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-rw-r--r--libavcodec/arm/Makefile1
-rw-r--r--libavcodec/arm/vp9dsp_init_arm.c60
-rw-r--r--libavcodec/arm/vp9lpf_neon.S770
3 files changed, 831 insertions, 0 deletions
diff --git a/libavcodec/arm/Makefile b/libavcodec/arm/Makefile
index 8602e280fa..7f18daa7de 100644
--- a/libavcodec/arm/Makefile
+++ b/libavcodec/arm/Makefile
@@ -141,4 +141,5 @@ NEON-OBJS-$(CONFIG_RV40_DECODER) += arm/rv34dsp_neon.o \
NEON-OBJS-$(CONFIG_VORBIS_DECODER) += arm/vorbisdsp_neon.o
NEON-OBJS-$(CONFIG_VP6_DECODER) += arm/vp6dsp_neon.o
NEON-OBJS-$(CONFIG_VP9_DECODER) += arm/vp9itxfm_neon.o \
+ arm/vp9lpf_neon.o \
arm/vp9mc_neon.o
diff --git a/libavcodec/arm/vp9dsp_init_arm.c b/libavcodec/arm/vp9dsp_init_arm.c
index 1d4eabf2d5..05e50d7759 100644
--- a/libavcodec/arm/vp9dsp_init_arm.c
+++ b/libavcodec/arm/vp9dsp_init_arm.c
@@ -188,8 +188,68 @@ static av_cold void vp9dsp_itxfm_init_arm(VP9DSPContext *dsp, int bpp)
}
}
+#define define_loop_filter(dir, wd, size) \
+void ff_vp9_loop_filter_##dir##_##wd##_##size##_neon(uint8_t *dst, ptrdiff_t stride, int E, int I, int H)
+
+#define define_loop_filters(wd, size) \
+ define_loop_filter(h, wd, size); \
+ define_loop_filter(v, wd, size)
+
+define_loop_filters(4, 8);
+define_loop_filters(8, 8);
+define_loop_filters(16, 8);
+define_loop_filters(16, 16);
+
+#define lf_mix_fn(dir, wd1, wd2, stridea) \
+static void loop_filter_##dir##_##wd1##wd2##_16_neon(uint8_t *dst, \
+ ptrdiff_t stride, \
+ int E, int I, int H) \
+{ \
+ ff_vp9_loop_filter_##dir##_##wd1##_8_neon(dst, stride, E & 0xff, I & 0xff, H & 0xff); \
+ ff_vp9_loop_filter_##dir##_##wd2##_8_neon(dst + 8 * stridea, stride, E >> 8, I >> 8, H >> 8); \
+}
+
+#define lf_mix_fns(wd1, wd2) \
+ lf_mix_fn(h, wd1, wd2, stride) \
+ lf_mix_fn(v, wd1, wd2, sizeof(uint8_t))
+
+lf_mix_fns(4, 4)
+lf_mix_fns(4, 8)
+lf_mix_fns(8, 4)
+lf_mix_fns(8, 8)
+
+static av_cold void vp9dsp_loopfilter_init_arm(VP9DSPContext *dsp, int bpp)
+{
+ int cpu_flags = av_get_cpu_flags();
+
+ if (bpp != 8)
+ return;
+
+ if (have_neon(cpu_flags)) {
+ dsp->loop_filter_8[0][1] = ff_vp9_loop_filter_v_4_8_neon;
+ dsp->loop_filter_8[0][0] = ff_vp9_loop_filter_h_4_8_neon;
+ dsp->loop_filter_8[1][1] = ff_vp9_loop_filter_v_8_8_neon;
+ dsp->loop_filter_8[1][0] = ff_vp9_loop_filter_h_8_8_neon;
+ dsp->loop_filter_8[2][1] = ff_vp9_loop_filter_v_16_8_neon;
+ dsp->loop_filter_8[2][0] = ff_vp9_loop_filter_h_16_8_neon;
+
+ dsp->loop_filter_16[0] = ff_vp9_loop_filter_h_16_16_neon;
+ dsp->loop_filter_16[1] = ff_vp9_loop_filter_v_16_16_neon;
+
+ dsp->loop_filter_mix2[0][0][0] = loop_filter_h_44_16_neon;
+ dsp->loop_filter_mix2[0][0][1] = loop_filter_v_44_16_neon;
+ dsp->loop_filter_mix2[0][1][0] = loop_filter_h_48_16_neon;
+ dsp->loop_filter_mix2[0][1][1] = loop_filter_v_48_16_neon;
+ dsp->loop_filter_mix2[1][0][0] = loop_filter_h_84_16_neon;
+ dsp->loop_filter_mix2[1][0][1] = loop_filter_v_84_16_neon;
+ dsp->loop_filter_mix2[1][1][0] = loop_filter_h_88_16_neon;
+ dsp->loop_filter_mix2[1][1][1] = loop_filter_v_88_16_neon;
+ }
+}
+
av_cold void ff_vp9dsp_init_arm(VP9DSPContext *dsp, int bpp)
{
vp9dsp_mc_init_arm(dsp, bpp);
+ vp9dsp_loopfilter_init_arm(dsp, bpp);
vp9dsp_itxfm_init_arm(dsp, bpp);
}
diff --git a/libavcodec/arm/vp9lpf_neon.S b/libavcodec/arm/vp9lpf_neon.S
new file mode 100644
index 0000000000..e96f4db7c9
--- /dev/null
+++ b/libavcodec/arm/vp9lpf_neon.S
@@ -0,0 +1,770 @@
+/*
+ * Copyright (c) 2016 Google Inc.
