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-rw-r--r--doc/filters.texi7
-rw-r--r--libavfilter/v360.h1
-rw-r--r--libavfilter/vf_v360.c32
3 files changed, 31 insertions, 9 deletions
diff --git a/doc/filters.texi b/doc/filters.texi
index 114ce6fd97..d1d47be415 100644
--- a/doc/filters.texi
+++ b/doc/filters.texi
@@ -18038,7 +18038,12 @@ Stereographic format. @i{(output only)}
Format specific options:
@table @option
@item h_fov
-Set field of view. Values in degrees.
+@item v_fov
+Set horizontal/vertical field of view. Values in degrees.
+
+@item p_lon
+@item p_lat
+Set central point of projection longitude/latitude. Values in degrees.
@end table
@end table
diff --git a/libavfilter/v360.h b/libavfilter/v360.h
index 93ac8034ef..b769218c04 100644
--- a/libavfilter/v360.h
+++ b/libavfilter/v360.h
@@ -105,6 +105,7 @@ typedef struct V360Context {
float h_fov, v_fov;
float flat_range[3];
+ float p_lon, p_lat;
float input_mirror_modifier[2];
diff --git a/libavfilter/vf_v360.c b/libavfilter/vf_v360.c
index bf94727400..0ea7a460ea 100644
--- a/libavfilter/vf_v360.c
+++ b/libavfilter/vf_v360.c
@@ -33,6 +33,8 @@
* 5) Remap input frame to output frame using precalculated data
*/
+#include <float.h>
+
#include "libavutil/avassert.h"
#include "libavutil/imgutils.h"
#include "libavutil/pixdesc.h"
@@ -105,6 +107,8 @@ static const AVOption v360_options[] = {
{ "iv_flip", "flip in video vertically", OFFSET(iv_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "iv_flip"},
{ "in_trans", "transpose video input", OFFSET(in_transpose), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "in_transpose"},
{ "out_trans", "transpose video output", OFFSET(out_transpose), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "out_transpose"},
+ { "p_lon", "central projection longitude", OFFSET(p_lon), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "p_lon"},
+ { "p_lat", "central projection latitude", OFFSET(p_lat), AV_OPT_TYPE_FLOAT, {.dbl=90.f}, -90.f, 90.f, FLAGS, "p_lat"},
{ NULL }
};
@@ -1406,14 +1410,26 @@ static void stereographic_to_xyz(const V360Context *s,
int i, int j, int width, int height,
float *vec)
{
- const float z = 0.5f * s->h_fov * M_PI / 180.f;
- const float x = z * (2.f * i / width - 1.f);
- const float y = z * (2.f * j / height - 1.f);
- const float xy = x * x + y * y;
-
- vec[0] = 2.f * x / (1.f + xy);
- vec[1] = (-1.f + xy) / (1.f + xy);
- vec[2] = 2.f * y / (1.f + xy);
+ const float x = ((2.f * i) / width - 1.f) * (s->h_fov / 180.f) * M_PI;
+ const float y = ((2.f * j) / height - 1.f) * (s->v_fov / 90.f) * M_PI_2;
+ const float rho = hypotf(x, y) + FLT_EPSILON;
+ const float c = 2.f * atan2f(rho, 0.15f / 2.f);
+ const float cos_c = cosf(c);
+ const float sin_c = sinf(c);
+ const float cp_x = s->p_lon / 180.f * M_PI;
+ const float cp_y = s->p_lat / 90.f * M_PI_2;
+
+ const float phi = cp_x + atan2f(x * sin_c, rho * cosf(cp_y) * cos_c - y * sinf(cp_y) * sin_c);
+ const float theta = asinf(cos_c * sinf(cp_y) + (y * sin_c * cosf(cp_y)) / rho);
+
+ const float sin_phi = sinf(phi);
+ const float cos_phi = cosf(phi);
+ const float sin_theta = sinf(theta);
+ const float cos_theta = cosf(theta);
+
+ vec[0] = cos_theta * sin_phi;
+ vec[1] = -sin_theta;
+ vec[2] = -cos_theta * cos_phi;
normalize_vector(vec);
}