadLibrary calls.
+ d3dlib = LoadLibrary("d3d11.dll");
+ if (!d3dlib) {
+ av_log(ctx, AV_LOG_ERROR, "Failed to load D3D11 library\n");
+ return AVERROR_UNKNOWN;
+ }
+
+ createD3D = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib, "D3D11CreateDevice");
+ if (!createD3D) {
+ av_log(ctx, AV_LOG_ERROR, "Failed to locate D3D11CreateDevice\n");
+ return AVERROR_UNKNOWN;
+ }
+
+ hr = createD3D(pAdapter, pAdapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, NULL, creationFlags, NULL, 0,
+ D3D11_SDK_VERSION, &device_hwctx->device, NULL, NULL);
+ if (pAdapter)
+ IDXGIAdapter_Release(pAdapter);
+ if (FAILED(hr)) {
+ av_log(ctx, AV_LOG_ERROR, "Failed to create Direct3D device (%lx)\n", (long)hr);
+ return AVERROR_UNKNOWN;
+ }
+
+ hr = ID3D11Device_QueryInterface(device_hwctx->device, &IID_ID3D10Multithread, (void **)&pMultithread);
+ if (SUCCEEDED(hr)) {
+ ID3D10Multithread_SetMultithreadProtected(pMultithread, TRUE);
+ ID3D10Multithread_Release(pMultithread);
+ }
+
+ return 0;
+}
+
+const HWContextType ff_hwcontext_type_d3d11va = {
+ .type = AV_HWDEVICE_TYPE_D3D11VA,
+ .name = "D3D11VA",
+
+ .device_hwctx_size = sizeof(AVD3D11VADeviceContext),
+ .frames_hwctx_size = sizeof(AVD3D11VAFramesContext),
+ .frames_priv_size = sizeof(D3D11VAFramesContext),
+
+ .device_create = d3d11va_device_create,
+ .device_init = d3d11va_device_init,
+ .device_uninit = d3d11va_device_uninit,
+ .frames_init = d3d11va_frames_init,
+ .frames_uninit = d3d11va_frames_uninit,
+ .frames_get_buffer = d3d11va_get_buffer,
+ .transfer_get_formats = d3d11va_transfer_get_formats,
+ .transfer_data_to = d3d11va_transfer_data,
+ .transfer_data_from = d3d11va_transfer_data,
+
+ .pix_fmts = (const enum AVPixelFormat[]){ AV_PIX_FMT_D3D11, AV_PIX_FMT_NONE },
+};
diff --git a/libavutil/hwcontext_d3d11va.h b/libavutil/hwcontext_d3d11va.h
new file mode 100644
index 0000000000..676349d7b8
--- /dev/null
+++ b/libavutil/hwcontext_d3d11va.h
@@ -0,0 +1,160 @@
+/*
+ * This file is part of Libav.
+ *
+ * Libav is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * Libav is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with Libav; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVUTIL_HWCONTEXT_D3D11VA_H
+#define AVUTIL_HWCONTEXT_D3D11VA_H
+
+/**
+ * @file
+ * An API-specific header for AV_HWDEVICE_TYPE_D3D11VA.
+ *
+ * The default pool implementation will be fixed-size if initial_pool_size is
+ * set (and allocate elements from an array texture). Otherwise it will allocate
+ * individual textures. Be aware that decoding requires a single array texture.
+ */
+
+#include <d3d11.h>
+
+/**
+ * This struct is allocated as AVHWDeviceContext.hwctx
+ */
+typedef struct AVD3D11VADeviceContext {
+ /**
+ * Device used for texture creation and access. This can also be used to
+ * set the libavcodec decoding device.
+ *
+ * Must be set by the user. This is the only mandatory field - the other
+ * device context fields are set from this and are available for convenience.
+ *
+ * Deallocating the AVHWDeviceContext will always release this interface,
+ * and it does not matter whether it was user-allocated.
+ */
+ ID3D11Device *device;
+
+ /**
+ * If unset, this will be set from the device field on init.
