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diff --git a/doc/general.texi b/doc/general.texi
index dd43e7c503..b755c187ab 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -11,12 +11,20 @@
@chapter External libraries
-Libav can be hooked up with a number of external libraries to add support
+FFmpeg can be hooked up with a number of external libraries to add support
for more formats. None of them are used by default, their use has to be
explicitly requested by passing the appropriate flags to
@command{./configure}.
-@section OpenCORE and VisualOn libraries
+@section OpenJPEG
+
+FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to
+@url{http://www.openjpeg.org/} to get the libraries and follow the installation
+instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
+@file{./configure}.
+
+
+@section OpenCORE, VisualOn, and Fraunhofer libraries
Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
libraries provide encoders for a number of audio codecs.
@@ -24,14 +32,19 @@ libraries provide encoders for a number of audio codecs.
@float NOTE
OpenCORE and VisualOn libraries are under the Apache License 2.0
(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
-incompatible with the LGPL version 2.1 and GPL version 2. You have to
-upgrade Libav's license to LGPL version 3 (or if you have enabled
-GPL components, GPL version 3) to use it.
+incompatible to the LGPL version 2.1 and GPL version 2. You have to
+upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
+GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
+order to use it.
+
+The Fraunhofer AAC library is licensed under a license incompatible to the GPL
+and is not known to be compatible to the LGPL. Therefore, you have to pass
+@code{--enable-nonfree} to configure to use it.
@end float
@subsection OpenCORE AMR
-Libav can make use of the OpenCORE libraries for AMR-NB
+FFmpeg can make use of the OpenCORE libraries for AMR-NB
decoding/encoding and AMR-WB decoding.
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
@@ -41,7 +54,7 @@ Then pass @code{--enable-libopencore-amrnb} and/or
@subsection VisualOn AAC encoder library
-Libav can make use of the VisualOn AACenc library for AAC encoding.
+FFmpeg can make use of the VisualOn AACenc library for AAC encoding.
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the library.
@@ -49,7 +62,7 @@ Then pass @code{--enable-libvo-aacenc} to configure to enable it.
@subsection VisualOn AMR-WB encoder library
-Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
+FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the library.
@@ -57,7 +70,7 @@ Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
@subsection Fraunhofer AAC library
-Libav can make use of the Fraunhofer AAC library for AAC encoding.
+FFmpeg can make use of the Fraunhofer AAC library for AAC encoding.
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the library.
@@ -65,15 +78,23 @@ Then pass @code{--enable-libfdk-aac} to configure to enable it.
@section LAME
-Libav can make use of the LAME library for MP3 encoding.
+FFmpeg can make use of the LAME library for MP3 encoding.
Go to @url{http://lame.sourceforge.net/} and follow the
instructions for installing the library.
Then pass @code{--enable-libmp3lame} to configure to enable it.
+@section TwoLAME
+
+FFmpeg can make use of the TwoLAME library for MP2 encoding.
+
+Go to @url{http://www.twolame.org/} and follow the
+instructions for installing the library.
+Then pass @code{--enable-libtwolame} to configure to enable it.
+
@section libvpx
-Libav can make use of the libvpx library for VP8 encoding.
+FFmpeg can make use of the libvpx library for VP8 encoding.
Go to @url{http://www.webmproject.org/} and follow the instructions for
installing the library. Then pass @code{--enable-libvpx} to configure to
@@ -81,7 +102,7 @@ enable it.
@section libwavpack
-Libav can make use of the libwavpack library for WavPack encoding.
+FFmpeg can make use of the libwavpack library for WavPack encoding.
Go to @url{http://www.wavpack.com/} and follow the instructions for
installing the library. Then pass @code{--enable-libwavpack} to configure to
@@ -89,7 +110,7 @@ enable it.
@section x264
-Libav can make use of the x264 library for H.264 encoding.
+FFmpeg can make use of the x264 library for H.264 encoding.
