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diff --git a/doc/general.texi b/doc/general.texi
index c61951ac71..d9b47b0c32 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -11,10 +11,18 @@
@chapter External libraries
-Libav can be hooked up with a number of external libraries to add support
+FFmpeg can be hooked up with a number of external libraries to add support
for more formats. None of them are used by default, their use has to be
explicitly requested by passing the appropriate flags to @file{./configure}.
+@section OpenJPEG
+
+FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to
+@url{http://www.openjpeg.org/} to get the libraries and follow the installation
+instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
+@file{./configure}.
+
+
@section OpenCORE and VisualOn libraries
Spun off Google Android sources, OpenCore and VisualOn libraries provide
@@ -24,13 +32,13 @@ encoders for a number of audio codecs.
OpenCORE and VisualOn libraries are under the Apache License 2.0
(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
incompatible with the LGPL version 2.1 and GPL version 2. You have to
-upgrade Libav's license to LGPL version 3 (or if you have enabled
+upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
GPL components, GPL version 3) to use it.
@end float
@subsection OpenCORE AMR
-Libav can make use of the OpenCORE libraries for AMR-NB
+FFmpeg can make use of the OpenCORE libraries for AMR-NB
decoding/encoding and AMR-WB decoding.
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
@@ -40,7 +48,7 @@ Then pass @code{--enable-libopencore-amrnb} and/or
@subsection VisualOn AAC encoder library
-Libav can make use of the VisualOn AACenc library for AAC encoding.
+FFmpeg can make use of the VisualOn AACenc library for AAC encoding.
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the library.
@@ -48,7 +56,7 @@ Then pass @code{--enable-libvo-aacenc} to configure to enable it.
@subsection VisualOn AMR-WB encoder library
-Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
+FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the library.
@@ -56,7 +64,7 @@ Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
@section LAME
-Libav can make use of the LAME library for MP3 encoding.
+FFmpeg can make use of the LAME library for MP3 encoding.
Go to @url{http://lame.sourceforge.net/} and follow the
instructions for installing the library.
@@ -64,7 +72,7 @@ Then pass @code{--enable-libmp3lame} to configure to enable it.
@section libvpx
-Libav can make use of the libvpx library for VP8 encoding.
+FFmpeg can make use of the libvpx library for VP8 encoding.
Go to @url{http://www.webmproject.org/} and follow the instructions for
installing the library. Then pass @code{--enable-libvpx} to configure to
@@ -72,7 +80,7 @@ enable it.
@section x264
-Libav can make use of the x264 library for H.264 encoding.
+FFmpeg can make use of the x264 library for H.264 encoding.
Go to @url{http://www.videolan.org/developers/x264.html} and follow the
instructions for installing the library. Then pass @code{--enable-libx264} to
@@ -81,18 +89,18 @@ configure to enable it.
@float NOTE
x264 is under the GNU Public License Version 2 or later
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade Libav's license to GPL in order to use it.
+details), you must upgrade FFmpeg's license to GPL in order to use it.
@end float
-@chapter Supported File Formats and Codecs
+@chapter Supported File Formats, Codecs or Features
You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
@section File Formats
-Libav supports the following file formats through the @code{libavformat}
+FFmpeg supports the following file formats through the @code{libavformat}
library:
@multitable @columnfractions .4 .1 .1 .4
@@ -100,12 +108,15 @@ library:
@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games.
@item 8088flex TMV @tab @tab X
+@item ACT Voice @tab @tab X
+ @tab contains G.729 audio
@item Adobe Filmstrip @tab X @tab X
@item Audio IFF (AIFF) @tab X @tab X
@item American Laser Games MM @tab @tab X
@tab Multimedia format used in games like Mad Dog McCree.
@item 3GPP AMR @tab X @tab X
@item Apple HTTP Live Streaming @tab @tab X
+@item Artworx Data Format @tab @tab X
@item ASF @tab X @tab X
@item AVI @tab X @tab X
@item AVISynth @tab @tab X
@@ -115,6 +126,7 @@ library:
@tab Audio and video format used in some games by Beam Software.
@item Bethesda Softworks VID @tab @tab X
@tab Used in some games from Bethesda Softworks.