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "libavutil/arm/asm.S"
+#include "neon.S"
+
+@ Do an 8x8 transpose, using q registers for the subtransposes that don't
+@ need to address the indiviudal d registers.
+@ r0,r1 == rq0, r2,r3 == rq1, etc
+.macro transpose_q_8x8 rq0, rq1, rq2, rq3, r0, r1, r2, r3, r4, r5, r6, r7
+ vtrn.32 \rq0, \rq2
+ vtrn.32 \rq1, \rq3
+ vtrn.16 \rq0, \rq1
+ vtrn.16 \rq2, \rq3
+ vtrn.8 \r0, \r1
+ vtrn.8 \r2, \r3
+ vtrn.8 \r4, \r5
+ vtrn.8 \r6, \r7
+.endm
+
+@ Do a 4x4 transpose, using q registers for the subtransposes that don't
+@ need to address the indiviudal d registers.
+@ r0,r1 == rq0, r2,r3 == rq1
+.macro transpose_q_4x4 rq0, rq1, r0, r1, r2, r3
+ vtrn.16 \rq0, \rq1
+ vtrn.8 \r0, \r1
+ vtrn.8 \r2, \r3
+.endm
+
+@ The input to and output from this macro is in the registers d16-d31,
+@ and d0-d7 are used as scratch registers.
+@ p7 = d16 .. p3 = d20, p0 = d23, q0 = d24, q3 = d27, q7 = d31
+@ Depending on the width of the loop filter, we either use d16-d19
+@ and d28-d31 as temp registers, or d8-d15.
+@ tmp1,tmp2 = tmpq1, tmp3,tmp4 = tmpq2, tmp5,tmp6 = tmpq3, tmp7,tmp8 = tmpq4
+.macro loop_filter wd, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7, tmp8, tmpq1, tmpq2, tmpq3, tmpq4
+ vdup.u16 q0, r2 @ E
+ vdup.u8 d2, r3 @ I
+ ldr r3, [sp]
+
+ vabd.u8 d4, d20, d21 @ abs(p3 - p2)
+ vabd.u8 d5, d21, d22 @ abs(p2 - p1)
+ vabd.u8 d6, d22, d23 @ abs(p1 - p0)
+ vabd.u8 d7, d24, d25 @ abs(q0 - q1)
+ vabd.u8 \tmp1, d25, d26 @ abs(q1 - q2)
+ vabd.u8 \tmp2, d26, d27 @ abs(q2 - q3)
+ vmax.u8 d4, d4, d5
+ vmax.u8 d5, d6, d7
+ vmax.u8 \tmp1, \tmp1, \tmp2
+ vabdl.u8 q3, d23, d24 @ abs(p0 - q0)
+ vmax.u8 d4, d4, d5
+ vadd.u16 q3, q3, q3 @ abs(p0 - q0) * 2
+ vabd.u8 d5, d22, d25 @ abs(p1 - q1)
+ vmax.u8 d4, d4, \tmp1 @ max(abs(p3 - p2), ..., abs(q2 - q3))
+ vshr.u8 d5, d5, #1
+ vcle.u8 d4, d4, d2 @ max(abs()) <= I
+ vaddw.u8 q3, q3, d5 @ abs(p0 - q0) * 2 + abs(p1 - q1) >> 1
+ vcle.u16 q3, q3, q0
+ vmovn.u16 d5, q3
+ vand d4, d4, d5 @ fm
+
+ vdup.u8 d3, r3 @ H
+ vmov r2, r3, d4
+ orr r2, r2, r3
+ cmp r2, #0
+ @ If no pixels need filtering, just exit as soon as possible
+ beq 9f
+
+.if \wd >= 8
+ vmov.u8 d0, #1
+
+ vabd.u8 d6, d20, d23 @ abs(p3 - p0)
+ vabd.u8 d2, d21, d23 @ abs(p2 - p0)
+ vabd.u8 d1, d22, d23 @ abs(p1 - p0)
+ vabd.u8 \tmp1, d25, d24 @ abs(q1 - q0)
+ vabd.u8 \tmp2, d26, d24 @ abs(q2 - q0)
+ vabd.u8 \tmp3, d27, d24 @ abs(q3 - q0)
+ vmax.u8 d6, d6, d2
+ vmax.u8 d1, d1, \tmp1
+ vmax.u8 \tmp2, \tmp2, \tmp3
+.if \wd == 16
+ vabd.u8 d7, d16, d23 @ abs(p7 - p0)
+ vmax.u8 d6, d6, d1
+ vabd.u8 d2, d17, d23 @ abs(p6 - p0)
+ vmax.u8 d6, d6, \tmp2
+ vabd.u8 d1, d18, d23 @ abs(p5 - p0)
+ vcle.u8 d6, d6, d0 @ flat8in