Go to @url{http://www.videolan.org/developers/x264.html} and follow the
instructions for installing the library. Then pass @code{--enable-libx264} to
@@ -98,14 +119,14 @@ configure to enable it.
@float NOTE
x264 is under the GNU Public License Version 2 or later
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade Libav's license to GPL in order to use it.
+details), you must upgrade FFmpeg's license to GPL in order to use it.
@end float
@section libilbc
iLBC is a narrowband speech codec that has been made freely available
by Google as part of the WebRTC project. libilbc is a packaging friendly
-copy of the iLBC codec. Libav can make use of the libilbc library for
+copy of the iLBC codec. FFmpeg can make use of the libilbc library for
iLBC encoding and decoding.
Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
@@ -114,13 +135,13 @@ enable it.
-@chapter Supported File Formats and Codecs
+@chapter Supported File Formats, Codecs or Features
You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
@section File Formats
-Libav supports the following file formats through the @code{libavformat}
+FFmpeg supports the following file formats through the @code{libavformat}
library:
@multitable @columnfractions .4 .1 .1 .4
@@ -128,27 +149,43 @@ library:
@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games.
@item 8088flex TMV @tab @tab X
+@item ACT Voice @tab @tab X
+ @tab contains G.729 audio
@item Adobe Filmstrip @tab X @tab X
@item Audio IFF (AIFF) @tab X @tab X
@item American Laser Games MM @tab @tab X
@tab Multimedia format used in games like Mad Dog McCree.
@item 3GPP AMR @tab X @tab X
+@item Amazing Studio Packed Animation File @tab @tab X
+ @tab Multimedia format used in game Heart Of Darkness.
@item Apple HTTP Live Streaming @tab @tab X
+@item Artworx Data Format @tab @tab X
+@item ADP @tab @tab X
+ @tab Audio format used on the Nintendo Gamecube.
+@item AFC @tab @tab X
+ @tab Audio format used on the Nintendo Gamecube.
@item ASF @tab X @tab X
+@item AST @tab X @tab X
+ @tab Audio format used on the Nintendo Wii.
@item AVI @tab X @tab X
@item AviSynth @tab @tab X
+@item AVR @tab @tab X
+ @tab Audio format used on Mac.
@item AVS @tab @tab X
@tab Multimedia format used by the Creature Shock game.
@item Beam Software SIFF @tab @tab X
@tab Audio and video format used in some games by Beam Software.
@item Bethesda Softworks VID @tab @tab X
@tab Used in some games from Bethesda Softworks.
+@item Binary text @tab @tab X
@item Bink @tab @tab X
@tab Multimedia format used by many games.
@item Bitmap Brothers JV @tab @tab X
@tab Used in Z and Z95 games.
@item Brute Force & Ignorance @tab @tab X
@tab Used in the game Flash Traffic: City of Angels.
+@item BRSTM @tab @tab X
+ @tab Audio format used on the Nintendo Wii.
@item BWF @tab X @tab X
@item CRI ADX @tab X @tab X
@tab Audio-only format used in console video games.
@@ -161,7 +198,7 @@ library:
@tab Video format used by CD+G karaoke disks
@item Commodore CDXL @tab @tab X
@tab Amiga CD video format
-@item Core Audio Format @tab @tab X
+@item Core Audio Format @tab X @tab X
@tab Apple Core Audio Format
@item CRC testing format @tab X @tab
@item Creative Voice @tab X @tab X
@@ -179,7 +216,8 @@ library:
@item Electronic Arts cdata @tab @tab X
@item Electronic Arts Multimedia @tab @tab X
@tab Used in various EA games; files have extensions like WVE and UV2.
-@item FFM (AVserver live feed) @tab X @tab X
+@item Ensoniq Paris Audio File @tab @tab X
+@item FFM (FFserver live feed) @tab X @tab X
@item Flash (SWF) @tab X @tab X
@item Flash 9 (AVM2) @tab X @tab X
@tab Only embedded audio is decoded.
@@ -190,13 +228,19 @@ library:
@item framecrc testing format @tab X @tab
@item FunCom ISS @tab @tab X
@tab Audio format used in various games from FunCom like The Longest Journey.
