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+++ b/doc/general.texi
@@ -1,4 +1,5 @@
\input texinfo @c -*- texinfo -*-
+@documentencoding UTF-8
@settitle General Documentation
@titlepage
@@ -11,12 +12,20 @@
@chapter External libraries
-Libav can be hooked up with a number of external libraries to add support
+FFmpeg can be hooked up with a number of external libraries to add support
for more formats. None of them are used by default, their use has to be
explicitly requested by passing the appropriate flags to
@command{./configure}.
-@section OpenCORE and VisualOn libraries
+@section OpenJPEG
+
+FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to
+@url{http://www.openjpeg.org/} to get the libraries and follow the installation
+instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
+@file{./configure}.
+
+
+@section OpenCORE, VisualOn, and Fraunhofer libraries
Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
libraries provide encoders for a number of audio codecs.
@@ -24,14 +33,19 @@ libraries provide encoders for a number of audio codecs.
@float NOTE
OpenCORE and VisualOn libraries are under the Apache License 2.0
(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
-incompatible with the LGPL version 2.1 and GPL version 2. You have to
-upgrade Libav's license to LGPL version 3 (or if you have enabled
-GPL components, GPL version 3) to use it.
+incompatible to the LGPL version 2.1 and GPL version 2. You have to
+upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
+GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
+order to use it.
+
+The Fraunhofer AAC library is licensed under a license incompatible to the GPL
+and is not known to be compatible to the LGPL. Therefore, you have to pass
+@code{--enable-nonfree} to configure to use it.
@end float
@subsection OpenCORE AMR
-Libav can make use of the OpenCORE libraries for AMR-NB
+FFmpeg can make use of the OpenCORE libraries for AMR-NB
decoding/encoding and AMR-WB decoding.
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
@@ -41,7 +55,7 @@ Then pass @code{--enable-libopencore-amrnb} and/or
@subsection VisualOn AAC encoder library
-Libav can make use of the VisualOn AACenc library for AAC encoding.
+FFmpeg can make use of the VisualOn AACenc library for AAC encoding.
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the library.
@@ -49,7 +63,7 @@ Then pass @code{--enable-libvo-aacenc} to configure to enable it.
@subsection VisualOn AMR-WB encoder library
-Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
+FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the library.
@@ -57,7 +71,7 @@ Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
@subsection Fraunhofer AAC library
-Libav can make use of the Fraunhofer AAC library for AAC encoding.
+FFmpeg can make use of the Fraunhofer AAC library for AAC encoding.
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the library.
@@ -65,7 +79,7 @@ Then pass @code{--enable-libfdk-aac} to configure to enable it.
@section LAME
-Libav can make use of the LAME library for MP3 encoding.
+FFmpeg can make use of the LAME library for MP3 encoding.
Go to @url{http://lame.sourceforge.net/} and follow the
instructions for installing the library.
@@ -73,7 +87,7 @@ Then pass @code{--enable-libmp3lame} to configure to enable it.
@section TwoLAME
-Libav can make use of the TwoLAME library for MP2 encoding.
+FFmpeg can make use of the TwoLAME library for MP2 encoding.
Go to @url{http://www.twolame.org/} and follow the
instructions for installing the library.
@@ -81,7 +95,7 @@ Then pass @code{--enable-libtwolame} to configure to enable it.
@section libvpx
-Libav can make use of the libvpx library for VP8 encoding.
+FFmpeg can make use of the libvpx library for VP8/VP9 encoding.
Go to @url{http://www.webmproject.org/} and follow the instructions for
installing the library. Then pass @code{--enable-libvpx} to configure to
@@ -89,7 +103,7 @@ enable it.
@section libwavpack
-Libav can make use of the libwavpack library for WavPack encoding.
+FFmpeg can make use of the libwavpack library for WavPack encoding.
Go to @url{http://www.wavpack.com/} and follow the instructions for
installing the library. Then pass @code{--enable-libwavpack} to configure to
@@ -97,7 +111,7 @@ enable it.
@section OpenH264
-Libav can make use of the OpenH264 library for H.264 encoding.
+FFmpeg can make use of the OpenH264 library for H.264 encoding.
Go to @url{http://www.openh264.org/} and follow the instructions for
installing the library. Then pass @code{--enable-libopenh264} to configure to
@@ -105,7 +119,7 @@ enable it.
@section x264
-Libav can make use of the x264 library for H.264 encoding.
+FFmpeg can make use of the x264 library for H.264 encoding.
Go to @url{http://www.videolan.org/developers/x264.html} and follow the
instructions for installing the library. Then pass @code{--enable-libx264} to
@@ -114,75 +128,78 @@ configure to enable it.