+ vabd.u8 d8, d19, d23 @ abs(p4 - p0)
+ vand d6, d6, d4 @ flat8in && fm
+ vabd.u8 d9, d28, d24 @ abs(q4 - q0)
+ vbic d4, d4, d6 @ fm && !flat8in
+ vabd.u8 d10, d29, d24 @ abs(q5 - q0)
+ vabd.u8 d11, d30, d24 @ abs(q6 - q0)
+ vabd.u8 d12, d31, d24 @ abs(q7 - q0)
+
+ vmax.u8 d7, d7, d2
+ vmax.u8 d1, d1, d8
+ vmax.u8 d9, d9, d10
+ vmax.u8 d11, d11, d12
+ @ The rest of the calculation of flat8out is interleaved below
+.else
+ @ The rest of the calculation of flat8in is interleaved below
+.endif
+.endif
+
+ @ Calculate the normal inner loop filter for 2 or 4 pixels
+ vabd.u8 d5, d22, d23 @ abs(p1 - p0)
+.if \wd == 16
+ vmax.u8 d7, d7, d1
+ vmax.u8 d9, d9, d11
+.elseif \wd == 8
+ vmax.u8 d6, d6, d1
+.endif
+ vabd.u8 d1, d25, d24 @ abs(q1 - q0)
+.if \wd == 16
+ vmax.u8 d7, d7, d9
+.elseif \wd == 8
+ vmax.u8 d6, d6, \tmp2
+.endif
+ vsubl.u8 \tmpq1, d22, d25 @ p1 - q1
+ vmax.u8 d5, d5, d1 @ max(abs(p1 - p0), abs(q1 - q0))
+ vsubl.u8 \tmpq2, d24, d23 @ q0 - p0
+ vmov.s16 \tmpq3, #3
+.if \wd == 8
+ vcle.u8 d6, d6, d0 @ flat8in
+.endif
+ vcgt.u8 d5, d5, d3 @ hev
+.if \wd == 8
+ vand d6, d6, d4 @ flat8in && fm
+.endif
+ vqmovn.s16 \tmp1, \tmpq1 @ av_clip_int8(p1 - q1)
+.if \wd == 16
+ vcle.u8 d7, d7, d0 @ flat8out
+.elseif \wd == 8
+ vbic d4, d4, d6 @ fm && !flat8in
+.endif
+ vmvn d5, d5 @ !hev
+.if \wd == 16
+ vand d7, d7, d6 @ flat8out && flat8in && fm
+.endif
+ vand d5, d5, d4 @ !hev && fm && !flat8in
+
+ vmul.s16 \tmpq2, \tmpq2, \tmpq3 @ 3 * (q0 - p0)
+ vbic \tmp1, \tmp1, d5 @ if (!hev) av_clip_int8 = 0
+ vmov.s8 d2, #4
+ vaddw.s8 \tmpq2, \tmpq2, \tmp1 @ 3 * (q0 - p0) [+ av_clip_int8(p1 - q1)]
+ vmov.s8 d3, #3
+ vqmovn.s16 \tmp1, \tmpq2 @ f
+.if \wd == 16
+ vbic d6, d6, d7 @ fm && flat8in && !flat8out
+.endif
+
+ vqadd.s8 \tmp3, \tmp1, d2 @ FFMIN(f + 4, 127)
+ vqadd.s8 \tmp4, \tmp1, d3 @ FFMIN(f + 3, 127)
+ vmovl.u8 q0, d23 @ p0
+ vshr.s8 \tmp3, \tmp3, #3 @ f1
+ vshr.s8 \tmp4, \tmp4, #3 @ f2
+
+ vmovl.u8 q1, d24 @ q0
+ vaddw.s8 q0, q0, \tmp4 @ p0 + f2
+ vsubw.s8 q1, q1, \tmp3 @ q0 - f1
+ vqmovun.s16 d0, q0 @ out p0
+ vqmovun.s16 d1, q1 @ out q0
+ vrshr.s8 \tmp3, \tmp3, #1 @ f = (f1 + 1) >> 1
+ vbit d23, d0, d4 @ if (fm && !flat8in)
+ vbit d24, d1, d4
+
+ vmovl.u8 q0, d22 @ p1
+ vmovl.u8 q1, d25 @ q1
+ vaddw.s8 q0, q0, \tmp3 @ p1 + f
+ vsubw.s8 q1, q1, \tmp3 @ q1 - f
+ vqmovun.s16 d0, q0 @ out p1
+ vqmovun.s16 d2, q1 @ out q1
+ vbit d22, d0, d5 @ if (!hev && fm && !flat8in)
+ vbit d25, d2, d5
+
+.if \wd >= 8
+ vmov r2, r3, d6
+ orr r2, r2, r3
+ cmp r2, #0
+ @ If no pixels need flat8in, jump to flat8out
+ @ (or to a writeout of the inner 4 pixels, for wd=8)
+ beq 6f
+
+ @ flat8in
+ vaddl.u8 \tmpq1, d20, d21
+ vaddl.u8 \tmpq2, d22, d25
+ vaddl.u8 \tmpq3, d20, d22
+ vaddl.u8 \tmpq4, d23, d26