-@item GIF Animation @tab X @tab
+@item G.723.1 @tab X @tab X
+@item G.729 BIT @tab X @tab X
+@item G.729 raw @tab @tab X
+@item GIF Animation @tab X @tab X
@item GXF @tab X @tab X
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
playout servers.
+@item iCEDraw File @tab @tab X
+@item ICO @tab X @tab X
+ @tab Microsoft Windows ICO
@item id Quake II CIN video @tab @tab X
@item id RoQ @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
+ @tab Used in Quake III, Jedi Knight 2 and other computer games.
@item IEC61937 encapsulation @tab X @tab X
@item IFF @tab @tab X
@tab Interchange File Format
@@ -207,9 +251,13 @@ library:
@tab A format generated by IndigoVision 8000 video server.
@item IVF (On2) @tab X @tab X
@tab A format used by libvpx
+@item IRCAM @tab X @tab X
@item LATM @tab X @tab X
@item LMLM4 @tab @tab X
@tab Used by Linux Media Labs MPEG-4 PCI boards
+@item LOAS @tab @tab X
+ @tab contains LATM multiplexed AAC audio
+@item LVF @tab @tab X
@item LXF @tab @tab X
@tab VR native stream format, used by Leitch/Harris' video servers.
@item Matroska @tab X @tab X
@@ -219,6 +267,9 @@ library:
@item MAXIS XA @tab @tab X
@tab Used in Sim City 3000; file extension .xa.
@item MD Studio @tab @tab X
+@item Metal Gear Solid: The Twin Snakes @tab @tab X
+@item Megalux Frame @tab @tab X
+ @tab Used by Megalux Ultimate Paint
@item Mobotix .mxg @tab @tab X
@item Monkey's Audio @tab @tab X
@item Motion Pixels MVI @tab @tab X
@@ -246,6 +297,7 @@ library:
@tab SMPTE 386M, D-10/IMX Mapping.
@item NC camera feed @tab @tab X
@tab NC (AVIP NC4600) camera streams
+@item NIST SPeech HEader REsources @tab @tab X
@item NTT TwinVQ (VQF) @tab @tab X
@tab Nippon Telegraph and Telephone Corporation TwinVQ.
@item Nullsoft Streaming Video @tab @tab X
@@ -254,6 +306,7 @@ library:
@tab NUT Open Container Format
@item Ogg @tab X @tab X
@item Playstation Portable PMP @tab @tab X
+@item Portable Voice Format @tab @tab X
@item TechnoTrend PVA @tab @tab X
@tab Used by TechnoTrend DVB PCI boards.
@item QCP @tab @tab X
@@ -264,6 +317,7 @@ library:
@item raw Dirac @tab X @tab X
@item raw DNxHD @tab X @tab X
@item raw DTS @tab X @tab X
+@item raw DTS-HD @tab @tab X
@item raw E-AC-3 @tab X @tab X
@item raw FLAC @tab X @tab X
@item raw GSM @tab @tab X
@@ -283,7 +337,7 @@ library:
@item raw Shorten @tab @tab X
@item raw TAK @tab @tab X
@item raw TrueHD @tab X @tab X
-@item raw VC-1 @tab @tab X
+@item raw VC-1 @tab X @tab X
@item raw PCM A-law @tab X @tab X
@item raw PCM mu-law @tab X @tab X
@item raw PCM signed 8 bit @tab X @tab X
@@ -309,19 +363,23 @@ library:
@tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
@item RealMedia @tab X @tab X
@item Redirector @tab @tab X
+@item RedSpark @tab @tab X
@item Renderware TeXture Dictionary @tab @tab X
@item RL2 @tab @tab X
@tab Audio and video format used in some games by Entertainment Software Partners.