@float NOTE
x264 is under the GNU Public License Version 2 or later
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade Libav's license to GPL in order to use it.
+details), you must upgrade FFmpeg's license to GPL in order to use it.
@end float
@section x265
-Libav can make use of the x265 library for HEVC encoding.
+FFmpeg can make use of the x265 library for HEVC encoding.
Go to @url{http://x265.org/developers.html} and follow the instructions
for installing the library. Then pass @code{--enable-libx265} to configure
to enable it.
-@float note
+@float NOTE
x265 is under the GNU Public License Version 2 or later
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade Libav's license to GPL in order to use it.
+details), you must upgrade FFmpeg's license to GPL in order to use it.
@end float
@section libilbc
iLBC is a narrowband speech codec that has been made freely available
by Google as part of the WebRTC project. libilbc is a packaging friendly
-copy of the iLBC codec. Libav can make use of the libilbc library for
+copy of the iLBC codec. FFmpeg can make use of the libilbc library for
iLBC encoding and decoding.
-Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
+Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for
installing the library. Then pass @code{--enable-libilbc} to configure to
enable it.
+@section libzvbi
+
+libzvbi is a VBI decoding library which can be used by FFmpeg to decode DVB
+teletext pages and DVB teletext subtitles.
+
+Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for
+installing the library. Then pass @code{--enable-libzvbi} to configure to
+enable it.
+
+@float NOTE
+libzvbi is licensed under the GNU General Public License Version 2 or later
+(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for details),
+you must upgrade FFmpeg's license to GPL in order to use it.
+@end float
+
@section AviSynth
-Libav can read AviSynth scripts as input. To enable support you need a
-suitable @file{avisynth_c.h} header to compile against. The header in
-classic AviSynth's CVS repository is not compatible as it has not been
-updated to support AviSynth 2.6. AviSynth 2.5 is not supported by Libav.
-Once you have the appropriate header, pass @code{--enable-avisynth} to
-configure to enable AviSynth support.
+FFmpeg can read AviSynth scripts as input. To enable support, pass
+@code{--enable-avisynth} to configure. The correct headers are
+included in compat/avisynth/, which allows the user to enable support
+without needing to search for these headers themselves.
For Windows, supported AviSynth variants are
-@url{http://avisynth.nl, AviSynth 2.6} for 32-bit builds and
+@url{http://avisynth.nl, AviSynth 2.5 or 2.6} for 32-bit builds and
@url{http://avs-plus.net, AviSynth+ 0.1} for 32-bit and 64-bit builds.
-The necessary @file{avisynth_c.h} header is the variant in the @file{extras/}
-directory of the @url{https://www.videolan.org/developers/x264.html, x264}
-source tree. For convenience, this header is also available from a
-@url{https://github.com/qyot27/avisynth_headers, temporary repository}
-along with an installation routine.
For Linux and OS X, the supported AviSynth variant is
@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
-@file{avxsynth_c.h} is installed as part of the normal
-build routine, as illustrated on
-@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
-(the instructions for compiling its prerequisites are outdated, as FFMS 2.18
-or higher is now needed; the list of dependencies to be downloaded from the
-repositories is still the same, though).
@float NOTE
-AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav
+AviSynth and AvxSynth are loaded dynamically. Distributors can build FFmpeg
with @code{--enable-avisynth}, and the binaries will work regardless of the
end user having AviSynth or AvxSynth installed - they'll only need to be
installed to use AviSynth scripts (obviously).
@end float
-@chapter Supported File Formats and Codecs
+
+@chapter Supported File Formats, Codecs or Features
You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
@section File Formats
-Libav supports the following file formats through the @code{libavformat}
+FFmpeg supports the following file formats through the @code{libavformat}
library:
@multitable @columnfractions .4 .1 .1 .4
@@ -190,6 +207,8 @@ library:
@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games.
@item 8088flex TMV @tab @tab X
+@item ACT Voice @tab @tab X
+ @tab contains G.729 audio
@item Adobe Filmstrip @tab X @tab X
@item Audio IFF (AIFF) @tab X @tab X
@item American Laser Games MM @tab @tab X
@@ -198,21 +217,33 @@ library:
@item Amazing Studio Packed Animation File @tab @tab X
@tab Multimedia format used in game Heart Of Darkness.
@item Apple HTTP Live Streaming @tab @tab X
+@item Artworx Data Format @tab @tab X
+@item ADP @tab @tab X
+ @tab Audio format used on the Nintendo Gamecube.
+@item AFC @tab @tab X
+ @tab Audio format used on the Nintendo Gamecube.
