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-rw-r--r--libavutil/vulkan_glslang.c256
1 files changed, 256 insertions, 0 deletions
diff --git a/libavutil/vulkan_glslang.c b/libavutil/vulkan_glslang.c
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+++ b/libavutil/vulkan_glslang.c
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+/*
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include <pthread.h>
+
+#include <glslang/build_info.h>
+#include <glslang/Include/glslang_c_interface.h>
+
+#include "mem.h"
+#include "avassert.h"
+
+#include "vulkan_glslang.h"
+
+static pthread_mutex_t glslang_mutex = PTHREAD_MUTEX_INITIALIZER;
+static int glslang_refcount = 0;
+
+static const glslang_resource_t glslc_resource_limits = {
+ .max_lights = 32,
+ .max_clip_planes = 6,
+ .max_texture_units = 32,
+ .max_texture_coords = 32,
+ .max_vertex_attribs = 64,
+ .max_vertex_uniform_components = 4096,
+ .max_varying_floats = 64,
+ .max_vertex_texture_image_units = 32,
+ .max_combined_texture_image_units = 80,
+ .max_texture_image_units = 32,
+ .max_fragment_uniform_components = 4096,
+ .max_draw_buffers = 32,
+ .max_vertex_uniform_vectors = 128,
+ .max_varying_vectors = 8,
+ .max_fragment_uniform_vectors = 16,
+ .max_vertex_output_vectors = 16,
+ .max_fragment_input_vectors = 15,
+ .min_program_texel_offset = -8,
+ .max_program_texel_offset = 7,
+ .max_clip_distances = 8,
+ .max_compute_work_group_count_x = 65535,
+ .max_compute_work_group_count_y = 65535,
+ .max_compute_work_group_count_z = 65535,
+ .max_compute_work_group_size_x = 1024,
+ .max_compute_work_group_size_y = 1024,
+ .max_compute_work_group_size_z = 64,
+ .max_compute_uniform_components = 1024,
+ .max_compute_texture_image_units = 16,
+ .max_compute_image_uniforms = 8,
+ .max_compute_atomic_counters = 8,
+ .max_compute_atomic_counter_buffers = 1,
+ .max_varying_components = 60,
+ .max_vertex_output_components = 64,
+ .max_geometry_input_components = 64,
+ .max_geometry_output_components = 128,
+ .max_fragment_input_components = 128,
+ .max_image_units = 8,
+ .max_combined_image_units_and_fragment_outputs = 8,
+ .max_combined_shader_output_resources = 8,
+ .max_image_samples = 0,
+ .max_vertex_image_uniforms = 0,
+ .max_tess_control_image_uniforms = 0,
+ .max_tess_evaluation_image_uniforms = 0,
+ .max_geometry_image_uniforms = 0,
+ .max_fragment_image_uniforms = 8,
+ .max_combined_image_uniforms = 8,
+ .max_geometry_texture_image_units = 16,
+ .max_geometry_output_vertices = 256,
+ .max_geometry_total_output_components = 1024,
+ .max_geometry_uniform_components = 1024,
+ .max_geometry_varying_components = 64,
+ .max_tess_control_input_components = 128,
+ .max_tess_control_output_components = 128,
+ .max_tess_control_texture_image_units = 16,
+ .max_tess_control_uniform_components = 1024,
+ .max_tess_control_total_output_components = 4096,
+ .max_tess_evaluation_input_components = 128,
+ .max_tess_evaluation_output_components = 128,
+ .max_tess_evaluation_texture_image_units = 16,
+ .max_tess_evaluation_uniform_components = 1024,
+ .max_tess_patch_components = 120,
+ .max_patch_vertices = 32,
+ .max_tess_gen_level = 64,
+ .max_viewports = 16,
+ .max_vertex_atomic_counters = 0,
+ .max_tess_control_atomic_counters = 0,
+ .max_tess_evaluation_atomic_counters = 0,
+ .max_geometry_atomic_counters = 0,
+ .max_fragment_atomic_counters = 8,
+ .max_combined_atomic_counters = 8,
+ .max_atomic_counter_bindings = 1,
+ .max_vertex_atomic_counter_buffers = 0,
+ .max_tess_control_atomic_counter_buffers = 0,
+ .max_tess_evaluation_atomic_counter_buffers = 0,
+ .max_geometry_atomic_counter_buffers = 0,
+ .max_fragment_atomic_counter_buffers = 1,
+ .max_combined_atomic_counter_buffers = 1,
+ .max_atomic_counter_buffer_size = 16384,
+ .max_transform_feedback_buffers = 4,
+ .max_transform_feedback_interleaved_components = 64,
+ .max_cull_distances = 8,
+ .max_combined_clip_and_cull_distances = 8,
+ .max_samples = 4,
+ .max_mesh_output_vertices_nv = 256,
+ .max_mesh_output_primitives_nv = 512,
+ .max_mesh_work_group_size_x_nv = 32,
+ .max_mesh_work_group_size_y_nv = 1,
+ .max_mesh_work_group_size_z_nv = 1,
+ .max_task_work_group_size_x_nv = 32,
+ .max_task_work_group_size_y_nv = 1,
