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Diffstat (limited to 'doc/faq.texi')
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1 files changed, 11 insertions, 11 deletions
diff --git a/doc/faq.texi b/doc/faq.texi index e29cc7783c..18ba855d74 100644 --- a/doc/faq.texi +++ b/doc/faq.texi @@ -360,27 +360,27 @@ It depends. If your compiler is C99-compliant, then patches to support it are likely to be welcome if they do not pollute the source code with @code{#ifdef}s related to the compiler. -@section Visual C++ produces many errors. +@section Microsoft Visual C++ produces many errors. -Visual C++ is not compliant to the C standard and does not support +Microsoft Visual C++ is not compliant to the C standard and does not support the inline assembly used in FFmpeg. -If you wish - for whatever weird reason - to use Visual C++ for your -project then you can link the Visual C++ code with libav* as long as +If you wish - for whatever weird reason - to use MSVC++ for your +project then you can link the MSVC++ code with libav* as long as you compile the latter with a working C compiler. For more information, see -the @emph{Visual C++ compatibility} section in the FFmpeg documentation. +the @emph{Microsoft Visual C++ compatibility} section in the FFmpeg +documentation. -There have been efforts to make FFmpeg compatible with Visual C++ in the +There have been efforts to make FFmpeg compatible with MSVC++ in the past. However, they have all been rejected as too intrusive, especially since MinGW does the job perfectly adequately. None of the core developers -work with Visual C++ and thus this item is low priority. Should you find +work with MSVC++ and thus this item is low priority. Should you find the silver bullet that solves this problem, feel free to shoot it at us. @section Can I use FFmpeg or libavcodec under Windows? -Yes, but the MinGW tools @emph{must} be used to compile FFmpeg. You -can link the resulting DLLs with any other Windows program. Read the -@emph{Native Windows Compilation} and @emph{Visual C++ compatibility} -sections in the FFmpeg documentation to find more information. +Yes, but the Cygwin or MinGW tools @emph{must} be used to compile FFmpeg. +Read the @emph{Windows} section in the FFmpeg documentation to find more +information. To get help and instructions for using FFmpeg under Windows, check out the FFmpeg Windows Help Forum at |