@item RPL/ARMovie @tab @tab X
@item Lego Mindstorms RSO @tab X @tab X
+@item RSD @tab @tab X
@item RTMP @tab X @tab X
@tab Output is performed by publishing stream to RTMP server
@item RTP @tab X @tab X
@item RTSP @tab X @tab X
@item SAP @tab X @tab X
+@item SBG @tab @tab X
@item SDP @tab @tab X
@item Sega FILM/CPK @tab @tab X
@tab Used in many Sega Saturn console games.
+@item Silicon Graphics Movie @tab @tab X
@item Sierra SOL @tab @tab X
@tab .sol files used in Sierra Online games.
@item Sierra VMD @tab @tab X
@@ -330,10 +388,12 @@ library:
@tab Multimedia format used by many games.
@item SMJPEG @tab X @tab X
@tab Used in certain Loki game ports.
+@item Smush @tab @tab X
+ @tab Multimedia format used in some LucasArts games.
@item Sony OpenMG (OMA) @tab X @tab X
@tab Audio format used in Sony Sonic Stage and Sony Vegas.
@item Sony PlayStation STR @tab @tab X
-@item Sony Wave64 (W64) @tab @tab X
+@item Sony Wave64 (W64) @tab X @tab X
@item SoX native format @tab X @tab X
@item SUN AU format @tab X @tab X
@item Text files @tab @tab X
@@ -343,10 +403,11 @@ library:
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
@item True Audio @tab @tab X
@item VC-1 test bitstream @tab X @tab X
+@item Vivo @tab @tab X
@item WAV @tab X @tab X
-@item WavPack @tab @tab X
+@item WavPack @tab X @tab X
@item WebM @tab X @tab X
-@item Windows Televison (WTV) @tab @tab X
+@item Windows Televison (WTV) @tab X @tab X
@item Wing Commander III movie @tab @tab X
@tab Multimedia format used in Origin's Wing Commander III computer game.
@item Westwood Studios audio @tab @tab X
@@ -357,16 +418,16 @@ library:
@tab Microsoft video container used in Xbox games.
@item xWMA @tab @tab X
@tab Microsoft audio container used by XAudio 2.
+@item eXtended BINary text (XBIN) @tab @tab X
@item YUV4MPEG pipe @tab X @tab X
@item Psygnosis YOP @tab @tab X
-@item ZeroCodec Lossless Video @tab @tab X
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
@section Image Formats
-Libav can read and write images for each frame of a video sequence. The
+FFmpeg can read and write images for each frame of a video sequence. The
following image formats are supported:
@multitable @columnfractions .4 .1 .1 .4
@@ -374,15 +435,17 @@ following image formats are supported:
@item .Y.U.V @tab X @tab X
@tab one raw file per component
@item animated GIF @tab X @tab X
- @tab Only uncompressed GIFs are generated.
@item BMP @tab X @tab X
@tab Microsoft BMP image
+@item PIX @tab @tab X
+ @tab PIX is an image format used in the Argonaut BRender engine.
@item DPX @tab X @tab X
@tab Digital Picture Exchange
+@item EXR @tab @tab X
+ @tab OpenEXR
@item JPEG @tab X @tab X
@tab Progressive JPEG is not supported.
-@item JPEG 2000 @tab E @tab X
- @tab encoding supported through external library libopenjpeg
+@item JPEG 2000 @tab X @tab X
@item JPEG-LS @tab X @tab X
@item LJPEG @tab X @tab
@tab Lossless JPEG
@@ -399,7 +462,6 @@ following image formats are supported:
@item PIC @tab @tab X
@tab Pictor/PC Paint
@item PNG @tab X @tab X
- @tab 2/4 bpp not supported yet
@item PPM @tab X @tab X
@tab Portable PixelMap image
@item PTX @tab @tab X
@@ -412,8 +474,10 @@ following image formats are supported:
@tab YUV, JPEG and some extension is not supported yet.
