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-rw-r--r--libavfilter/opencl/colorspace_common.cl220
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diff --git a/libavfilter/opencl/colorspace_common.cl b/libavfilter/opencl/colorspace_common.cl
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+/*
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#define ST2084_MAX_LUMINANCE 10000.0f
+#define REFERENCE_WHITE 100.0f
+
+#if chroma_loc == 1
+ #define chroma_sample(a,b,c,d) (((a) + (c)) * 0.5f)
+#elif chroma_loc == 3
+ #define chroma_sample(a,b,c,d) (a)
+#elif chroma_loc == 4
+ #define chroma_sample(a,b,c,d) (((a) + (b)) * 0.5f)
+#elif chroma_loc == 5
+ #define chroma_sample(a,b,c,d) (c)
+#elif chroma_loc == 6
+ #define chroma_sample(a,b,c,d) (((c) + (d)) * 0.5f)
+#else
+ #define chroma_sample(a,b,c,d) (((a) + (b) + (c) + (d)) * 0.25f)
+#endif
+
+constant const float ST2084_M1 = 0.1593017578125f;
+constant const float ST2084_M2 = 78.84375f;
+constant const float ST2084_C1 = 0.8359375f;
+constant const float ST2084_C2 = 18.8515625f;
+constant const float ST2084_C3 = 18.6875f;
+
+__constant float yuv2rgb_bt2020[] = {
+ 1.0f, 0.0f, 1.4746f,
+ 1.0f, -0.16455f, -0.57135f,
+ 1.0f, 1.8814f, 0.0f
+};
+
+__constant float yuv2rgb_bt709[] = {
+ 1.0f, 0.0f, 1.5748f,
+ 1.0f, -0.18732f, -0.46812f,
+ 1.0f, 1.8556f, 0.0f
+};
+
+__constant float rgb2yuv_bt709[] = {
+ 0.2126f, 0.7152f, 0.0722f,
+ -0.11457f, -0.38543f, 0.5f,
+ 0.5f, -0.45415f, -0.04585f
+};
+
+__constant float rgb2yuv_bt2020[] ={
+ 0.2627f, 0.678f, 0.0593f,
+ -0.1396f, -0.36037f, 0.5f,
+ 0.5f, -0.4598f, -0.0402f,
+};
+
+
+float get_luma_dst(float3 c) {
+ return luma_dst.x * c.x + luma_dst.y * c.y + luma_dst.z * c.z;
+}
+
+float get_luma_src(float3 c) {
+ return luma_src.x * c.x + luma_src.y * c.y + luma_src.z * c.z;
+}
+
+float3 get_chroma_sample(float3 a, float3 b, float3 c, float3 d) {
+ return chroma_sample(a, b, c, d);
+}
+
+float eotf_st2084(float x) {
+ float p = powr(x, 1.0f / ST2084_M2);
+ float a = max(p -ST2084_C1, 0.0f);
+ float b = max(ST2084_C2 - ST2084_C3 * p, 1e-6f);
+ float c = powr(a / b, 1.0f / ST2084_M1);
+ return x > 0.0f ? c * ST2084_MAX_LUMINANCE / REFERENCE_WHITE : 0.0f;
+}
+
+__constant const float HLG_A = 0.17883277f;
+__constant const float HLG_B = 0.28466892f;
+__constant const float HLG_C = 0.55991073f;
+
+// linearizer for HLG
+float inverse_oetf_hlg(float x) {
+ float a = 4.0f * x * x;
+ float b = exp((x - HLG_C) / HLG_A) + HLG_B;
+ return x < 0.5f ? a : b;
+}
+
+// delinearizer for HLG
+float oetf_hlg(float x) {
+ float a = 0.5f * sqrt(x);
+ float b = HLG_A * log(x - HLG_B) + HLG_C;
+ return x <= 1.0f ? a : b;
+}
+
+float3 ootf_hlg(float3 c, float peak) {
+ float luma = get_luma_src(c);
+ float gamma = 1.2f + 0.42f * log10(peak * REFERENCE_WHITE / 1000.0f);
+ gamma = max(1.0f, gamma);
+ float factor = peak * powr(luma, gamma - 1.0f) / powr(12.0f, gamma);
