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diff --git a/doc/platform.texi b/doc/platform.texi
index 7ec7cb3dd0..b52e13a94d 100644
--- a/doc/platform.texi
+++ b/doc/platform.texi
@@ -11,7 +11,7 @@
@chapter Unix-like
-Some parts of Libav cannot be built with version 2.15 of the GNU
+Some parts of FFmpeg cannot be built with version 2.15 of the GNU
assembler which is still provided by a few AMD64 distributions. To
make sure your compiler really uses the required version of gas
after a binutils upgrade, run:
@@ -26,12 +26,12 @@ to configure.
@section BSD
-BSD make will not build Libav, you need to install and use GNU Make
+BSD make will not build FFmpeg, you need to install and use GNU Make
(@file{gmake}).
@section (Open)Solaris
-GNU Make is required to build Libav, so you have to invoke (@file{gmake}),
+GNU Make is required to build FFmpeg, so you have to invoke (@file{gmake}),
standard Solaris Make will not work. When building with a non-c99 front-end
(gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
@@ -45,20 +45,21 @@ bash ./configure
@end example
@anchor{Darwin}
-@section Darwin (OS X, iPhone)
+@section Darwin (Mac OS X, iPhone)
The toolchain provided with Xcode is sufficient to build the basic
unacelerated code.
-OS X on PowerPC or ARM (iPhone) requires a preprocessor from
+Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
@url{http://github.com/yuvi/gas-preprocessor} to build the optimized
assembler functions. Just download the Perl script and put it somewhere
-in your PATH, Libav's configure will pick it up automatically.
+in your PATH, FFmpeg's configure will pick it up automatically.
-OS X on AMD64 and x86 requires @command{yasm} to build most of the
-optimized assembler functions @url{http://mxcl.github.com/homebrew/, Homebrew},
-@url{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix}
-or @url{http://www.macports.org, MacPorts} can easily provide it.
+Mac OS X on amd64 and x86 requires @command{yasm} to build most of the
+optimized assembler functions. @uref{http://www.finkproject.org/, Fink},
+@uref{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix},
+@uref{http://mxcl.github.com/homebrew/, Homebrew}
+or @uref{http://www.macports.org, MacPorts} can easily provide it.
@chapter DOS
@@ -69,20 +70,24 @@ Using a cross-compiler is preferred for various reasons.
@chapter OS/2
-For information about compiling Libav on OS/2 see
+For information about compiling FFmpeg on OS/2 see
@url{http://www.edm2.com/index.php/FFmpeg}.
@chapter Windows
+To get help and instructions for building FFmpeg under Windows, check out
+the FFmpeg Windows Help Forum at
+@url{http://ffmpeg.arrozcru.org/}.
+
@section Native Windows compilation
-Libav can be built to run natively on Windows using the MinGW tools. Install
+FFmpeg can be built to run natively on Windows using the MinGW tools. Install
the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}.
-You can find detailed installation
-instructions in the download section and the FAQ.
+You can find detailed installation instructions in the download
+section and the FAQ.
-Libav does not build out-of-the-box with the packages the automated MinGW
+FFmpeg does not build out-of-the-box with the packages the automated MinGW
installer provides. It also requires coreutils to be installed and many other
packages updated to the latest version. The minimum version for some packages
are listed below:
@@ -94,7 +99,7 @@ are listed below:
@item mingw-runtime 3.15
@end itemize
-Libav automatically passes @code{-fno-common} to the compiler to work around
+FFmpeg automatically passes @code{-fno-common} to the compiler to work around
a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}).
Notes:
@@ -107,20 +112,21 @@ speed up is close to non-existent for normal one-off builds and is only
noticeable when running make for a second time (for example in
@code{make install}).
-@item In order to compile AVplay, you must have the MinGW development library
+@item In order to compile FFplay, you must have the MinGW development library
of @uref{http://www.libsdl.org/, SDL}.
Edit the @file{bin/sdl-config} script so that it points to the correct prefix
where SDL was installed. Verify that @file{sdl-config} can be launched from
the MSYS command line.
-@item By using @code{./configure --enable-shared} when configuring Libav,
-you can build libavutil, libavcodec and libavformat as DLLs.
+@item By using @code{./configure --enable-shared} when configuring FFmpeg,
+you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
+libavformat) as DLLs.
@end itemize
@section Microsoft Visual C++ compatibility
-As stated in the FAQ, Libav will not compile under MSVC++. However, if you
+As stated in the FAQ, FFmpeg will not compile under MSVC++. However, if you
want to use the libav* libraries in your own applications, you can still
compile those applications using MSVC++. But the libav* libraries you link
to @emph{must} be built with MinGW. However, you will not be able to debug
@@ -128,13 +134,13 @@ inside the libav* libraries, since MSVC++ does not recognize the debug
symbols generated by GCC.
We strongly recommend you to move over from MSVC++ to MinGW tools.
-This description of how to use the Libav libraries with MSVC++ is based on
+This description of how to use the FFmpeg libraries with MSVC++ is based on
Microsoft Visual C++ 2005 Express Edition. If you have a different version,
you might have to modify the procedures slightly.
@subsection Using static libraries
-Assuming you have just built and installed Libav in @file{/usr/local}.
+Assuming you have just built and installed FFmpeg in @file{/usr/local}.