+ *
+ * Deallocating the AVHWDeviceContext will always release this interface,
+ * and it does not matter whether it was user-allocated.
+ */
+ ID3D11DeviceContext *device_context;
+
+ /**
+ * If unset, this will be set from the device field on init.
+ *
+ * Deallocating the AVHWDeviceContext will always release this interface,
+ * and it does not matter whether it was user-allocated.
+ */
+ ID3D11VideoDevice *video_device;
+
+ /**
+ * If unset, this will be set from the device_context field on init.
+ *
+ * Deallocating the AVHWDeviceContext will always release this interface,
+ * and it does not matter whether it was user-allocated.
+ */
+ ID3D11VideoContext *video_context;
+
+ /**
+ * Callbacks for locking. They protect accesses to device_context and
+ * video_context calls. They also protect access to the internal staging
+ * texture (for av_hwframe_transfer_data() calls). They do NOT protect
+ * access to hwcontext or decoder state in general.
+ *
+ * If unset on init, the hwcontext implementation will set them to use an
+ * internal mutex.
+ *
+ * The underlying lock must be recursive. lock_ctx is for free use by the
+ * locking implementation.
+ */
+ void (*lock)(void *lock_ctx);
+ void (*unlock)(void *lock_ctx);
+ void *lock_ctx;
+} AVD3D11VADeviceContext;
+
+/**
+ * D3D11 frame descriptor for pool allocation.
+ *
+ * In user-allocated pools, AVHWFramesContext.pool must return AVBufferRefs
+ * with the data pointer pointing at an object of this type describing the
+ * planes of the frame.
+ *
+ * This has no use outside of custom allocation, and AVFrame AVBufferRef do not
+ * necessarily point to an instance of this struct.
+ */
+typedef struct AVD3D11FrameDescriptor {
+ /**
+ * The texture in which the frame is located. The reference count is
+ * managed by the AVBufferRef, and destroying the reference will release
+ * the interface.
+ *
+ * Normally stored in AVFrame.data[0].
+ */
+ ID3D11Texture2D *texture;
+
+ /**
+ * The index into the array texture element representing the frame, or 0
+ * if the texture is not an array texture.
+ *
+ * Normally stored in AVFrame.data[1] (cast from intptr_t).
+ */
+ intptr_t index;
+} AVD3D11FrameDescriptor;
+
+/**
+ * This struct is allocated as AVHWFramesContext.hwctx
+ */
+typedef struct AVD3D11VAFramesContext {
+ /**
+ * The canonical texture used for pool allocation. If this is set to NULL
+ * on init, the hwframes implementation will allocate and set an array
+ * texture if initial_pool_size > 0.
+ *
+ * The only situation when the API user should set this is:
+ * - the user wants to do manual pool allocation (setting
+ * AVHWFramesContext.pool), instead of letting AVHWFramesContext
+ * allocate the pool
+ * - of an array texture
+ * - and wants it to use it for decoding
+ * - this has to be done before calling av_hwframe_ctx_init()
+ *
+ * Deallocating the AVHWFramesContext will always release this interface,
+ * and it does not matter whether it was user-allocated.
+ *
+ * This is in particular used by the libavcodec D3D11VA hwaccel, which
+ * requires a single array texture. It will create ID3D11VideoDecoderOutputView
+ * objects for each array texture element on decoder initialization.
+ */
+ ID3D11Texture2D *texture;
+
+ /**
+ * D3D11_TEXTURE2D_DESC.BindFlags used for texture creation. The user must
+ * at least set D3D11_BIND_DECODER if the frames context is to be used for
+ * video decoding.
+ * This field is ignored/invalid if a user-allocated texture is provided.
+ */
+ UINT BindFlags;
+
+ /**
+ * D3D11_TEXTURE2D_DESC.MiscFlags used for texture creation.
+ * This field is ignored/invalid if a user-allocated texture is provided.