@item Truevision Targa @tab X @tab X
@tab Targa (.TGA) image format
-@item XBM @tab X @tab
+@item XBM @tab X @tab X
@tab X BitMap image format
+@item XFace @tab X @tab X
+ @tab X-Face image format
@item XWD @tab X @tab X
@tab X Window Dump image format
@end multitable
@@ -429,13 +493,12 @@ following image formats are supported:
@item 4X Movie @tab @tab X
@tab Used in certain computer games.
@item 8088flex TMV @tab @tab X
-@item 8SVX exponential @tab @tab X
-@item 8SVX fibonacci @tab @tab X
@item A64 multicolor @tab X @tab
@tab Creates video suitable to be played on a commodore 64 (multicolor mode).
+@item Amazing Studio PAF Video @tab @tab X
@item American Laser Games MM @tab @tab X
@tab Used in games like Mad Dog McCree.
-@item AMV Video @tab @tab X
+@item AMV Video @tab X @tab X
@tab Used in Chinese MP3 players.
@item ANSI/ASCII art @tab @tab X
@item Apple Intermediate Codec @tab @tab X
@@ -456,13 +519,18 @@ following image formats are supported:
@item Autodesk Animator Flic video @tab @tab X
@item Autodesk RLE @tab @tab X
@tab fourcc: AASC
+@item Avid 1:1 10-bit RGB Packer @tab X @tab X
+ @tab fourcc: AVrp
@item AVS (Audio Video Standard) video @tab @tab X
@tab Video encoding used by the Creature Shock game.
+@item AYUV @tab X @tab X
+ @tab Microsoft uncompressed packed 4:4:4:4
@item Beam Software VB @tab @tab X
@item Bethesda VID video @tab @tab X
@tab Used in some games from Bethesda Softworks.
@item Bink Video @tab @tab X
@item Bitmap Brothers JV video @tab @tab X
+@item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X
@item Brute Force & Ignorance @tab @tab X
@tab Used in the game Flash Traffic: City of Angels.
@item C93 video @tab @tab X
@@ -482,10 +550,11 @@ following image formats are supported:
@item Cinepak @tab @tab X
@item Cirrus Logic AccuPak @tab X @tab X
@tab fourcc: CLJR
+@item CPiA Video Format @tab @tab X
@item Creative YUV (CYUV) @tab @tab X
@item DFA @tab @tab X
@tab Codec used in Chronomaster game.
-@item Dirac @tab E @tab E
+@item Dirac @tab E @tab X
@tab supported through external library libschroedinger
@item Deluxe Paint Animation @tab @tab X
@item DNxHD @tab X @tab X
@@ -507,10 +576,10 @@ following image formats are supported:
@item Escape 124 @tab @tab X
@item Escape 130 @tab @tab X
@item FFmpeg video codec #1 @tab X @tab X
- @tab experimental lossless codec (fourcc: FFV1)
+ @tab lossless codec (fourcc: FFV1)
@item Flash Screen Video v1 @tab X @tab X
@tab fourcc: FSV1
-@item Flash Screen Video v2 @tab @tab X
+@item Flash Screen Video v2 @tab X @tab X
@item Flash Video (FLV) @tab X @tab X
@tab Sorenson H.263 used in Flash
@item Forward Uncompressed @tab @tab X
@@ -544,6 +613,7 @@ following image formats are supported:
@tab Used in the game Cyberia from Interplay.
@item Interplay MVE video @tab @tab X
@tab Used in Interplay .MVE files.
+@item J2K @tab X @tab X
@item Karl Morton's video codec @tab @tab X
@tab Codec used in Worms games.
@item Kega Game Video (KGV1) @tab @tab X
@@ -552,6 +622,8 @@ following image formats are supported:
@item LCL (LossLess Codec Library) MSZH @tab @tab X
@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
@item LOCO @tab @tab X
+@item LucasArts Smush @tab @tab X
+ @tab Used in LucasArts games.
@item lossless MJPEG @tab X @tab X
@item Microsoft ATC Screen @tab @tab X
@tab Also known as Microsoft Screen 3.