@item ASF @tab X @tab X
+@item AST @tab X @tab X
+ @tab Audio format used on the Nintendo Wii.
@item AVI @tab X @tab X
@item AviSynth @tab @tab X
+@item AVR @tab @tab X
+ @tab Audio format used on Mac.
@item AVS @tab @tab X
@tab Multimedia format used by the Creature Shock game.
@item Beam Software SIFF @tab @tab X
@tab Audio and video format used in some games by Beam Software.
@item Bethesda Softworks VID @tab @tab X
@tab Used in some games from Bethesda Softworks.
+@item Binary text @tab @tab X
@item Bink @tab @tab X
@tab Multimedia format used by many games.
@item Bitmap Brothers JV @tab @tab X
@tab Used in Z and Z95 games.
@item Brute Force & Ignorance @tab @tab X
@tab Used in the game Flash Traffic: City of Angels.
+@item BRSTM @tab @tab X
+ @tab Audio format used on the Nintendo Wii.
@item BWF @tab X @tab X
@item CRI ADX @tab X @tab X
@tab Audio-only format used in console video games.
@@ -225,9 +256,10 @@ library:
@item Canopus HQX @tab @tab X
@item CD+G @tab @tab X
@tab Video format used by CD+G karaoke disks
+@item Phantom Cine @tab @tab X
@item Commodore CDXL @tab @tab X
@tab Amiga CD video format
-@item Core Audio Format @tab @tab X
+@item Core Audio Format @tab X @tab X
@tab Apple Core Audio Format
@item CRC testing format @tab X @tab
@item Creative Voice @tab X @tab X
@@ -238,6 +270,7 @@ library:
@item Deluxe Paint Animation @tab @tab X
@item DFA @tab @tab X
@tab This format is used in Chronomaster game
+@item DSD Stream File (DSF) @tab @tab X
@item DV video @tab X @tab X
@item DXA @tab @tab X
@tab This format is used in the non-Windows version of the Feeble Files
@@ -245,6 +278,8 @@ library:
@item Electronic Arts cdata @tab @tab X
@item Electronic Arts Multimedia @tab @tab X
@tab Used in various EA games; files have extensions like WVE and UV2.
+@item Ensoniq Paris Audio File @tab @tab X
+@item FFM (FFserver live feed) @tab X @tab X
@item Flash (SWF) @tab X @tab X
@item Flash 9 (AVM2) @tab X @tab X
@tab Only embedded audio is decoded.
@@ -255,15 +290,21 @@ library:
@item framecrc testing format @tab X @tab
@item FunCom ISS @tab @tab X
@tab Audio format used in various games from FunCom like The Longest Journey.
-@item GIF Animation @tab X @tab
+@item G.723.1 @tab X @tab X
+@item G.729 BIT @tab X @tab X
+@item G.729 raw @tab @tab X
+@item GIF Animation @tab X @tab X
@item GXF @tab X @tab X
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
playout servers.
@item HNM @tab @tab X
@tab Only version 4 supported, used in some games from Cryo Interactive
+@item iCEDraw File @tab @tab X
+@item ICO @tab X @tab X
+ @tab Microsoft Windows ICO
@item id Quake II CIN video @tab @tab X
@item id RoQ @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
+ @tab Used in Quake III, Jedi Knight 2 and other computer games.
@item IEC61937 encapsulation @tab X @tab X
@item IFF @tab @tab X
@tab Interchange File Format
@@ -274,11 +315,17 @@ library:
@tab A format generated by IndigoVision 8000 video server.
@item IVF (On2) @tab X @tab X
@tab A format used by libvpx
+@item IRCAM @tab X @tab X
@item LATM @tab X @tab X
@item LMLM4 @tab @tab X
@tab Used by Linux Media Labs MPEG-4 PCI boards
+@item LOAS @tab @tab X
+ @tab contains LATM multiplexed AAC audio
+@item LRC @tab X @tab X
+@item LVF @tab @tab X
@item LXF @tab @tab X
@tab VR native stream format, used by Leitch/Harris' video servers.
+@item Magic Lantern Video (MLV) @tab @tab X
@item Matroska @tab X @tab X
@item Matroska audio @tab X @tab
@item FFmpeg metadata @tab X @tab X
@@ -286,6 +333,9 @@ library:
@item MAXIS XA @tab @tab X
@tab Used in Sim City 3000; file extension .xa.
@item MD Studio @tab @tab X
+@item Metal Gear Solid: The Twin Snakes @tab @tab X
+@item Megalux Frame @tab @tab X
+ @tab Used by Megalux Ultimate Paint
@item Mobotix .mxg @tab @tab X
@item Monkey's Audio @tab @tab X
@item Motion Pixels MVI @tab @tab X
@@ -315,6 +365,7 @@ library:
@tab SMPTE 386M, D-10/IMX Mapping.
