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-rw-r--r--doc/general.texi34
1 files changed, 17 insertions, 17 deletions
diff --git a/doc/general.texi b/doc/general.texi
index e3e67f1ccd..059d12c0f0 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -57,7 +57,7 @@ library:
@item FLV @tab X @tab X
@tab Macromedia Flash video files
@item Real Audio and Video @tab X @tab X
-@item Raw AC3 @tab X @tab X
+@item Raw AC-3 @tab X @tab X
@item Raw MJPEG @tab X @tab X
@item Raw MPEG video @tab X @tab X
@item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
@@ -100,7 +100,7 @@ library:
@item ADTS AAC audio @tab X @tab X
@item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.
@item American Laser Games MM @tab @tab X
-@tab Multimedia format used in games like Mad Dog McCree
+@tab Multimedia format used in games like Mad Dog McCree.
@item AVS @tab @tab X
@tab Multimedia format used by the Creature Shock game.
@item Smacker @tab @tab X
@@ -114,7 +114,7 @@ library:
@item SEQ @tab @tab X
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
@item DXA @tab @tab X
-@tab This format is used in non-Windows version of Feeble Files game and
+@tab This format is used in the non-Windows version of the Feeble Files game and
different game cutscenes repacked for use with ScummVM.
@item THP @tab @tab X
@tab Used on the Nintendo GameCube.
@@ -126,7 +126,7 @@ different game cutscenes repacked for use with ScummVM.
@tab Audio format used in some games by CRYO Interactive Entertainment.
@item Monkey's Audio @tab @tab X
@item SIFF @tab @tab X
-@tab Audio and video format used in some games by Beam Software
+@tab Audio and video format used in some games by Beam Software.
@item LMLM4 @tab @tab X
@tab Used by Linux Media Labs MPEG-4 PCI boards
@item PVA @tab @tab X
@@ -138,9 +138,9 @@ different game cutscenes repacked for use with ScummVM.
@item IFF @tab @tab X
@tab Interchange File Format
@item BFI @tab @tab X
-@tab Brute Force & Ignorance, used in Flash Traffic: City of Angels
+@tab Brute Force & Ignorance, used in Flash Traffic: City of Angels.
@item OMA @tab @tab X
-@tab Audio format used in Sony Sonic Stage and Sony Vegas
+@tab Audio format used in Sony Sonic Stage and Sony Vegas.
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
@@ -158,8 +158,8 @@ following image formats are supported:
@item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
@item .Y.U.V @tab X @tab X @tab one raw file per component
@item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
-@item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet.
-@item Targa @tab @tab X @tab Targa (.TGA) image format.
+@item PNG @tab X @tab X @tab 2/4 bpp not supported yet
+@item Targa @tab @tab X @tab Targa (.TGA) image format
@item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet.
@item SGI @tab X @tab X @tab SGI RGB image format
@item PTX @tab @tab X @tab V.Flash PTX format
@@ -190,7 +190,7 @@ following image formats are supported:
@item RealVideo 2.0 @tab X @tab X
@item MJPEG @tab X @tab X
@item lossless MJPEG @tab X @tab X
-@item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported
+@item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported.
@item Apple MJPEG-B @tab @tab X
@item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
@item DV @tab X @tab X
@@ -242,8 +242,8 @@ following image formats are supported:
@item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC
@item Fraps FPS1 @tab @tab X @tab
@item CamStudio @tab @tab X @tab fourcc: CSCD
-@item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree
-@item ZMBV @tab X @tab X @tab Encoder works only on PAL8
+@item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree.
+@item ZMBV @tab X @tab X @tab Encoder works only in PAL8.
@item AVS Video @tab @tab X @tab Video encoding used by the Creature Shock game.
@item Smacker Video @tab @tab X @tab Video encoding used in Smacker.
@item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files.
@@ -271,7 +271,7 @@ following image formats are supported:
@item MPEG audio layer 2 @tab IX @tab IX
@item MPEG audio layer 1/3 @tab X @tab IX
@tab MP3 encoding is supported through the external library LAME.
-@item AC3 @tab IX @tab IX
+@item AC-3 @tab IX @tab IX
@tab liba52 is used internally for decoding.
@item Vorbis @tab X @tab X
@item WMA V1/V2 @tab X @tab X
@@ -308,7 +308,7 @@ following image formats are supported:
@item RA288 @tab @tab X
@tab Real 28800 bit/s codec
@item RADnet @tab X @tab IX
-@tab Real low bitrate AC3 codec, liba52 is used for decoding.
+@tab Real low bitrate AC-3 codec, liba52 is used for decoding.
@item AMR-NB @tab X @tab X
@tab Supported through an external library.
@item AMR-WB @tab X @tab X
@@ -331,9 +331,9 @@ following image formats are supported:
@item FFmpeg Sonic @tab X @tab X
@tab experimental lossy/lossless codec
@item Qdesign QDM2 @tab @tab X
-@tab there are still some distortions
+@tab There are still some distortions.
@item Real COOK @tab @tab X
-@tab All versions except 5.1 are supported
+@tab All versions except 5.1 are supported.
@item DSP Group TrueSpeech @tab @tab X
@item True Audio (TTA) @tab @tab X
@item Smacker Audio @tab @tab X
@@ -342,10 +342,10 @@ following image formats are supported:
@tab Codec used in Delphine Software games.
@item Intel Music Coder @tab @tab X
@item Musepack @tab @tab X
-@tab SV7 and SV8 are supported
+@tab SV7 and SV8 are supported.
@item DTS Coherent Audio @tab @tab X
@item ATRAC 3 @tab @tab X
-@item Monkey's Audio @tab @tab X @tab Only versions 3.97-3.99 are supported
+@item Monkey's Audio @tab @tab X @tab Only versions 3.97-3.99 are supported.
@item Nellymoser ASAO @tab @tab X
@item 8SVX Audio @tab @tab X
@item MLP/TrueHD @tab @tab X @tab Used in DVD-Audio and Blu-Ray discs.