@enumerate
@@ -145,13 +151,13 @@ Application Wizard, uncheck the "Precompiled headers" option.
@item Write the source code for your application, or, for testing, just
copy the code from an existing sample application into the source file
that MSVC++ has already created for you. For example, you can copy
-@file{libavformat/output-example.c} from the Libav distribution.
+@file{libavformat/output-example.c} from the FFmpeg distribution.
@item Open the "Project / Properties" dialog box. In the "Configuration"
combo box, select "All Configurations" so that the changes you make will
affect both debug and release builds. In the tree view on the left hand
side, select "C/C++ / General", then edit the "Additional Include
-Directories" setting to contain the path where the Libav includes were
+Directories" setting to contain the path where the FFmpeg includes were
installed (i.e. @file{c:\msys\1.0\local\include}).
Do not add MinGW's include directory here, or the include files will
conflict with MSVC's.
@@ -159,7 +165,7 @@ conflict with MSVC's.
@item Still in the "Project / Properties" dialog box, select
"Linker / General" from the tree view and edit the
"Additional Library Directories" setting to contain the @file{lib}
-directory where Libav was installed (i.e. @file{c:\msys\1.0\local\lib}),
+directory where FFmpeg was installed (i.e. @file{c:\msys\1.0\local\lib}),
the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}),
and the directory where MinGW's GCC libs are installed
(i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select
@@ -176,13 +182,13 @@ set to "Multi-threaded DLL".
@item Click "OK" to close the "Project / Properties" dialog box.
-@item MSVC++ lacks some C99 header files that are fundamental for Libav.
+@item MSVC++ lacks some C99 header files that are fundamental for FFmpeg.
Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list}
and install it in MSVC++'s include directory
(i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}).
@item MSVC++ also does not understand the @code{inline} keyword used by
-Libav, so you must add this line before @code{#include}ing libav*:
+FFmpeg, so you must add this line before @code{#include}ing libav*:
@example
#define inline _inline
@end example
@@ -195,7 +201,30 @@ Libav, so you must add this line before @code{#include}ing libav*:
This is how to create DLL and LIB files that are compatible with MSVC++:
-Within the MSYS shell, build Libav with
+@enumerate
+
+@item Add a call to @file{vcvars32.bat} (which sets up the environment
+variables for the Visual C++ tools) as the first line of @file{msys.bat}.
+The standard location for @file{vcvars32.bat} is
+@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
+and the standard location for @file{msys.bat} is @file{C:\msys\1.0\msys.bat}.
+If this corresponds to your setup, add the following line as the first line
+of @file{msys.bat}:
+
+@example
+call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"
+@end example
+
+Alternatively, you may start the @file{Visual Studio 2005 Command Prompt},
+and run @file{c:\msys\1.0\msys.bat} from there.
+
+@item Within the MSYS shell, run @code{lib.exe}. If you get a help message
+from @file{Microsoft (R) Library Manager}, this means your environment
+variables are set up correctly, the @file{Microsoft (R) Library Manager}
+is on the path and will be used by FFmpeg to create
+MSVC++-compatible import libraries.
+
+@item Build FFmpeg with
@example
./configure --enable-shared
@@ -206,6 +235,8 @@ make install
Your install path (@file{/usr/local/} by default) should now have the
necessary DLL and LIB files under the @file{bin} directory.
+@end enumerate
+
Alternatively, build the libraries with a cross compiler, according to
the instructions below in @ref{Cross compilation for Windows with Linux}.
@@ -222,7 +253,7 @@ reference errors. There should be no need for @file{libmingwex.a},
@file{libgcc.a}, and @file{wsock32.lib}, nor any other external library
statically linked into the DLLs.
-Libav headers do not declare global data for Windows DLLs through the usual
+FFmpeg headers do not declare global data for Windows DLLs through the usual
dllexport/dllimport interface. Such data will be exported properly while
building, but to use them in your MSVC++ code you will have to edit the
appropriate headers and mark the data as dllimport. For example, in
@@ -273,14 +304,14 @@ lib /machine:i386 /def:..\lib\swscale-2.def /out:swscale.lib
You must use the MinGW cross compilation tools available at
@url{http://www.mingw.org/}.
-Then configure Libav with the following options:
+Then configure FFmpeg with the following options:
@example
./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
@end example
(you can change the cross-prefix according to the prefix chosen for the
MinGW tools).
-Then you can easily test Libav with @uref{http://www.winehq.com/, Wine}.
+Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}.
@section Compilation under Cygwin
@@ -313,7 +344,7 @@ shared libraries:
./configure --enable-shared --disable-static --extra-cflags=-fno-reorder-functions
@end example
-If you want to build Libav with additional libraries, download Cygwin
+If you want to build FFmpeg with additional libraries, download Cygwin
"Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
@example
libogg-devel, libvorbis-devel
@@ -323,7 +354,7 @@ These library packages are only available from
@uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
@example
-yasm, libSDL-devel, libdirac-devel, libfaac-devel, libgsm-devel,
+yasm, libSDL-devel, libdirac-devel, libfaac-devel, libaacplus-devel, libgsm-devel,
libmp3lame-devel, libschroedinger1.0-devel, speex-devel, libtheora-devel,
libxvidcore-devel
@end example