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Diffstat (limited to 'libavcodec/h264.c')
-rw-r--r--libavcodec/h264.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/libavcodec/h264.c b/libavcodec/h264.c
index c3618a83e8..37b3337e55 100644
--- a/libavcodec/h264.c
+++ b/libavcodec/h264.c
@@ -632,7 +632,7 @@ static inline void get_lowest_part_y(H264Context *h, int refs[2][48], int n,
{
int my;
- y_offset += 16 * (h->mb_y >> MB_FIELD);
+ y_offset += 16 * (h->mb_y >> MB_FIELD(h));
if (list0) {
int ref_n = h->ref_cache[0][scan8[n]];
@@ -799,7 +799,7 @@ static av_always_inline void mc_dir_part(H264Context *h, Picture *pic,
const int full_mx = mx >> 2;
const int full_my = my >> 2;
const int pic_width = 16 * h->mb_width;
- const int pic_height = 16 * h->mb_height >> MB_FIELD;
+ const int pic_height = 16 * h->mb_height >> MB_FIELD(h);
int ysh;
if (mx & 7)
@@ -859,7 +859,7 @@ static av_always_inline void mc_dir_part(H264Context *h, Picture *pic,
}
ysh = 3 - (chroma_idc == 2 /* yuv422 */);
- if (chroma_idc == 1 /* yuv420 */ && MB_FIELD) {
+ if (chroma_idc == 1 /* yuv420 */ && MB_FIELD(h)) {
// chroma offset when predicting from a field of opposite parity
my += 2 * ((h->mb_y & 1) - (pic->reference - 1));
emu |= (my >> 3) < 0 || (my >> 3) + 8 >= (pic_height >> 1);
@@ -917,7 +917,7 @@ static av_always_inline void mc_part_std(H264Context *h, int n, int square,
dest_cr += (x_offset << pixel_shift) + y_offset * h->mb_uvlinesize;
}
x_offset += 8 * h->mb_x;
- y_offset += 8 * (h->mb_y >> MB_FIELD);
+ y_offset += 8 * (h->mb_y >> MB_FIELD(h));
if (list0) {
Picture *ref = &h->ref_list[0][h->ref_cache[0][scan8[n]]];
@@ -970,7 +970,7 @@ static av_always_inline void mc_part_weighted(H264Context *h, int n, int square,
dest_cr += (x_offset << pixel_shift) + y_offset * h->mb_uvlinesize;
}
x_offset += 8 * h->mb_x;
- y_offset += 8 * (h->mb_y >> MB_FIELD);
+ y_offset += 8 * (h->mb_y >> MB_FIELD(h));
if (list0 && list1) {
/* don't optimize for luma-only case, since B-frames usually
@@ -2155,7 +2155,7 @@ static av_always_inline void xchg_mb_border(H264Context *h, uint8_t *src_y,
deblock_top = h->top_type;
} else {
deblock_topleft = (h->mb_x > 0);
- deblock_top = (h->mb_y > !!MB_FIELD);
+ deblock_top = (h->mb_y > !!MB_FIELD(h));
}
src_y -= linesize + 1 + pixel_shift;
@@ -3837,7 +3837,7 @@ static int fill_filter_caches(H264Context *h, int mb_type)
uint8_t *nnz;
uint8_t *nnz_cache;
- top_xy = mb_xy - (h->mb_stride << MB_FIELD);
+ top_xy = mb_xy - (h->mb_stride << MB_FIELD(h));
/* Wow, what a mess, why didn't they simplify the interlacing & intra
* stuff, I can't imagine that these complex rules are worth it. */
@@ -4008,7 +4008,7 @@ static void loop_filter(H264Context *h, int start_x, int end_x)
mb_y * h->uvlinesize * block_h;
// FIXME simplify above
- if (MB_FIELD) {
+ if (MB_FIELD(h)) {
linesize = h->mb_linesize = h->linesize * 2;
uvlinesize = h->mb_uvlinesize = h->uvlinesize * 2;
if (mb_y & 1) { // FIXME move out of this function?