+ vadd.u16 q0, \tmpq1, \tmpq1
+ vaddw.u8 q0, q0, d23
+ vaddw.u8 q0, q0, d24
+ vadd.u16 q0, q0, \tmpq3
+ vsub.s16 \tmpq2, \tmpq2, \tmpq1
+ vsub.s16 \tmpq4, \tmpq4, \tmpq3
+ vrshrn.u16 d2, q0, #3 @ out p2
+
+ vadd.u16 q0, q0, \tmpq2
+ vaddl.u8 \tmpq1, d20, d23
+ vaddl.u8 \tmpq2, d24, d27
+ vrshrn.u16 d3, q0, #3 @ out p1
+
+ vadd.u16 q0, q0, \tmpq4
+ vsub.s16 \tmpq2, \tmpq2, \tmpq1
+ vaddl.u8 \tmpq3, d21, d24
+ vaddl.u8 \tmpq4, d25, d27
+ vrshrn.u16 d4, q0, #3 @ out p0
+
+ vadd.u16 q0, q0, \tmpq2
+ vsub.s16 \tmpq4, \tmpq4, \tmpq3
+ vaddl.u8 \tmpq1, d22, d25
+ vaddl.u8 \tmpq2, d26, d27
+ vrshrn.u16 d5, q0, #3 @ out q0
+
+ vadd.u16 q0, q0, \tmpq4
+ vsub.s16 \tmpq2, \tmpq2, \tmpq1
+ vrshrn.u16 \tmp5, q0, #3 @ out q1
+
+ vadd.u16 q0, q0, \tmpq2
+ @ The output here is written back into the input registers. This doesn't
+ @ matter for the flat8out part below, since we only update those pixels
+ @ which won't be touched below.
+ vbit d21, d2, d6
+ vbit d22, d3, d6
+ vbit d23, d4, d6
+ vrshrn.u16 \tmp6, q0, #3 @ out q2
+ vbit d24, d5, d6
+ vbit d25, \tmp5, d6
+ vbit d26, \tmp6, d6
+.endif
+.if \wd == 16
+6:
+ vorr d2, d6, d7
+ vmov r2, r3, d2
+ orr r2, r2, r3
+ cmp r2, #0
+ @ If no pixels needed flat8in nor flat8out, jump to a
+ @ writeout of the inner 4 pixels
+ beq 7f
+ vmov r2, r3, d7
+ orr r2, r2, r3
+ cmp r2, #0
+ @ If no pixels need flat8out, jump to a writeout of the inner 6 pixels
+ beq 8f
+
+ @ flat8out
+ @ This writes all outputs into d2-d17 (skipping d6 and d16).
+ @ If this part is skipped, the output is read from d21-d26 (which is the input
+ @ to this section).
+ vshll.u8 q0, d16, #3 @ 8 * d16
+ vsubw.u8 q0, q0, d16 @ 7 * d16
+ vaddw.u8 q0, q0, d17
+ vaddl.u8 q4, d17, d18
+ vaddl.u8 q5, d19, d20
+ vadd.s16 q0, q0, q4
+ vaddl.u8 q4, d16, d17
+ vaddl.u8 q6, d21, d22
+ vadd.s16 q0, q0, q5
+ vaddl.u8 q5, d18, d25
+ vaddl.u8 q7, d23, d24
+ vsub.s16 q5, q5, q4
+ vadd.s16 q0, q0, q6
+ vadd.s16 q0, q0, q7
+ vaddl.u8 q6, d16, d18
+ vaddl.u8 q7, d19, d26
+ vrshrn.u16 d2, q0, #4
+
+ vadd.s16 q0, q0, q5
+ vaddl.u8 q4, d16, d19
+ vaddl.u8 q5, d20, d27
+ vsub.s16 q7, q7, q6
+ vbif d2, d17, d7
+ vrshrn.u16 d3, q0, #4
+
+ vadd.s16 q0, q0, q7
+ vaddl.u8 q6, d16, d20
+ vaddl.u8 q7, d21, d28
+ vsub.s16 q5, q5, q4
+ vbif d3, d18, d7
+ vrshrn.u16 d4, q0, #4
+
+ vadd.s16 q0, q0, q5
+ vaddl.u8 q4, d16, d21
+ vaddl.u8 q5, d22, d29
+ vsub.s16 q7, q7, q6
+ vbif d4, d19, d7
+ vrshrn.u16 d5, q0, #4
+
+ vadd.s16 q0, q0, q7
+ vaddl.u8 q6, d16, d22
+ vaddl.u8 q7, d23, d30
+ vsub.s16 q5, q5, q4
+ vbif d5, d20, d7
+ vrshrn.u16 d6, q0, #4
+
+ vadd.s16 q0, q0, q5
+ vaddl.u8 q5, d16, d23
+ vsub.s16 q7, q7, q6
+ vaddl.u8 q6, d24, d31
+ vbif d6, d21, d7
+ vrshrn.u16 d8, q0, #4
+
