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-rw-r--r--doc/examples/decoding_encoding.c2
-rw-r--r--doc/examples/muxing.c2
-rw-r--r--doc/examples/transcoding.c2
-rw-r--r--doc/multithreading.txt2
4 files changed, 4 insertions, 4 deletions
diff --git a/doc/examples/decoding_encoding.c b/doc/examples/decoding_encoding.c
index 5f26177bc5..e1f4ae36ae 100644
--- a/doc/examples/decoding_encoding.c
+++ b/doc/examples/decoding_encoding.c
@@ -561,7 +561,7 @@ static void video_decode_example(const char *outfilename, const char *filename)
exit(1);
}
- if(codec->capabilities&CODEC_CAP_TRUNCATED)
+ if (codec->capabilities & AV_CODEC_CAP_TRUNCATED)
c->flags |= AV_CODEC_FLAG_TRUNCATED; // we do not send complete frames
/* For some codecs, such as msmpeg4 and mpeg4, width and height
diff --git a/doc/examples/muxing.c b/doc/examples/muxing.c
index 7aece76c01..b5bd54a105 100644
--- a/doc/examples/muxing.c
+++ b/doc/examples/muxing.c
@@ -230,7 +230,7 @@ static void open_audio(AVFormatContext *oc, AVCodec *codec, OutputStream *ost, A
/* increment frequency by 110 Hz per second */
ost->tincr2 = 2 * M_PI * 110.0 / c->sample_rate / c->sample_rate;
- if (c->codec->capabilities & CODEC_CAP_VARIABLE_FRAME_SIZE)
+ if (c->codec->capabilities & AV_CODEC_CAP_VARIABLE_FRAME_SIZE)
nb_samples = 10000;
else
nb_samples = c->frame_size;
diff --git a/doc/examples/transcoding.c b/doc/examples/transcoding.c
index d7a9579a34..59b113ef9c 100644
--- a/doc/examples/transcoding.c
+++ b/doc/examples/transcoding.c
@@ -449,7 +449,7 @@ static int flush_encoder(unsigned int stream_index)
int got_frame;
if (!(ofmt_ctx->streams[stream_index]->codec->codec->capabilities &
- CODEC_CAP_DELAY))
+ AV_CODEC_CAP_DELAY))
return 0;
while (1) {
diff --git a/doc/multithreading.txt b/doc/multithreading.txt
index 2b992fcbc5..83849deacc 100644
--- a/doc/multithreading.txt
+++ b/doc/multithreading.txt
@@ -54,7 +54,7 @@ thread.
If the codec allocates writable tables in its init(), add an init_thread_copy()
which re-allocates them for other threads.
-Add CODEC_CAP_FRAME_THREADS to the codec capabilities. There will be very little
+Add AV_CODEC_CAP_FRAME_THREADS to the codec capabilities. There will be very little
speed gain at this point but it should work.
If there are inter-frame dependencies, so the codec calls