@@ -590,8 +662,10 @@ following image formats are supported:
@tab fourcc: VP60,VP61,VP62
@item VP8 @tab E @tab X
@tab fourcc: VP80, encoding supported through external library libvpx
-@item planar RGB @tab @tab X
- @tab fourcc: 8BPS
+@item Pinnacle TARGA CineWave YUV16 @tab @tab X
+ @tab fourcc: Y216
+@item Prores @tab @tab X
+ @tab fourcc: apch,apcn,apcs,apco
@item Q-team QPEG @tab @tab X
@tab fourccs: QPEG, Q1.0, Q1.1
@item QuickTime 8BPS video @tab @tab X
@@ -601,8 +675,8 @@ following image formats are supported:
@tab fourcc: 'smc '
@item QuickTime video (RPZA) @tab @tab X
@tab fourcc: rpza
-@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
-@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
+@item R10K AJA Kona 10-bit RGB Codec @tab X @tab X
+@item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X
@item Raw Video @tab X @tab X
@item RealVideo 1.0 @tab X @tab X
@item RealVideo 2.0 @tab X @tab X
@@ -613,11 +687,16 @@ following image formats are supported:
@tab Texture dictionaries used by the Renderware Engine.
@item RL2 video @tab @tab X
@tab used in some games by Entertainment Software Partners
+@item SGI RLE 8-bit @tab @tab X
@item Sierra VMD video @tab @tab X
@tab Used in Sierra VMD files.
+@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
+@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
@item Smacker video @tab @tab X
@tab Video encoding used in Smacker.
@item SMPTE VC-1 @tab @tab X
+@item Snow @tab X @tab X
+ @tab experimental wavelet codec (fourcc: SNOW)
@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
@item Sorenson Vector Quantizer 1 @tab X @tab X
@tab fourcc: SVQ1
@@ -635,6 +714,8 @@ following image formats are supported:
@tab Codec used in DOS CD-ROM FlashBack game.
@item Ut Video @tab X @tab X
@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
+@item v308 QuickTime uncompressed 4:4:4 @tab X @tab X
+@item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X
@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
@item VBLE Lossless Codec @tab @tab X
@item VMware Screen Codec / VMware Video @tab @tab X
@@ -653,6 +734,9 @@ following image formats are supported:
@item WMV7 @tab X @tab X
@item YAMAHA SMAF @tab X @tab X
@item Psygnosis YOP Video @tab @tab X
+@item yuv4 @tab X @tab X
+ @tab libquicktime uncompressed packed 4:2:0
+@item ZeroCodec Lossless Video @tab @tab X
@item ZLIB @tab X @tab X
@tab part of LCL, encoder experimental
@item Zip Motion Blocks Video @tab X @tab X
@@ -667,7 +751,10 @@ following image formats are supported:
@multitable @columnfractions .4 .1 .1 .4
@item Name @tab Encoding @tab Decoding @tab Comments
-@item 8SVX audio @tab @tab X
+@item 8SVX exponential @tab @tab X
+@item 8SVX fibonacci @tab @tab X
+@item AAC+ @tab E @tab X
+ @tab encoding supported through external library libaacplus
@item AAC @tab E @tab X
@tab encoding supported through external library libfaac and libvo-aacenc
@item AC-3 @tab IX @tab X
@@ -696,19 +783,21 @@ following image formats are supported:
@item ADPCM IMA Westwood @tab @tab X
@item ADPCM ISS IMA @tab @tab X
@tab Used in FunCom games.
+@item ADPCM IMA Dialogic @tab @tab X
@item ADPCM IMA Duck DK3 @tab @tab X
@tab Used in some Sega Saturn console games.
@item ADPCM IMA Duck DK4 @tab @tab X
@tab Used in some Sega Saturn console games.
+@item ADPCM IMA Radical @tab @tab X
@item ADPCM Microsoft @tab X @tab X
@item ADPCM MS IMA @tab X @tab X
+@item ADPCM Nintendo Gamecube AFC @tab @tab X
+@item ADPCM Nintendo Gamecube DTK @tab @tab X
@item ADPCM Nintendo Gamecube THP @tab @tab X
@item ADPCM QT IMA @tab X @tab X
@item ADPCM SEGA CRI ADX @tab X @tab X
@tab Used in Sega Dreamcast games.