+ vadd.s16 q0, q0, q7
+ vsub.s16 q5, q6, q5
+ vaddl.u8 q6, d17, d24
+ vaddl.u8 q7, d25, d31
+ vbif d8, d22, d7
+ vrshrn.u16 d9, q0, #4
+
+ vadd.s16 q0, q0, q5
+ vsub.s16 q7, q7, q6
+ vaddl.u8 q6, d26, d31
+ vbif d9, d23, d7
+ vrshrn.u16 d10, q0, #4
+
+ vadd.s16 q0, q0, q7
+ vaddl.u8 q7, d18, d25
+ vaddl.u8 q9, d19, d26
+ vsub.s16 q6, q6, q7
+ vaddl.u8 q7, d27, d31
+ vbif d10, d24, d7
+ vrshrn.u16 d11, q0, #4
+
+ vadd.s16 q0, q0, q6
+ vaddl.u8 q6, d20, d27
+ vsub.s16 q7, q7, q9
+ vaddl.u8 q9, d28, d31
+ vbif d11, d25, d7
+ vsub.s16 q9, q9, q6
+ vrshrn.u16 d12, q0, #4
+
+ vadd.s16 q0, q0, q7
+ vaddl.u8 q7, d21, d28
+ vaddl.u8 q10, d29, d31
+ vbif d12, d26, d7
+ vrshrn.u16 d13, q0, #4
+
+ vadd.s16 q0, q0, q9
+ vsub.s16 q10, q10, q7
+ vaddl.u8 q9, d22, d29
+ vaddl.u8 q11, d30, d31
+ vbif d13, d27, d7
+ vrshrn.u16 d14, q0, #4
+
+ vadd.s16 q0, q0, q10
+ vsub.s16 q11, q11, q9
+ vbif d14, d28, d7
+ vrshrn.u16 d15, q0, #4
+
+ vadd.s16 q0, q0, q11
+ vbif d15, d29, d7
+ vrshrn.u16 d17, q0, #4
+ vbif d17, d30, d7
+.endif
+.endm
+
+@ For wd <= 8, we use d16-d19 and d28-d31 for temp registers,
+@ while we need those for inputs/outputs in wd=16 and use d8-d15
+@ for temp registers there instead.
+.macro loop_filter_4
+ loop_filter 4, d16, d17, d18, d19, d28, d29, d30, d31, q8, q9, q14, q15
+.endm
+
+.macro loop_filter_8
+ loop_filter 8, d16, d17, d18, d19, d28, d29, d30, d31, q8, q9, q14, q15
+.endm
+
+.macro loop_filter_16
+ loop_filter 16, d8, d9, d10, d11, d12, d13, d14, d15, q4, q5, q6, q7
+.endm
+
+
+@ The public functions in this file have got the following signature:
+@ void loop_filter(uint8_t *dst, ptrdiff_t stride, int mb_lim, int lim, int hev_thr);
+
+function ff_vp9_loop_filter_v_4_8_neon, export=1
+ sub r12, r0, r1, lsl #2
+ vld1.8 {d20}, [r12,:64], r1 @ p3
+ vld1.8 {d24}, [r0, :64], r1 @ q0
+ vld1.8 {d21}, [r12,:64], r1 @ p2
+ vld1.8 {d25}, [r0, :64], r1 @ q1
+ vld1.8 {d22}, [r12,:64], r1 @ p1
+ vld1.8 {d26}, [r0, :64], r1 @ q2
+ vld1.8 {d23}, [r12,:64], r1 @ p0
+ vld1.8 {d27}, [r0, :64], r1 @ q3
+ sub r0, r0, r1, lsl #2
+ sub r12, r12, r1, lsl #1
+
+ loop_filter_4
+
+ vst1.8 {d22}, [r12,:64], r1
+ vst1.8 {d24}, [r0, :64], r1
+ vst1.8 {d23}, [r12,:64], r1
+ vst1.8 {d25}, [r0, :64], r1
+9:
+ bx lr
+endfunc
+
+function ff_vp9_loop_filter_h_4_8_neon, export=1
+ sub r12, r0, #4
+ add r0, r12, r1, lsl #2
+ vld1.8 {d20}, [r12], r1
+ vld1.8 {d24}, [r0], r1
+ vld1.8 {d21}, [r12], r1
+ vld1.8 {d25}, [r0], r1
+ vld1.8 {d22}, [r12], r1
+ vld1.8 {d26}, [r0], r1
+ vld1.8 {d23}, [r12], r1
+ vld1.8 {d27}, [r0], r1
+
+ sub r12, r12, r1, lsl #2
+ sub r0, r0, r1, lsl #2
+ @ Move r0/r12 forward by 2 pixels; we don't need to rewrite the
+ @ outermost 2 pixels since they aren't changed.