@item NC camera feed @tab @tab X
@tab NC (AVIP NC4600) camera streams
+@item NIST SPeech HEader REsources @tab @tab X
@item NTT TwinVQ (VQF) @tab @tab X
@tab Nippon Telegraph and Telephone Corporation TwinVQ.
@item Nullsoft Streaming Video @tab @tab X
@@ -323,6 +374,7 @@ library:
@tab NUT Open Container Format
@item Ogg @tab X @tab X
@item Playstation Portable PMP @tab @tab X
+@item Portable Voice Format @tab @tab X
@item TechnoTrend PVA @tab @tab X
@tab Used by TechnoTrend DVB PCI boards.
@item QCP @tab @tab X
@@ -333,6 +385,7 @@ library:
@item raw Dirac @tab X @tab X
@item raw DNxHD @tab X @tab X
@item raw DTS @tab X @tab X
+@item raw DTS-HD @tab @tab X
@item raw E-AC-3 @tab X @tab X
@item raw FLAC @tab X @tab X
@item raw GSM @tab @tab X
@@ -353,7 +406,7 @@ library:
@item raw Shorten @tab @tab X
@item raw TAK @tab @tab X
@item raw TrueHD @tab X @tab X
-@item raw VC-1 @tab @tab X
+@item raw VC-1 @tab X @tab X
@item raw PCM A-law @tab X @tab X
@item raw PCM mu-law @tab X @tab X
@item raw PCM signed 8 bit @tab X @tab X
@@ -379,16 +432,19 @@ library:
@tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
@item RealMedia @tab X @tab X
@item Redirector @tab @tab X
+@item RedSpark @tab @tab X
@item Renderware TeXture Dictionary @tab @tab X
@item RL2 @tab @tab X
@tab Audio and video format used in some games by Entertainment Software Partners.
@item RPL/ARMovie @tab @tab X
@item Lego Mindstorms RSO @tab X @tab X
+@item RSD @tab @tab X
@item RTMP @tab X @tab X
@tab Output is performed by publishing stream to RTMP server
@item RTP @tab X @tab X
@item RTSP @tab X @tab X
@item SAP @tab X @tab X
+@item SBG @tab @tab X
@item SDP @tab @tab X
@item Sega FILM/CPK @tab @tab X
@tab Used in many Sega Saturn console games.
@@ -401,14 +457,15 @@ library:
@tab Multimedia format used by many games.
@item SMJPEG @tab X @tab X
@tab Used in certain Loki game ports.
-@item Smush
+@item Smush @tab @tab X
@tab Multimedia format used in some LucasArts games.
@item Sony OpenMG (OMA) @tab X @tab X
@tab Audio format used in Sony Sonic Stage and Sony Vegas.
@item Sony PlayStation STR @tab @tab X
-@item Sony Wave64 (W64) @tab @tab X
+@item Sony Wave64 (W64) @tab X @tab X
@item SoX native format @tab X @tab X
@item SUN AU format @tab X @tab X
+@item SUP raw PGS subtitles @tab @tab X
@item Text files @tab @tab X
@item THP @tab @tab X
@tab Used on the Nintendo GameCube.
@@ -416,10 +473,11 @@ library:
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
@item True Audio @tab @tab X
@item VC-1 test bitstream @tab X @tab X
+@item Vivo @tab @tab X
@item WAV @tab X @tab X
-@item WavPack @tab @tab X
+@item WavPack @tab X @tab X
@item WebM @tab X @tab X
-@item Windows Televison (WTV) @tab @tab X
+@item Windows Televison (WTV) @tab X @tab X
@item Wing Commander III movie @tab @tab X
@tab Multimedia format used in Origin's Wing Commander III computer game.
@item Westwood Studios audio @tab @tab X
@@ -430,16 +488,16 @@ library:
@tab Microsoft video container used in Xbox games.
@item xWMA @tab @tab X
@tab Microsoft audio container used by XAudio 2.
+@item eXtended BINary text (XBIN) @tab @tab X
@item YUV4MPEG pipe @tab X @tab X
@item Psygnosis YOP @tab @tab X
-@item ZeroCodec Lossless Video @tab @tab X
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
@section Image Formats
-Libav can read and write images for each frame of a video sequence. The
+FFmpeg can read and write images for each frame of a video sequence. The
following image formats are supported:
@multitable @columnfractions .4 .1 .1 .4
@@ -449,7 +507,6 @@ following image formats are supported:
@item Alias PIX @tab X @tab X
@tab Alias/Wavefront PIX image format
@item animated GIF @tab X @tab X
- @tab Only uncompressed GIFs are generated.
