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-rw-r--r--libavcodec/ac3dsp.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/libavcodec/ac3dsp.h b/libavcodec/ac3dsp.h
index 66dc32bd03..08680f382d 100644
--- a/libavcodec/ac3dsp.h
+++ b/libavcodec/ac3dsp.h
@@ -81,6 +81,30 @@ typedef struct AC3DSPContext {
* constraints: multiple of 32 greater than zero
*/
void (*float_to_fixed24)(int32_t *dst, const float *src, unsigned int len);
+
+ /**
+ * Calculate bit allocation pointers.
+ * The SNR is the difference between the masking curve and the signal. AC-3
+ * uses this value for each frequency bin to allocate bits. The snroffset
+ * parameter is a global adjustment to the SNR for all bins.
+ *
+ * @param[in] mask masking curve
+ * @param[in] psd signal power for each frequency bin
+ * @param[in] start starting bin location
+ * @param[in] end ending bin location
+ * @param[in] snr_offset SNR adjustment
+ * @param[in] floor noise floor
+ * @param[in] bap_tab look-up table for bit allocation pointers
+ * @param[out] bap bit allocation pointers
+ */
+ void (*bit_alloc_calc_bap)(int16_t *mask, int16_t *psd, int start, int end,
+ int snr_offset, int floor,
+ const uint8_t *bap_tab, uint8_t *bap);
+
+ /**
+ * Calculate the number of bits needed to encode a set of mantissas.
+ */
+ int (*compute_mantissa_size)(int mant_cnt[5], uint8_t *bap, int nb_coefs);
} AC3DSPContext;
void ff_ac3dsp_init (AC3DSPContext *c, int bit_exact);