+@item Binary text @tab @tab X
@item Bink @tab @tab X
@tab Multimedia format used by many games.
@item Bitmap Brothers JV @tab @tab X
@@ -133,7 +145,7 @@ library:
@tab Video format used by CD+G karaoke disks
@item Commodore CDXL @tab @tab X
@tab Amiga CD video format
-@item Core Audio Format @tab @tab X
+@item Core Audio Format @tab X @tab X
@tab Apple Core Audio Format
@item CRC testing format @tab X @tab
@item Creative Voice @tab X @tab X
@@ -151,7 +163,7 @@ library:
@item Electronic Arts cdata @tab @tab X
@item Electronic Arts Multimedia @tab @tab X
@tab Used in various EA games; files have extensions like WVE and UV2.
-@item FFM (AVserver live feed) @tab X @tab X
+@item FFM (FFserver live feed) @tab X @tab X
@item Flash (SWF) @tab X @tab X
@item Flash 9 (AVM2) @tab X @tab X
@tab Only embedded audio is decoded.
@@ -162,13 +174,19 @@ library:
@item framecrc testing format @tab X @tab
@item FunCom ISS @tab @tab X
@tab Audio format used in various games from FunCom like The Longest Journey.
+@item G.723.1 @tab X @tab X
+@item G.729 BIT @tab X @tab X
+@item G.729 raw @tab @tab X
@item GIF Animation @tab X @tab
@item GXF @tab X @tab X
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
playout servers.
+@item iCEDraw File @tab @tab X
+@item ICO @tab @tab X
+ @tab Microsoft Windows ICO
@item id Quake II CIN video @tab @tab X
@item id RoQ @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
+ @tab Used in Quake III, Jedi Knight 2 and other computer games.
@item IEC61937 encapsulation @tab X @tab X
@item IFF @tab @tab X
@tab Interchange File Format
@@ -181,6 +199,8 @@ library:
@item LATM @tab X @tab X
@item LMLM4 @tab @tab X
@tab Used by Linux Media Labs MPEG-4 PCI boards
+@item LOAS @tab @tab X
+ @tab contains LATM multiplexed AAC audio
@item LXF @tab @tab X
@tab VR native stream format, used by Leitch/Harris' video servers.
@item Matroska @tab X @tab X
@@ -289,6 +309,7 @@ library:
@item RTP @tab X @tab X
@item RTSP @tab X @tab X
@item SAP @tab X @tab X
+@item SBG @tab @tab X
@item SDP @tab @tab X
@item Sega FILM/CPK @tab @tab X
@tab Used in many Sega Saturn console games.
@@ -316,7 +337,7 @@ library:
@item WAV @tab X @tab X
@item WavPack @tab @tab X
@item WebM @tab X @tab X
-@item Windows Televison (WTV) @tab @tab X
+@item Windows Televison (WTV) @tab X @tab X
@item Wing Commander III movie @tab @tab X
@tab Multimedia format used in Origin's Wing Commander III computer game.
@item Westwood Studios audio @tab @tab X
@@ -327,6 +348,7 @@ library:
@tab Microsoft video container used in Xbox games.
@item xWMA @tab @tab X
@tab Microsoft audio container used by XAudio 2.
+@item eXtended BINary text (XBIN) @tab @tab X
@item YUV4MPEG pipe @tab X @tab X
@item Psygnosis YOP @tab @tab X
@end multitable
@@ -335,7 +357,7 @@ library:
@section Image Formats
-Libav can read and write images for each frame of a video sequence. The
+FFmpeg can read and write images for each frame of a video sequence. The
following image formats are supported:
@multitable @columnfractions .4 .1 .1 .4
@@ -350,8 +372,7 @@ following image formats are supported:
@tab Digital Picture Exchange
@item JPEG @tab X @tab X
@tab Progressive JPEG is not supported.
-@item JPEG 2000 @tab @tab E
- @tab decoding supported through external library libopenjpeg
+@item JPEG 2000 @tab X @tab X
@item JPEG-LS @tab X @tab X
@item LJPEG @tab X @tab
@tab Lossless JPEG
@@ -368,7 +389,6 @@ following image formats are supported:
@item PIC @tab @tab X
@tab Pictor/PC Paint
@item PNG @tab X @tab X
- @tab 2/4 bpp not supported yet
@item PPM @tab X @tab X
@tab Portable PixelMap image
@item PTX @tab @tab X
@@ -402,7 +422,7 @@ following image formats are supported:
@tab Creates video suitable to be played on a commodore 64 (multicolor mode).