@item BMP @tab X @tab X
@tab Microsoft BMP image
@item BRender PIX @tab @tab X
@@ -460,8 +517,7 @@ following image formats are supported:
@tab OpenEXR
@item JPEG @tab X @tab X
@tab Progressive JPEG is not supported.
-@item JPEG 2000 @tab E @tab X
- @tab encoding supported through external library libopenjpeg
+@item JPEG 2000 @tab X @tab X
@item JPEG-LS @tab X @tab X
@item LJPEG @tab X @tab
@tab Lossless JPEG
@@ -478,7 +534,6 @@ following image formats are supported:
@item PIC @tab @tab X
@tab Pictor/PC Paint
@item PNG @tab X @tab X
- @tab 2/4 bpp not supported yet
@item PPM @tab X @tab X
@tab Portable PixelMap image
@item PTX @tab @tab X
@@ -495,6 +550,8 @@ following image formats are supported:
@tab WebP image format, encoding supported through external library libwebp
@item XBM @tab X @tab X
@tab X BitMap image format
+@item XFace @tab X @tab X
+ @tab X-Face image format
@item XWD @tab X @tab X
@tab X Window Dump image format
@end multitable
@@ -510,14 +567,12 @@ following image formats are supported:
@item 4X Movie @tab @tab X
@tab Used in certain computer games.
@item 8088flex TMV @tab @tab X
-@item 8SVX exponential @tab @tab X
-@item 8SVX fibonacci @tab @tab X
@item A64 multicolor @tab X @tab
@tab Creates video suitable to be played on a commodore 64 (multicolor mode).
@item Amazing Studio PAF Video @tab @tab X
@item American Laser Games MM @tab @tab X
@tab Used in games like Mad Dog McCree.
-@item AMV Video @tab @tab X
+@item AMV Video @tab X @tab X
@tab Used in Chinese MP3 players.
@item ANSI/ASCII art @tab @tab X
@item Apple Intermediate Codec @tab @tab X
@@ -538,13 +593,18 @@ following image formats are supported:
@item Autodesk Animator Flic video @tab @tab X
@item Autodesk RLE @tab @tab X
@tab fourcc: AASC
+@item Avid 1:1 10-bit RGB Packer @tab X @tab X
+ @tab fourcc: AVrp
@item AVS (Audio Video Standard) video @tab @tab X
@tab Video encoding used by the Creature Shock game.
+@item AYUV @tab X @tab X
+ @tab Microsoft uncompressed packed 4:4:4:4
@item Beam Software VB @tab @tab X
@item Bethesda VID video @tab @tab X
@tab Used in some games from Bethesda Softworks.
@item Bink Video @tab @tab X
@item Bitmap Brothers JV video @tab @tab X
+@item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X
@item Brute Force & Ignorance @tab @tab X
@tab Used in the game Flash Traffic: City of Angels.
@item C93 video @tab @tab X
@@ -564,10 +624,11 @@ following image formats are supported:
@item Cinepak @tab @tab X
@item Cirrus Logic AccuPak @tab X @tab X
@tab fourcc: CLJR
+@item CPiA Video Format @tab @tab X
@item Creative YUV (CYUV) @tab @tab X
@item DFA @tab @tab X
@tab Codec used in Chronomaster game.
-@item Dirac @tab E @tab E
+@item Dirac @tab E @tab X
@tab supported through external library libschroedinger
@item Deluxe Paint Animation @tab @tab X
@item DNxHD @tab X @tab X
@@ -589,10 +650,10 @@ following image formats are supported:
@item Escape 124 @tab @tab X
@item Escape 130 @tab @tab X
@item FFmpeg video codec #1 @tab X @tab X
- @tab experimental lossless codec (fourcc: FFV1)
+ @tab lossless codec (fourcc: FFV1)
@item Flash Screen Video v1 @tab X @tab X
@tab fourcc: FSV1
-@item Flash Screen Video v2 @tab @tab X
+@item Flash Screen Video v2 @tab X @tab X
@item Flash Video (FLV) @tab X @tab X
@tab Sorenson H.263 used in Flash
@item Forward Uncompressed @tab @tab X
@@ -628,6 +689,7 @@ following image formats are supported:
@tab Used in the game Cyberia from Interplay.
@item Interplay MVE video @tab @tab X
@tab Used in Interplay .MVE files.
+@item J2K @tab X @tab X
@item Karl Morton's video codec @tab @tab X
@tab Codec used in Worms games.