+ add r12, r12, #2
+ add r0, r0, #2
+
+ @ Transpose the 8x8 pixels, taking advantage of q registers, to get
+ @ one register per column.
+ transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27
+
+ loop_filter_4
+
+ @ We only will write the mid 4 pixels back; after the loop filter,
+ @ these are in d22, d23, d24, d25 (q11, q12), ordered as rows
+ @ (8x4 pixels). We need to transpose them to columns, done with a
+ @ 4x4 transpose (which in practice is two 4x4 transposes of the two
+ @ 4x4 halves of the 8x4 pixels; into 4x8 pixels).
+ transpose_q_4x4 q11, q12, d22, d23, d24, d25
+
+ vst1.32 {d22[0]}, [r12], r1
+ vst1.32 {d22[1]}, [r0], r1
+ vst1.32 {d23[0]}, [r12], r1
+ vst1.32 {d23[1]}, [r0], r1
+ vst1.32 {d24[0]}, [r12], r1
+ vst1.32 {d24[1]}, [r0], r1
+ vst1.32 {d25[0]}, [r12], r1
+ vst1.32 {d25[1]}, [r0], r1
+9:
+ bx lr
+endfunc
+
+function ff_vp9_loop_filter_v_8_8_neon, export=1
+ sub r12, r0, r1, lsl #2
+ vld1.8 {d20}, [r12,:64], r1 @ p3
+ vld1.8 {d24}, [r0, :64], r1 @ q0
+ vld1.8 {d21}, [r12,:64], r1 @ p2
+ vld1.8 {d25}, [r0, :64], r1 @ q1
+ vld1.8 {d22}, [r12,:64], r1 @ p1
+ vld1.8 {d26}, [r0, :64], r1 @ q2
+ vld1.8 {d23}, [r12,:64], r1 @ p0
+ vld1.8 {d27}, [r0, :64], r1 @ q3
+ sub r12, r12, r1, lsl #2
+ sub r0, r0, r1, lsl #2
+ add r12, r12, r1
+
+ loop_filter_8
+
+ vst1.8 {d21}, [r12,:64], r1
+ vst1.8 {d24}, [r0, :64], r1
+ vst1.8 {d22}, [r12,:64], r1
+ vst1.8 {d25}, [r0, :64], r1
+ vst1.8 {d23}, [r12,:64], r1
+ vst1.8 {d26}, [r0, :64], r1
+9:
+ bx lr
+6:
+ sub r12, r0, r1, lsl #1
+ vst1.8 {d22}, [r12,:64], r1
+ vst1.8 {d24}, [r0, :64], r1
+ vst1.8 {d23}, [r12,:64], r1
+ vst1.8 {d25}, [r0, :64], r1
+ bx lr
+endfunc
+
+function ff_vp9_loop_filter_h_8_8_neon, export=1
+ sub r12, r0, #4
+ add r0, r12, r1, lsl #2
+ vld1.8 {d20}, [r12], r1
+ vld1.8 {d24}, [r0], r1
+ vld1.8 {d21}, [r12], r1
+ vld1.8 {d25}, [r0], r1
+ vld1.8 {d22}, [r12], r1
+ vld1.8 {d26}, [r0], r1
+ vld1.8 {d23}, [r12], r1
+ vld1.8 {d27}, [r0], r1
+
+ sub r12, r12, r1, lsl #2
+ sub r0, r0, r1, lsl #2
+
+ transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27
+
+ loop_filter_8
+
+ @ Even though only 6 pixels per row have been changed, we write the
+ @ full 8 pixel registers.
+ transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27
+
+ vst1.8 {d20}, [r12], r1
+ vst1.8 {d24}, [r0], r1
+ vst1.8 {d21}, [r12], r1
+ vst1.8 {d25}, [r0], r1
+ vst1.8 {d22}, [r12], r1
+ vst1.8 {d26}, [r0], r1
+ vst1.8 {d23}, [r12], r1
+ vst1.8 {d27}, [r0], r1
+9:
+ bx lr
+6:
+ @ If we didn't need to do the flat8in part, we use the same writeback
+ @ as in loop_filter_h_4_8.