@item ADPCM Shockwave Flash @tab X @tab X
-@item ADPCM SMJPEG IMA @tab @tab X
- @tab Used in certain Loki game ports.
@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
@@ -719,20 +808,23 @@ following image formats are supported:
@tab encoding supported through external library libopencore-amrnb
@item AMR-WB @tab E @tab X
@tab encoding supported through external library libvo-amrwbenc
+@item Amazing Studio PAF Audio @tab @tab X
@item Apple lossless audio @tab X @tab X
@tab QuickTime fourcc 'alac'
@item Atrac 1 @tab @tab X
@item Atrac 3 @tab @tab X
@item Bink Audio @tab @tab X
@tab Used in Bink and Smacker files in many games.
+@item CELT @tab @tab E
+ @tab decoding supported through external library libcelt
@item Delphine Software International CIN audio @tab @tab X
@tab Codec used in Delphine Software International games.
@item Discworld II BMV Audio @tab @tab X
@item COOK @tab @tab X
@tab All versions except 5.1 are supported.
-@item DCA (DTS Coherent Acoustics) @tab @tab X
+@item DCA (DTS Coherent Acoustics) @tab X @tab X
@item DPCM id RoQ @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
+ @tab Used in Quake III, Jedi Knight 2 and other computer games.
@item DPCM Interplay @tab @tab X
@tab Used in various Interplay computer games.
@item DPCM Sierra Online @tab @tab X
@@ -743,8 +835,10 @@ following image formats are supported:
@item DSP Group TrueSpeech @tab @tab X
@item DV audio @tab @tab X
@item Enhanced AC-3 @tab X @tab X
+@item EVRC (Enhanced Variable Rate Codec) @tab @tab X
@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
-@item G.723.1 @tab @tab X
+@item G.723.1 @tab X @tab X
+@item G.729 @tab @tab X
@item GSM @tab E @tab X
@tab encoding supported through external library libgsm
@item GSM Microsoft variant @tab E @tab X
@@ -758,9 +852,9 @@ following image formats are supported:
@item MLP (Meridian Lossless Packing) @tab @tab X
@tab Used in DVD-Audio discs.
@item Monkey's Audio @tab @tab X
- @tab Only versions 3.97-3.99 are supported.
@item MP1 (MPEG audio layer 1) @tab @tab IX
@item MP2 (MPEG audio layer 2) @tab IX @tab IX
+ @tab libtwolame can be used alternatively for encoding.
@item MP3 (MPEG audio layer 3) @tab E @tab IX
@tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
@@ -771,7 +865,11 @@ following image formats are supported:
@tab supported through external library libopus
@item PCM A-law @tab X @tab X
@item PCM mu-law @tab X @tab X
-@item PCM 16-bit little-endian planar @tab @tab X
+@item PCM signed 8-bit planar @tab X @tab X
+@item PCM signed 16-bit big-endian planar @tab X @tab X
+@item PCM signed 16-bit little-endian planar @tab X @tab X
+@item PCM signed 24-bit little-endian planar @tab X @tab X
+@item PCM signed 32-bit little-endian planar @tab X @tab X
@item PCM 32-bit floating point big-endian @tab X @tab X
@item PCM 32-bit floating point little-endian @tab X @tab X
@item PCM 64-bit floating point big-endian @tab X @tab X
@@ -808,20 +906,25 @@ following image formats are supported:
@item Sierra VMD audio @tab @tab X
@tab Used in Sierra VMD files.
@item Smacker audio @tab @tab X
-@item SMPTE 302M AES3 audio @tab @tab X
+@item SMPTE 302M AES3 audio @tab X @tab X
+@item Sonic @tab X @tab X
+ @tab experimental codec
+@item Sonic lossless @tab X @tab X
+ @tab experimental codec
@item Speex @tab E @tab E
@tab supported through external library libspeex
@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
-@item True Audio (TTA) @tab @tab X
+@item True Audio (TTA) @tab X @tab X
@item TrueHD @tab @tab X
@tab Used in HD-DVD and Blu-Ray discs.
