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-rw-r--r--doc/multithreading.txt5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/multithreading.txt b/doc/multithreading.txt
index 83849deacc..5b9dcb0bfc 100644
--- a/doc/multithreading.txt
+++ b/doc/multithreading.txt
@@ -58,9 +58,10 @@ Add AV_CODEC_CAP_FRAME_THREADS to the codec capabilities. There will be very lit
speed gain at this point but it should work.
If there are inter-frame dependencies, so the codec calls
-ff_thread_report/await_progress(), set AVCodecInternal.allocate_progress. The
+ff_thread_report/await_progress(), set FF_CODEC_CAP_ALLOCATE_PROGRESS in
+AVCodec.caps_internal and use ff_thread_get_buffer() to allocate frames. The
frames must then be freed with ff_thread_release_buffer().
-Otherwise leave it at zero and decode directly into the user-supplied frames.
+Otherwise decode directly into the user-supplied frames.
Call ff_thread_report_progress() after some part of the current picture has decoded.
A good place to put this is where draw_horiz_band() is called - add this if it isn't