@item American Laser Games MM @tab @tab X
@tab Used in games like Mad Dog McCree.
-@item AMV Video @tab @tab X
+@item AMV Video @tab X @tab X
@tab Used in Chinese MP3 players.
@item ANSI/ASCII art @tab @tab X
@item Apple MJPEG-B @tab @tab X
@@ -422,13 +442,18 @@ following image formats are supported:
@item Autodesk Animator Flic video @tab @tab X
@item Autodesk RLE @tab @tab X
@tab fourcc: AASC
+@item Avid 1:1 10-bit RGB Packer @tab X @tab X
+ @tab fourcc: AVrp
@item AVS (Audio Video Standard) video @tab @tab X
@tab Video encoding used by the Creature Shock game.
+@item AYUV @tab X @tab X
+ @tab Microsoft uncompressed packed 4:4:4:4
@item Beam Software VB @tab @tab X
@item Bethesda VID video @tab @tab X
@tab Used in some games from Bethesda Softworks.
@item Bink Video @tab @tab X
@item Bitmap Brothers JV video @tab @tab X
+@item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X
@item Brute Force & Ignorance @tab @tab X
@tab Used in the game Flash Traffic: City of Angels.
@item C93 video @tab @tab X
@@ -450,7 +475,7 @@ following image formats are supported:
@item Creative YUV (CYUV) @tab @tab X
@item DFA @tab @tab X
@tab Codec used in Chronomaster game.
-@item Dirac @tab E @tab E
+@item Dirac @tab E @tab X
@tab supported through external libdirac/libschroedinger libraries
@item Deluxe Paint Animation @tab @tab X
@item DNxHD @tab X @tab X
@@ -470,11 +495,12 @@ following image formats are supported:
@item Electronic Arts TGQ video @tab @tab X
@item Electronic Arts TQI video @tab @tab X
@item Escape 124 @tab @tab X
+@item Escape 130 @tab @tab X
@item FFmpeg video codec #1 @tab X @tab X
- @tab experimental lossless codec (fourcc: FFV1)
+ @tab lossless codec (fourcc: FFV1)
@item Flash Screen Video v1 @tab X @tab X
@tab fourcc: FSV1
-@item Flash Screen Video v2 @tab @tab X
+@item Flash Screen Video v2 @tab X @tab X
@item Flash Video (FLV) @tab X @tab X
@tab Sorenson H.263 used in Flash
@item Forward Uncompressed @tab @tab X
@@ -506,6 +532,7 @@ following image formats are supported:
@tab Used in the game Cyberia from Interplay.
@item Interplay MVE video @tab @tab X
@tab Used in Interplay .MVE files.
+@item J2K @tab X @tab X
@item Karl Morton's video codec @tab @tab X
@tab Codec used in Worms games.
@item Kega Game Video (KGV1) @tab @tab X
@@ -529,7 +556,7 @@ following image formats are supported:
@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
@item MPEG-2 video @tab X @tab X
@item MPEG-4 part 2 @tab X @tab X
- @ libxvidcore can be used alternatively for encoding.
+ @tab libxvidcore can be used alternatively for encoding.
@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
@@ -546,6 +573,8 @@ following image formats are supported:
@tab fourcc: VP80, encoding supported through external library libvpx
@item planar RGB @tab @tab X
@tab fourcc: 8BPS
+@item Prores @tab @tab X
+ @tab fourcc: apch,apcn,apcs,apco
@item Q-team QPEG @tab @tab X
@tab fourccs: QPEG, Q1.0, Q1.1
@item QuickTime 8BPS video @tab @tab X
@@ -555,8 +584,8 @@ following image formats are supported:
@tab fourcc: 'smc '
@item QuickTime video (RPZA) @tab @tab X
@tab fourcc: rpza
-@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
-@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
+@item R10K AJA Kona 10-bit RGB Codec @tab X @tab X
+@item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X
@item Raw Video @tab X @tab X
@item RealVideo 1.0 @tab X @tab X
@item RealVideo 2.0 @tab X @tab X
@@ -589,6 +618,8 @@ following image formats are supported:
@tab Codec used in DOS CD-ROM FlashBack game.