+ add r12, r12, #2
+ add r0, r0, #2
+ transpose_q_4x4 q11, q12, d22, d23, d24, d25
+ vst1.32 {d22[0]}, [r12], r1
+ vst1.32 {d22[1]}, [r0], r1
+ vst1.32 {d23[0]}, [r12], r1
+ vst1.32 {d23[1]}, [r0], r1
+ vst1.32 {d24[0]}, [r12], r1
+ vst1.32 {d24[1]}, [r0], r1
+ vst1.32 {d25[0]}, [r12], r1
+ vst1.32 {d25[1]}, [r0], r1
+ bx lr
+endfunc
+
+function vp9_loop_filter_v_16_neon
+ sub r12, r0, r1, lsl #3
+ @ Read p7-p0 using r12 and q0-q7 using r0
+ vld1.8 {d16}, [r12,:64], r1 @ p7
+ vld1.8 {d24}, [r0, :64], r1 @ q0
+ vld1.8 {d17}, [r12,:64], r1 @ p6
+ vld1.8 {d25}, [r0, :64], r1 @ q1
+ vld1.8 {d18}, [r12,:64], r1 @ p5
+ vld1.8 {d26}, [r0, :64], r1 @ q2
+ vld1.8 {d19}, [r12,:64], r1 @ p4
+ vld1.8 {d27}, [r0, :64], r1 @ q3
+ vld1.8 {d20}, [r12,:64], r1 @ p3
+ vld1.8 {d28}, [r0, :64], r1 @ q4
+ vld1.8 {d21}, [r12,:64], r1 @ p2
+ vld1.8 {d29}, [r0, :64], r1 @ q5
+ vld1.8 {d22}, [r12,:64], r1 @ p1
+ vld1.8 {d30}, [r0, :64], r1 @ q6
+ vld1.8 {d23}, [r12,:64], r1 @ p0
+ vld1.8 {d31}, [r0, :64], r1 @ q7
+ sub r12, r12, r1, lsl #3
+ sub r0, r0, r1, lsl #3
+ add r12, r12, r1
+
+ loop_filter_16
+
+ @ If we did the flat8out part, we get the output in
+ @ d2-d17 (skipping d7 and d16). r12 points to r0 - 7 * stride,
+ @ store d2-d9 there, and d10-d17 into r0.
+ vst1.8 {d2}, [r12,:64], r1
+ vst1.8 {d10}, [r0, :64], r1
+ vst1.8 {d3}, [r12,:64], r1
+ vst1.8 {d11}, [r0, :64], r1
+ vst1.8 {d4}, [r12,:64], r1
+ vst1.8 {d12}, [r0, :64], r1
+ vst1.8 {d5}, [r12,:64], r1
+ vst1.8 {d13}, [r0, :64], r1
+ vst1.8 {d6}, [r12,:64], r1
+ vst1.8 {d14}, [r0, :64], r1
+ vst1.8 {d8}, [r12,:64], r1
+ vst1.8 {d15}, [r0, :64], r1
+ vst1.8 {d9}, [r12,:64], r1
+ vst1.8 {d17}, [r0, :64], r1
+ sub r0, r0, r1, lsl #3
+ add r0, r0, r1
+
+9:
+ bx lr
+
+8:
+ add r12, r12, r1, lsl #2
+ @ If we didn't do the flat8out part, the output is left in the
+ @ input registers.
+ vst1.8 {d21}, [r12,:64], r1
+ vst1.8 {d24}, [r0, :64], r1
+ vst1.8 {d22}, [r12,:64], r1
+ vst1.8 {d25}, [r0, :64], r1
+ vst1.8 {d23}, [r12,:64], r1
+ vst1.8 {d26}, [r0, :64], r1
+ sub r0, r0, r1, lsl #1
+ sub r0, r0, r1
+ bx lr
+7:
+ sub r12, r0, r1, lsl #1
+ vst1.8 {d22}, [r12,:64], r1
+ vst1.8 {d24}, [r0, :64], r1
+ vst1.8 {d23}, [r12,:64], r1
+ vst1.8 {d25}, [r0, :64], r1
+ sub r0, r0, r1, lsl #1
+ bx lr
+endfunc
+
+function ff_vp9_loop_filter_v_16_8_neon, export=1
+ ldr r12, [sp]
+ push {lr}
+ vpush {q4-q7}
+ push {r12}
+ bl vp9_loop_filter_v_16_neon
+ add sp, sp, #4
+ vpop {q4-q7}
+ pop {pc}
+endfunc
+
+function ff_vp9_loop_filter_v_16_16_neon, export=1
+ ldr r12, [sp]
+ // The filter clobbers r2 and r3, but we need to keep them for the second round
+ push {r2, r3, lr}
+ vpush {q4-q7}
+ push {r12}
+ bl vp9_loop_filter_v_16_neon
+ add r0, #8
+ ldr r2, [sp, #68]
+ ldr r3, [sp, #72]
+ bl vp9_loop_filter_v_16_neon
+ add sp, sp, #4
+ vpop {q4-q7}
+ pop {r2, r3, pc}
+endfunc
+
+function vp9_loop_filter_h_16_neon
+ sub r12, r0, #8
+ vld1.8 {d16}, [r12,:64], r1
+ vld1.8 {d24}, [r0, :64], r1
+ vld1.8 {d17}, [r12,:64], r1
+ vld1.8 {d25}, [r0, :64], r1
+ vld1.8 {d18}, [r12,:64], r1
+ vld1.8 {d26}, [r0, :64], r1
+ vld1.8 {d19}, [r12,:64], r1
+ vld1.8 {d27}, [r0, :64], r1
+ vld1.8 {d20}, [r12,:64], r1
+ vld1.8 {d28}, [r0, :64], r1
+ vld1.8 {d21}, [r12,:64], r1
+ vld1.8 {d29}, [r0, :64], r1
+ vld1.8 {d22}, [r12,:64], r1
+ vld1.8 {d30}, [r0, :64], r1
+ vld1.8 {d23}, [r12,:64], r1
+ vld1.8 {d31}, [r0, :64], r1
+ sub r0, r0, r1, lsl #3
+ sub r12, r12, r1, lsl #3
+
+ @ The 16x8 pixels read above is in two 8x8 blocks; the left
+ @ half in d16-d23, and the right half in d24-d31. Do two 8x8 transposes
+ @ of this, to get one column per register. This could be done with two
+ @ transpose_8x8 as below, but this takes advantage of the q registers.