@item Kega Game Video (KGV1) @tab @tab X
@@ -636,8 +698,8 @@ following image formats are supported:
@item LCL (LossLess Codec Library) MSZH @tab @tab X
@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
@item LOCO @tab @tab X
-@item LucasArts SANM @tab @tab X
- @tab Used in LucasArts SMUSH animations.
+@item LucasArts SANM/Smush @tab @tab X
+ @tab Used in LucasArts games / SMUSH animations.
@item lossless MJPEG @tab X @tab X
@item Microsoft ATC Screen @tab @tab X
@tab Also known as Microsoft Screen 3.
@@ -677,9 +739,11 @@ following image formats are supported:
@item VP8 @tab E @tab X
@tab fourcc: VP80, encoding supported through external library libvpx
@item VP9 @tab E @tab X
- @tab Encoding supported through external library libvpx
-@item planar RGB @tab @tab X
- @tab fourcc: 8BPS
+ @tab encoding supported through external library libvpx
+@item Pinnacle TARGA CineWave YUV16 @tab @tab X
+ @tab fourcc: Y216
+@item Prores @tab @tab X
+ @tab fourcc: apch,apcn,apcs,apco
@item Q-team QPEG @tab @tab X
@tab fourccs: QPEG, Q1.0, Q1.1
@item QuickTime 8BPS video @tab @tab X
@@ -689,8 +753,8 @@ following image formats are supported:
@tab fourcc: 'smc '
@item QuickTime video (RPZA) @tab @tab X
@tab fourcc: rpza
-@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
-@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
+@item R10K AJA Kona 10-bit RGB Codec @tab X @tab X
+@item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X
@item Raw Video @tab X @tab X
@item RealVideo 1.0 @tab X @tab X
@item RealVideo 2.0 @tab X @tab X
@@ -709,6 +773,8 @@ following image formats are supported:
@item Smacker video @tab @tab X
@tab Video encoding used in Smacker.
@item SMPTE VC-1 @tab @tab X
+@item Snow @tab X @tab X
+ @tab experimental wavelet codec (fourcc: SNOW)
@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
@item Sorenson Vector Quantizer 1 @tab X @tab X
@tab fourcc: SVQ1
@@ -726,6 +792,8 @@ following image formats are supported:
@tab Codec used in DOS CD-ROM FlashBack game.
@item Ut Video @tab X @tab X
@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
+@item v308 QuickTime uncompressed 4:4:4 @tab X @tab X
+@item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X
@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
@item VBLE Lossless Codec @tab @tab X
@item VMware Screen Codec / VMware Video @tab @tab X
@@ -744,6 +812,9 @@ following image formats are supported:
@item WMV7 @tab X @tab X
@item YAMAHA SMAF @tab X @tab X
@item Psygnosis YOP Video @tab @tab X
+@item yuv4 @tab X @tab X
+ @tab libquicktime uncompressed packed 4:2:0
+@item ZeroCodec Lossless Video @tab @tab X
@item ZLIB @tab X @tab X
@tab part of LCL, encoder experimental
@item Zip Motion Blocks Video @tab X @tab X
@@ -758,10 +829,13 @@ following image formats are supported:
@multitable @columnfractions .4 .1 .1 .4
@item Name @tab Encoding @tab Decoding @tab Comments
-@item 8SVX audio @tab @tab X
+@item 8SVX exponential @tab @tab X
+@item 8SVX fibonacci @tab @tab X
+@item AAC+ @tab E @tab X
+ @tab encoding supported through external library libaacplus
@item AAC @tab E @tab X
@tab encoding supported through external library libfaac and libvo-aacenc
-@item AC-3 @tab IX @tab X
+@item AC-3 @tab IX @tab IX
@item ADPCM 4X Movie @tab @tab X
@item ADPCM CDROM XA @tab @tab X
@item ADPCM Creative Technology @tab @tab X
@@ -787,19 +861,21 @@ following image formats are supported:
@item ADPCM IMA Westwood @tab @tab X
@item ADPCM ISS IMA @tab @tab X
@tab Used in FunCom games.
+@item ADPCM IMA Dialogic @tab @tab X
@item ADPCM IMA Duck DK3 @tab @tab X
@tab Used in some Sega Saturn console games.
@item ADPCM IMA Duck DK4 @tab @tab X
@tab Used in some Sega Saturn console games.
+@item ADPCM IMA Radical @tab @tab X
@item ADPCM Microsoft @tab X @tab X
@item ADPCM MS IMA @tab X @tab X
+@item ADPCM Nintendo Gamecube AFC @tab @tab X
+@item ADPCM Nintendo Gamecube DTK @tab @tab X
@item ADPCM Nintendo Gamecube THP @tab @tab X
@item ADPCM QT IMA @tab X @tab X
@item ADPCM SEGA CRI ADX @tab X @tab X
@tab Used in Sega Dreamcast games.