+ .max_task_work_group_size_z_nv = 1,
+ .max_mesh_view_count_nv = 4,
+ .maxDualSourceDrawBuffersEXT = 1,
+
+ .limits = {
+ .non_inductive_for_loops = 1,
+ .while_loops = 1,
+ .do_while_loops = 1,
+ .general_uniform_indexing = 1,
+ .general_attribute_matrix_vector_indexing = 1,
+ .general_varying_indexing = 1,
+ .general_sampler_indexing = 1,
+ .general_variable_indexing = 1,
+ .general_constant_matrix_vector_indexing = 1,
+ }
+};
+
+int ff_vk_glslang_shader_compile(void *avctx, FFVkSPIRVShader *shd,
+ uint8_t **data, size_t *size, void **opaque)
+{
+ const char *messages;
+ glslang_shader_t *glslc_shader;
+ glslang_program_t *glslc_program;
+
+ static const glslang_stage_t glslc_stage[] = {
+ [VK_SHADER_STAGE_VERTEX_BIT] = GLSLANG_STAGE_VERTEX,
+ [VK_SHADER_STAGE_FRAGMENT_BIT] = GLSLANG_STAGE_FRAGMENT,
+ [VK_SHADER_STAGE_COMPUTE_BIT] = GLSLANG_STAGE_COMPUTE,
+ };
+
+ const glslang_input_t glslc_input = {
+ .language = GLSLANG_SOURCE_GLSL,
+ .stage = glslc_stage[shd->shader.stage],
+ .client = GLSLANG_CLIENT_VULKAN,
+ /* GLSLANG_TARGET_VULKAN_1_2 before 11.6 resulted in targeting 1.0 */
+#if (((GLSLANG_VERSION_MAJOR) > 11) || ((GLSLANG_VERSION_MAJOR) == 11 && \
+ (((GLSLANG_VERSION_MINOR) > 6) || ((GLSLANG_VERSION_MINOR) == 6 && \
+ ((GLSLANG_VERSION_PATCH) > 0)))))
+ .client_version = GLSLANG_TARGET_VULKAN_1_2,
+ .target_language_version = GLSLANG_TARGET_SPV_1_5,
+#else
+ .client_version = GLSLANG_TARGET_VULKAN_1_1,
+ .target_language_version = GLSLANG_TARGET_SPV_1_3,
+#endif
+ .target_language = GLSLANG_TARGET_SPV,
+ .code = shd->src.str,
+ .default_version = 460,
+ .default_profile = GLSLANG_NO_PROFILE,
+ .force_default_version_and_profile = false,
+ .forward_compatible = false,
+ .messages = GLSLANG_MSG_DEFAULT_BIT,
+ .resource = &glslc_resource_limits,
+ };
+
+ av_assert0(glslang_refcount);
+
+ if (!(glslc_shader = glslang_shader_create(&glslc_input)))
+ return AVERROR(ENOMEM);
+
+ if (!glslang_shader_preprocess(glslc_shader, &glslc_input)) {
+ ff_vk_print_shader(avctx, shd, AV_LOG_WARNING);
+ av_log(avctx, AV_LOG_ERROR, "Unable to preprocess shader: %s (%s)!\n",
+ glslang_shader_get_info_log(glslc_shader),
+ glslang_shader_get_info_debug_log(glslc_shader));
+ glslang_shader_delete(glslc_shader);
+ return AVERROR(EINVAL);
+ }
+
+ if (!glslang_shader_parse(glslc_shader, &glslc_input)) {
+ ff_vk_print_shader(avctx, shd, AV_LOG_WARNING);
+ av_log(avctx, AV_LOG_ERROR, "Unable to parse shader: %s (%s)!\n",
+ glslang_shader_get_info_log(glslc_shader),
+ glslang_shader_get_info_debug_log(glslc_shader));
+ glslang_shader_delete(glslc_shader);
+ return AVERROR(EINVAL);
+ }
+
+ if (!(glslc_program = glslang_program_create())) {
+ glslang_shader_delete(glslc_shader);
+ return AVERROR(EINVAL);
+ }
+
+ glslang_program_add_shader(glslc_program, glslc_shader);
+
+ if (!glslang_program_link(glslc_program, GLSLANG_MSG_SPV_RULES_BIT |
+ GLSLANG_MSG_VULKAN_RULES_BIT)) {
+ ff_vk_print_shader(avctx, shd, AV_LOG_WARNING);
+ av_log(avctx, AV_LOG_ERROR, "Unable to link shader: %s (%s)!\n",
+ glslang_program_get_info_log(glslc_program),
+ glslang_program_get_info_debug_log(glslc_program));
+ glslang_program_delete(glslc_program);
+ glslang_shader_delete(glslc_shader);
+ return AVERROR(EINVAL);
+ }
+
+ glslang_program_SPIRV_generate(glslc_program, glslc_input.stage);
+
+ messages = glslang_program_SPIRV_get_messages(glslc_program);
+ if (messages)
+ av_log(avctx, AV_LOG_WARNING, "%s\n", messages);
+
+ glslang_shader_delete(glslc_shader);
+
+ *size = glslang_program_SPIRV_get_size(glslc_program) * sizeof(unsigned int);
+ *data = (void *)glslang_program_SPIRV_get_ptr(glslc_program);
+ *opaque = glslc_program;
+
+ return 0;
+}
+
+void ff_vk_glslang_shader_free(void *opaque)
+{
+ glslang_program_delete(opaque);
+}
+
+int ff_vk_glslang_init(void)
+{
+ int ret = 0;
+
+ pthread_mutex_lock(&glslang_mutex);
+ if (glslang_refcount++ == 0)
+ ret = !glslang_initialize_process();
+ pthread_mutex_unlock(&glslang_mutex);
+
+ return ret;
+}
+
+void ff_vk_glslang_uninit(void)
+{
+ pthread_mutex_lock(&glslang_mutex);
+ if (glslang_refcount && (--glslang_refcount == 0))
+ glslang_finalize_process();
+ pthread_mutex_unlock(&glslang_mutex);
+}