@item Ut Video @tab @tab X
@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
+@item v308 QuickTime uncompressed 4:4:4 @tab X @tab X
+@item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X
@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
@item VBLE Lossless Codec @tab @tab X
@item VMware Screen Codec / VMware Video @tab @tab X
@@ -607,6 +638,8 @@ following image formats are supported:
@item WMV7 @tab X @tab X
@item YAMAHA SMAF @tab X @tab X
@item Psygnosis YOP Video @tab @tab X
+@item yuv4 @tab X @tab X
+ @tab libquicktime uncompressed packed 4:2:0
@item ZLIB @tab X @tab X
@tab part of LCL, encoder experimental
@item Zip Motion Blocks Video @tab X @tab X
@@ -622,6 +655,8 @@ following image formats are supported:
@multitable @columnfractions .4 .1 .1 .4
@item Name @tab Encoding @tab Decoding @tab Comments
@item 8SVX audio @tab @tab X
+@item AAC+ @tab E @tab X
+ @tab encoding supported through external library libaacplus
@item AAC @tab E @tab X
@tab encoding supported through external library libfaac and libvo-aacenc
@item AC-3 @tab IX @tab X
@@ -679,14 +714,16 @@ following image formats are supported:
@item Atrac 3 @tab @tab X
@item Bink Audio @tab @tab X
@tab Used in Bink and Smacker files in many games.
+@item CELT @tab @tab E
+ @tab decoding supported through external library libcelt
@item Delphine Software International CIN audio @tab @tab X
@tab Codec used in Delphine Software International games.
@item Discworld II BMV Audio @tab @tab X
@item COOK @tab @tab X
@tab All versions except 5.1 are supported.
-@item DCA (DTS Coherent Acoustics) @tab @tab X
+@item DCA (DTS Coherent Acoustics) @tab X @tab X
@item DPCM id RoQ @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
+ @tab Used in Quake III, Jedi Knight 2 and other computer games.
@item DPCM Interplay @tab @tab X
@tab Used in various Interplay computer games.
@item DPCM Sierra Online @tab @tab X
@@ -698,6 +735,8 @@ following image formats are supported:
@item DV audio @tab @tab X
@item Enhanced AC-3 @tab X @tab X
@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
+@item G.723.1 @tab X @tab X
+@item G.729 @tab @tab X
@item GSM @tab E @tab X
@tab encoding supported through external library libgsm
@item GSM Microsoft variant @tab E @tab X
@@ -756,6 +795,10 @@ following image formats are supported:
@tab Used in Sierra VMD files.
@item Smacker audio @tab @tab X
@item SMPTE 302M AES3 audio @tab @tab X
+@item Sonic @tab X @tab X
+ @tab experimental codec
+@item Sonic lossless @tab X @tab X
+ @tab experimental codec
@item Speex @tab E @tab E
@tab supported through external library libspeex
@item True Audio (TTA) @tab @tab X
@@ -786,8 +829,9 @@ performance on systems without hardware floating point support).
@item SSA/ASS @tab X @tab X @tab X @tab X
@item DVB @tab X @tab X @tab X @tab X
@item DVD @tab X @tab X @tab X @tab X
+@item MicroDVD @tab X @tab X @tab @tab
@item PGS @tab @tab @tab @tab X
-@item SubRip (SRT) @tab X @tab X @tab @tab X
+@item SubRip (SRT) @tab X @tab X @tab X @tab X
@item XSUB @tab @tab @tab X @tab X
@end multitable
@@ -830,4 +874,15 @@ performance on systems without hardware floating point support).
@code{X} means that input/output is supported.
+@section Timecode
+
+@multitable @columnfractions .4 .1 .1
+@item Codec/format @tab Read @tab Write
+@item DV @tab X @tab X
+@item GXF @tab X @tab X
+@item MOV @tab X @tab
+@item MPEG1/2 @tab X @tab X
+@item MXF @tab @tab X
+@end multitable
+
@bye