+ */
+ UINT MiscFlags;
+} AVD3D11VAFramesContext;
+
+#endif /* AVUTIL_HWCONTEXT_D3D11VA_H */
diff --git a/libavutil/hwcontext_internal.h b/libavutil/hwcontext_internal.h
index 68f78c0a1f..c4913a649f 100644
--- a/libavutil/hwcontext_internal.h
+++ b/libavutil/hwcontext_internal.h
@@ -158,6 +158,7 @@ int ff_hwframe_map_create(AVBufferRef *hwframe_ref,
extern const HWContextType ff_hwcontext_type_cuda;
+extern const HWContextType ff_hwcontext_type_d3d11va;
extern const HWContextType ff_hwcontext_type_dxva2;
extern const HWContextType ff_hwcontext_type_qsv;
extern const HWContextType ff_hwcontext_type_vaapi;
diff --git a/libavutil/pixdesc.c b/libavutil/pixdesc.c
index d4a7a8ba3b..46a7eff06d 100644
--- a/libavutil/pixdesc.c
+++ b/libavutil/pixdesc.c
@@ -2158,6 +2158,10 @@ static const AVPixFmtDescriptor av_pix_fmt_descriptors[AV_PIX_FMT_NB] = {
.flags = AV_PIX_FMT_FLAG_BE | AV_PIX_FMT_FLAG_PLANAR |
AV_PIX_FMT_FLAG_RGB | AV_PIX_FMT_FLAG_ALPHA,
},
+ [AV_PIX_FMT_D3D11] = {
+ .name = "d3d11",
+ .flags = AV_PIX_FMT_FLAG_HWACCEL,
+ },
};
#if FF_API_PLUS1_MINUS1
FF_ENABLE_DEPRECATION_WARNINGS
diff --git a/libavutil/pixfmt.h b/libavutil/pixfmt.h
index 6b7eea8c4e..e1e4074bee 100644
--- a/libavutil/pixfmt.h
+++ b/libavutil/pixfmt.h
@@ -240,7 +240,7 @@ enum AVPixelFormat {
*/
AV_PIX_FMT_MMAL,
- AV_PIX_FMT_D3D11VA_VLD, ///< HW decoding through Direct3D11, Picture.data[3] contains a ID3D11VideoDecoderOutputView pointer
+ AV_PIX_FMT_D3D11VA_VLD, ///< HW decoding through Direct3D11 via old API, Picture.data[3] contains a ID3D11VideoDecoderOutputView pointer
/**
* HW acceleration through CUDA. data[i] contain CUdeviceptr pointers
@@ -314,6 +314,18 @@ enum AVPixelFormat {
AV_PIX_FMT_P016LE, ///< like NV12, with 16bpp per component, little-endian
AV_PIX_FMT_P016BE, ///< like NV12, with 16bpp per component, big-endian
+ /**
+ * Hardware surfaces for Direct3D11.
+ *
+ * This is preferred over the legacy AV_PIX_FMT_D3D11VA_VLD. The new D3D11
+ * hwaccel API and filtering support AV_PIX_FMT_D3D11 only.
+ *
+ * data[0] contains a ID3D11Texture2D pointer, and data[1] contains the
+ * texture array index of the frame as intptr_t if the ID3D11Texture2D is
+ * an array texture (or always 0 if it's a normal texture).
+ */
+ AV_PIX_FMT_D3D11,
+
AV_PIX_FMT_NB ///< number of pixel formats, DO NOT USE THIS if you want to link with shared libav* because the number of formats might differ between versions
};
diff --git a/libavutil/version.h b/libavutil/version.h
index 308d16f95b..f752ddb044 100644
--- a/libavutil/version.h
+++ b/libavutil/version.h
@@ -80,7 +80,7 @@
#define LIBAVUTIL_VERSION_MAJOR 55
-#define LIBAVUTIL_VERSION_MINOR 66
+#define LIBAVUTIL_VERSION_MINOR 67
#define LIBAVUTIL_VERSION_MICRO 100
#define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \