diff options
Diffstat (limited to 'libavcodec/nvenc_h264.c')
-rw-r--r-- | libavcodec/nvenc_h264.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/libavcodec/nvenc_h264.c b/libavcodec/nvenc_h264.c index 57304f1460..438aa2002f 100644 --- a/libavcodec/nvenc_h264.c +++ b/libavcodec/nvenc_h264.c @@ -68,6 +68,14 @@ static const AVOption options[] = { { "5", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_H264_5 }, 0, 0, VE, "level" }, { "5.0", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_H264_5 }, 0, 0, VE, "level" }, { "5.1", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_H264_51 }, 0, 0, VE, "level" }, + { "rc", "Override the preset rate-control", OFFSET(rc), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, INT_MAX, VE, "rc" }, + { "constqp", "Constant QP mode", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_CONSTQP }, 0, 0, VE, "rc" }, + { "vbr", "Variable bitrate mode", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_VBR }, 0, 0, VE, "rc" }, + { "cbr", "Constant bitrate mode", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_CBR }, 0, 0, VE, "rc" }, + { "vbr_minqp", "Variable bitrate mode with MinQP", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_VBR_MINQP }, 0, 0, VE, "rc" }, + { "ll_2pass_quality", "Multi-pass optimized for image quality (only for low-latency presets)", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_2_PASS_QUALITY }, 0, 0, VE, "rc" }, + { "ll_2pass_size", "Multi-pass optimized for constant frame size (only for low-latency presets)", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_2_PASS_FRAMESIZE_CAP }, 0, 0, VE, "rc" }, + { "vbr_2pass", "Multi-pass variable bitrate mode", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_2_PASS_VBR }, 0, 0, VE, "rc" }, { "cbr", "Use cbr encoding mode", OFFSET(cbr), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE }, { "2pass", "Use 2pass encoding mode", OFFSET(twopass), AV_OPT_TYPE_BOOL, { .i64 = -1 }, -1, 1, VE }, { "gpu", "Selects which NVENC capable GPU to use. First GPU is 0, second is 1, and so on.", OFFSET(gpu), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, INT_MAX, VE }, |