@item TwinVQ (VQF flavor) @tab @tab X
+@item VIMA @tab @tab X
+ @tab Used in LucasArts SMUSH animations.
@item Vorbis @tab E @tab X
@tab A native but very primitive encoder exists.
@item Voxware MetaSound @tab @tab X
@tab imperfect and incomplete support
-@item WavPack @tab E @tab X
- @tab supported through external library libwavpack
+@item WavPack @tab X @tab X
@item Westwood Audio (SND1) @tab @tab X
@item Windows Media Audio 1 @tab X @tab X
@item Windows Media Audio 2 @tab X @tab X
@@ -841,12 +944,27 @@ performance on systems without hardware floating point support).
@multitable @columnfractions .4 .1 .1 .1 .1
@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
-@item SSA/ASS @tab X @tab X @tab X @tab X
-@item DVB @tab X @tab X @tab X @tab X
-@item DVD @tab X @tab X @tab X @tab X
-@item PGS @tab @tab @tab @tab X
-@item SubRip (SRT) @tab X @tab X @tab @tab X
-@item XSUB @tab @tab @tab X @tab X
+@item 3GPP Timed Text @tab @tab @tab X @tab X
+@item AQTitle @tab @tab X @tab @tab X
+@item DVB @tab X @tab X @tab X @tab X
+@item DVD @tab X @tab X @tab X @tab X
+@item JACOsub @tab X @tab X @tab @tab X
+@item MicroDVD @tab X @tab X @tab @tab X
+@item MPL2 @tab @tab X @tab @tab X
+@item MPsub (MPlayer) @tab @tab X @tab @tab X
+@item PGS @tab @tab @tab @tab X
+@item PJS (Phoenix) @tab @tab X @tab @tab X
+@item RealText @tab @tab X @tab @tab X
+@item SAMI @tab @tab X @tab @tab X
+@item SSA/ASS @tab X @tab X @tab X @tab X
+@item SubRip (SRT) @tab X @tab X @tab X @tab X
+@item SubViewer v1 @tab @tab X @tab @tab X
+@item SubViewer @tab @tab X @tab @tab X
+@item TED Talks captions @tab @tab X @tab @tab X
+@item VobSub (IDX+SUB) @tab @tab X @tab @tab X
+@item VPlayer @tab @tab X @tab @tab X
+@item WebVTT @tab X @tab X @tab @tab X
+@item XSUB @tab @tab @tab X @tab X
@end multitable
@code{X} means that the feature is supported.
@@ -887,18 +1005,34 @@ performance on systems without hardware floating point support).
@item Name @tab Input @tab Output
@item ALSA @tab X @tab X
@item BKTR @tab X @tab
+@item caca @tab @tab X
@item DV1394 @tab X @tab
+@item Lavfi virtual device @tab X @tab
@item Linux framebuffer @tab X @tab
@item JACK @tab X @tab
@item LIBCDIO @tab X
@item LIBDC1394 @tab X @tab
+@item OpenAL @tab X
@item OSS @tab X @tab X
@item Pulseaudio @tab X @tab
-@item Video4Linux2 @tab X @tab
+@item SDL @tab @tab X
+@item Video4Linux2 @tab X @tab X
@item VfW capture @tab X @tab
@item X11 grabbing @tab X @tab
@end multitable
@code{X} means that input/output is supported.
+@section Timecode
+
+@multitable @columnfractions .4 .1 .1
+@item Codec/format @tab Read @tab Write
+@item AVI @tab X @tab X
+@item DV @tab X @tab X
+@item GXF @tab X @tab X
+@item MOV @tab X @tab X
+@item MPEG1/2 @tab X @tab X
+@item MXF @tab X @tab X
+@end multitable
+
@bye