@item ADPCM Shockwave Flash @tab X @tab X
-@item ADPCM SMJPEG IMA @tab @tab X
- @tab Used in certain Loki game ports.
@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
@@ -820,15 +896,17 @@ following image formats are supported:
@item ATRAC3+ @tab @tab X
@item Bink Audio @tab @tab X
@tab Used in Bink and Smacker files in many games.
+@item CELT @tab @tab E
+ @tab decoding supported through external library libcelt
@item Delphine Software International CIN audio @tab @tab X
@tab Codec used in Delphine Software International games.
@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
@item Discworld II BMV Audio @tab @tab X
@item COOK @tab @tab X
@tab All versions except 5.1 are supported.
-@item DCA (DTS Coherent Acoustics) @tab @tab X
+@item DCA (DTS Coherent Acoustics) @tab X @tab X
@item DPCM id RoQ @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
+ @tab Used in Quake III, Jedi Knight 2 and other computer games.
@item DPCM Interplay @tab @tab X
@tab Used in various Interplay computer games.
@item DPCM Sierra Online @tab @tab X
@@ -836,11 +914,17 @@ following image formats are supported:
@item DPCM Sol @tab @tab X
@item DPCM Xan @tab @tab X
@tab Used in Origin's Wing Commander IV AVI files.
+@item DSD (Direct Stream Digitial), least significant bit first @tab @tab X
+@item DSD (Direct Stream Digitial), most significant bit first @tab @tab X
+@item DSD (Direct Stream Digitial), least significant bit first, planar @tab @tab X
+@item DSD (Direct Stream Digitial), most significant bit first, planar @tab @tab X
@item DSP Group TrueSpeech @tab @tab X
@item DV audio @tab @tab X
@item Enhanced AC-3 @tab X @tab X
+@item EVRC (Enhanced Variable Rate Codec) @tab @tab X
@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
-@item G.723.1 @tab @tab X
+@item G.723.1 @tab X @tab X
+@item G.729 @tab @tab X
@item GSM @tab E @tab X
@tab encoding supported through external library libgsm
@item GSM Microsoft variant @tab E @tab X
@@ -854,9 +938,8 @@ following image formats are supported:
@item MLP (Meridian Lossless Packing) @tab @tab X
@tab Used in DVD-Audio discs.
@item Monkey's Audio @tab @tab X
- @tab Only versions 3.97-3.99 are supported.
@item MP1 (MPEG audio layer 1) @tab @tab IX
-@item MP2 (MPEG audio layer 2) @tab IE @tab IX
+@item MP2 (MPEG audio layer 2) @tab IX @tab IX
@tab encoding supported also through external library TwoLAME
@item MP3 (MPEG audio layer 3) @tab E @tab IX
@tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
@@ -869,9 +952,11 @@ following image formats are supported:
@tab supported through external library libopus
@item PCM A-law @tab X @tab X
@item PCM mu-law @tab X @tab X
-@item PCM signed 16-bit little-endian planar @tab @tab X
-@item PCM signed 24-bit little-endian planar @tab @tab X
-@item PCM signed 32-bit little-endian planar @tab @tab X
+@item PCM signed 8-bit planar @tab X @tab X
+@item PCM signed 16-bit big-endian planar @tab X @tab X
+@item PCM signed 16-bit little-endian planar @tab X @tab X
+@item PCM signed 24-bit little-endian planar @tab X @tab X
+@item PCM signed 32-bit little-endian planar @tab X @tab X
@item PCM 32-bit floating point big-endian @tab X @tab X
@item PCM 32-bit floating point little-endian @tab X @tab X
@item PCM 64-bit floating point big-endian @tab X @tab X
@@ -908,19 +993,24 @@ following image formats are supported:
@item Sierra VMD audio @tab @tab X
@tab Used in Sierra VMD files.
@item Smacker audio @tab @tab X
-@item SMPTE 302M AES3 audio @tab @tab X
+@item SMPTE 302M AES3 audio @tab X @tab X
+@item Sonic @tab X @tab X
+ @tab experimental codec
+@item Sonic lossless @tab X @tab X
+ @tab experimental codec
@item Speex @tab E @tab E
@tab supported through external library libspeex
@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
-@item True Audio (TTA) @tab @tab X
+@item True Audio (TTA) @tab X @tab X
@item TrueHD @tab @tab X
@tab Used in HD-DVD and Blu-Ray discs.