+ return c * factor;
+}
+
+float3 inverse_ootf_hlg(float3 c, float peak) {
+ float gamma = 1.2f + 0.42f * log10(peak * REFERENCE_WHITE / 1000.0f);
+ c *= powr(12.0f, gamma) / peak;
+ c /= powr(get_luma_dst(c), (gamma - 1.0f) / gamma);
+ return c;
+}
+
+float inverse_eotf_bt1886(float c) {
+ return c < 0.0f ? 0.0f : powr(c, 1.0f / 2.4f);
+}
+
+float oetf_bt709(float c) {
+ c = c < 0.0f ? 0.0f : c;
+ float r1 = 4.5f * c;
+ float r2 = 1.099f * powr(c, 0.45f) - 0.099f;
+ return c < 0.018f ? r1 : r2;
+}
+float inverse_oetf_bt709(float c) {
+ float r1 = c / 4.5f;
+ float r2 = powr((c + 0.099f) / 1.099f, 1.0f / 0.45f);
+ return c < 0.081f ? r1 : r2;
+}
+
+float3 yuv2rgb(float y, float u, float v) {
+#ifdef FULL_RANGE_IN
+ u -= 0.5f; v -= 0.5f;
+#else
+ y = (y * 255.0f - 16.0f) / 219.0f;
+ u = (u * 255.0f - 128.0f) / 224.0f;
+ v = (v * 255.0f - 128.0f) / 224.0f;
+#endif
+ float r = y * rgb_matrix[0] + u * rgb_matrix[1] + v * rgb_matrix[2];
+ float g = y * rgb_matrix[3] + u * rgb_matrix[4] + v * rgb_matrix[5];
+ float b = y * rgb_matrix[6] + u * rgb_matrix[7] + v * rgb_matrix[8];
+ return (float3)(r, g, b);
+}
+
+float3 yuv2lrgb(float3 yuv) {
+ float3 rgb = yuv2rgb(yuv.x, yuv.y, yuv.z);
+ float r = linearize(rgb.x);
+ float g = linearize(rgb.y);
+ float b = linearize(rgb.z);
+ return (float3)(r, g, b);
+}
+
+float3 rgb2yuv(float r, float g, float b) {
+ float y = r*yuv_matrix[0] + g*yuv_matrix[1] + b*yuv_matrix[2];
+ float u = r*yuv_matrix[3] + g*yuv_matrix[4] + b*yuv_matrix[5];
+ float v = r*yuv_matrix[6] + g*yuv_matrix[7] + b*yuv_matrix[8];
+#ifdef FULL_RANGE_OUT
+ u += 0.5f; v += 0.5f;
+#else
+ y = (219.0f * y + 16.0f) / 255.0f;
+ u = (224.0f * u + 128.0f) / 255.0f;
+ v = (224.0f * v + 128.0f) / 255.0f;
+#endif
+ return (float3)(y, u, v);
+}
+
+float rgb2y(float r, float g, float b) {
+ float y = r*yuv_matrix[0] + g*yuv_matrix[1] + b*yuv_matrix[2];
+ y = (219.0f * y + 16.0f) / 255.0f;
+ return y;
+}
+
+float3 lrgb2yuv(float3 c) {
+ float r = delinearize(c.x);
+ float g = delinearize(c.y);
+ float b = delinearize(c.z);
+
+ return rgb2yuv(r, g, b);
+}
+
+float lrgb2y(float3 c) {
+ float r = delinearize(c.x);
+ float g = delinearize(c.y);
+ float b = delinearize(c.z);
+
+ return rgb2y(r, g, b);
+}
+
+float3 lrgb2lrgb(float3 c) {
+#ifdef RGB2RGB_PASSTHROUGH
+ return c;
+#else
+ float r = c.x, g = c.y, b = c.z;
+ float rr = rgb2rgb[0] * r + rgb2rgb[1] * g + rgb2rgb[2] * b;
+ float gg = rgb2rgb[3] * r + rgb2rgb[4] * g + rgb2rgb[5] * b;
+ float bb = rgb2rgb[6] * r + rgb2rgb[7] * g + rgb2rgb[8] * b;
+ return (float3)(rr, gg, bb);
+#endif
+}
+
+float3 ootf(float3 c, float peak) {
+#ifdef ootf_impl
+ return ootf_impl(c, peak);
+#else
+ return c;
+#endif
+}
+
+float3 inverse_ootf(float3 c, float peak) {
+#ifdef inverse_ootf_impl
+ return inverse_ootf_impl(c, peak);
+#else
+ return c;
+#endif
+}