+ transpose16_4x4 q8, q9, q10, q11, q12, q13, q14, q15
+ vtrn.8 d16, d17
+ vtrn.8 d18, d19
+ vtrn.8 d20, d21
+ vtrn.8 d22, d23
+ vtrn.8 d24, d25
+ vtrn.8 d26, d27
+ vtrn.8 d28, d29
+ vtrn.8 d30, d31
+
+ loop_filter_16
+
+ @ Transpose back; this is the same transpose as above, but
+ @ we can't take advantage of q registers for the transpose, since
+ @ all d registers in the transpose aren't consecutive.
+ transpose_8x8 d16, d2, d3, d4, d5, d6, d8, d9
+ transpose_8x8 d10, d11, d12, d13, d14, d15, d17, d31
+
+ vst1.8 {d16}, [r12,:64], r1
+ vst1.8 {d10}, [r0, :64], r1
+
+ vst1.8 {d2}, [r12,:64], r1
+ vst1.8 {d11}, [r0, :64], r1
+
+ vst1.8 {d3}, [r12,:64], r1
+ vst1.8 {d12}, [r0, :64], r1
+
+ vst1.8 {d4}, [r12,:64], r1
+ vst1.8 {d13}, [r0, :64], r1
+
+ vst1.8 {d5}, [r12,:64], r1
+ vst1.8 {d14}, [r0, :64], r1
+
+ vst1.8 {d6}, [r12,:64], r1
+ vst1.8 {d15}, [r0, :64], r1
+
+ vst1.8 {d8}, [r12,:64], r1
+ vst1.8 {d17}, [r0, :64], r1
+
+ vst1.8 {d9}, [r12,:64], r1
+ vst1.8 {d31}, [r0, :64], r1
+ sub r0, r0, r1, lsl #3
+9:
+ bx lr
+8:
+ @ The same writeback as in loop_filter_h_8_8
+ sub r12, r0, #4
+ add r0, r12, r1, lsl #2
+ transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27
+
+ vst1.8 {d20}, [r12], r1
+ vst1.8 {d24}, [r0], r1
+ vst1.8 {d21}, [r12], r1
+ vst1.8 {d25}, [r0], r1
+ vst1.8 {d22}, [r12], r1
+ vst1.8 {d26}, [r0], r1
+ vst1.8 {d23}, [r12], r1
+ vst1.8 {d27}, [r0], r1
+ sub r0, r0, r1, lsl #3
+ add r0, r0, #4
+ bx lr
+7:
+ @ The same writeback as in loop_filter_h_4_8
+ sub r12, r0, #2
+ add r0, r12, r1, lsl #2
+ transpose_q_4x4 q11, q12, d22, d23, d24, d25
+ vst1.32 {d22[0]}, [r12], r1
+ vst1.32 {d22[1]}, [r0], r1
+ vst1.32 {d23[0]}, [r12], r1
+ vst1.32 {d23[1]}, [r0], r1
+ vst1.32 {d24[0]}, [r12], r1
+ vst1.32 {d24[1]}, [r0], r1
+ vst1.32 {d25[0]}, [r12], r1
+ vst1.32 {d25[1]}, [r0], r1
+ sub r0, r0, r1, lsl #3
+ add r0, r0, #2
+ bx lr
+endfunc
+
+function ff_vp9_loop_filter_h_16_8_neon, export=1
+ ldr r12, [sp]
+ push {lr}
+ vpush {q4-q7}
+ push {r12}
+ bl vp9_loop_filter_h_16_neon
+ add sp, sp, #4
+ vpop {q4-q7}
+ pop {pc}
+endfunc
+
+function ff_vp9_loop_filter_h_16_16_neon, export=1
+ ldr r12, [sp]
+ // The filter clobbers r2 and r3, but we need to keep them for the second round
+ push {r2, r3, lr}
+ vpush {q4-q7}
+ push {r12}
+ bl vp9_loop_filter_h_16_neon
+ add r0, r0, r1, lsl #3
+ ldr r2, [sp, #68]
+ ldr r3, [sp, #72]
+ bl vp9_loop_filter_h_16_neon
+ add sp, sp, #4
+ vpop {q4-q7}
+ pop {r2, r3, pc}
+endfunc