@item TwinVQ (VQF flavor) @tab @tab X
+@item VIMA @tab @tab X
+ @tab Used in LucasArts SMUSH animations.
@item Vorbis @tab E @tab X
@tab A native but very primitive encoder exists.
@item Voxware MetaSound @tab @tab X
-@item WavPack @tab E @tab X
- @tab supported through external library libwavpack
+@item WavPack @tab X @tab X
@item Westwood Audio (SND1) @tab @tab X
@item Windows Media Audio 1 @tab X @tab X
@item Windows Media Audio 2 @tab X @tab X
@@ -940,21 +1030,41 @@ performance on systems without hardware floating point support).
@multitable @columnfractions .4 .1 .1 .1 .1
@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
-@item SSA/ASS @tab X @tab X @tab X @tab X
-@item DVB @tab X @tab X @tab X @tab X
-@item DVD @tab X @tab X @tab X @tab X
-@item PGS @tab @tab @tab @tab X
-@item SubRip (SRT) @tab X @tab X @tab @tab X
-@item XSUB @tab @tab @tab X @tab X
+@item 3GPP Timed Text @tab @tab @tab X @tab X
+@item AQTitle @tab @tab X @tab @tab X
+@item DVB @tab X @tab X @tab X @tab X
+@item DVB teletext @tab @tab X @tab @tab E
+@item DVD @tab X @tab X @tab X @tab X
+@item JACOsub @tab X @tab X @tab @tab X
+@item MicroDVD @tab X @tab X @tab @tab X
+@item MPL2 @tab @tab X @tab @tab X
+@item MPsub (MPlayer) @tab @tab X @tab @tab X
+@item PGS @tab @tab @tab @tab X
+@item PJS (Phoenix) @tab @tab X @tab @tab X
+@item RealText @tab @tab X @tab @tab X
+@item SAMI @tab @tab X @tab @tab X
+@item Spruce format (STL) @tab @tab X @tab @tab X
+@item SSA/ASS @tab X @tab X @tab X @tab X
+@item SubRip (SRT) @tab X @tab X @tab X @tab X
+@item SubViewer v1 @tab @tab X @tab @tab X
+@item SubViewer @tab @tab X @tab @tab X
+@item TED Talks captions @tab @tab X @tab @tab X
+@item VobSub (IDX+SUB) @tab @tab X @tab @tab X
+@item VPlayer @tab @tab X @tab @tab X
+@item WebVTT @tab X @tab X @tab X @tab X
+@item XSUB @tab @tab @tab X @tab X
@end multitable
@code{X} means that the feature is supported.
+@code{E} means that support is provided through an external library.
+
@section Network Protocols
@multitable @columnfractions .4 .1
@item Name @tab Support
@item file @tab X
+@item FTP @tab X
@item Gopher @tab X
@item HLS @tab X
@item HTTP @tab X
@@ -970,7 +1080,9 @@ performance on systems without hardware floating point support).
@item RTMPTE @tab X
@item RTMPTS @tab X
@item RTP @tab X
+@item SAMBA @tab E
@item SCTP @tab X
+@item SFTP @tab E
@item TCP @tab X
@item TLS @tab X
@item UDP @tab X
@@ -987,18 +1099,36 @@ performance on systems without hardware floating point support).
@item Name @tab Input @tab Output
@item ALSA @tab X @tab X
@item BKTR @tab X @tab
+@item caca @tab @tab X
@item DV1394 @tab X @tab
-@item Linux framebuffer @tab X @tab
+@item Lavfi virtual device @tab X @tab
+@item Linux framebuffer @tab X @tab X
@item JACK @tab X @tab
@item LIBCDIO @tab X
@item LIBDC1394 @tab X @tab
+@item OpenAL @tab X
+@item OpenGL @tab @tab X
@item OSS @tab X @tab X
-@item Pulseaudio @tab X @tab
-@item Video4Linux2 @tab X @tab
+@item PulseAudio @tab X @tab X
+@item SDL @tab @tab X
+@item Video4Linux2 @tab X @tab X
@item VfW capture @tab X @tab
@item X11 grabbing @tab X @tab
+@item Win32 grabbing @tab X @tab
@end multitable
@code{X} means that input/output is supported.
+@section Timecode
+
+@multitable @columnfractions .4 .1 .1
+@item Codec/format @tab Read @tab Write
+@item AVI @tab X @tab X
+@item DV @tab X @tab X
+@item GXF @tab X @tab X
+@item MOV @tab X @tab X
+@item MPEG1/2 @tab X @tab X
+@item MXF @tab X @tab X
+@end multitable
+
@bye