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-rw-r--r--libavfilter/vf_v360.c57
1 files changed, 31 insertions, 26 deletions
diff --git a/libavfilter/vf_v360.c b/libavfilter/vf_v360.c
index 13dffd9e15..bf94727400 100644
--- a/libavfilter/vf_v360.c
+++ b/libavfilter/vf_v360.c
@@ -690,6 +690,20 @@ static inline void rotate_cube_face_inverse(float *uf, float *vf, int rotation)
}
/**
+ * Normalize vector.
+ *
+ * @param vec vector
+ */
+static void normalize_vector(float *vec)
+{
+ const float norm = sqrtf(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]);
+
+ vec[0] /= norm;
+ vec[1] /= norm;
+ vec[2] /= norm;
+}
+
+/**
* Calculate 3D coordinates on sphere for corresponding cubemap position.
* Common operation for every cubemap.
*
@@ -704,7 +718,6 @@ static void cube_to_xyz(const V360Context *s,
float *vec)
{
const int direction = s->out_cubemap_direction_order[face];
- float norm;
float l_x, l_y, l_z;
uf /= (1.f - s->out_pad);
@@ -745,10 +758,11 @@ static void cube_to_xyz(const V360Context *s,
break;
}
- norm = sqrtf(l_x * l_x + l_y * l_y + l_z * l_z);
- vec[0] = l_x / norm;
- vec[1] = l_y / norm;
- vec[2] = l_z / norm;
+ vec[0] = l_x;
+ vec[1] = l_y;
+ vec[2] = l_z;
+
+ normalize_vector(vec);
}
/**
@@ -1396,16 +1410,12 @@ static void stereographic_to_xyz(const V360Context *s,
const float x = z * (2.f * i / width - 1.f);
const float y = z * (2.f * j / height - 1.f);
const float xy = x * x + y * y;
- float norm;
vec[0] = 2.f * x / (1.f + xy);
vec[1] = (-1.f + xy) / (1.f + xy);
vec[2] = 2.f * y / (1.f + xy);
- norm = sqrtf(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]);
- vec[0] /= norm;
- vec[1] /= norm;
- vec[2] /= norm;
+ normalize_vector(vec);
}
/**
@@ -1555,7 +1565,6 @@ static void eac_to_xyz(const V360Context *s,
int u_face, v_face, face;
float l_x, l_y, l_z;
- float norm;
float uf = (float)i / width;
float vf = (float)j / height;
@@ -1629,10 +1638,11 @@ static void eac_to_xyz(const V360Context *s,
av_assert0(0);
}
- norm = sqrtf(l_x * l_x + l_y * l_y + l_z * l_z);
- vec[0] = l_x / norm;
- vec[1] = l_y / norm;
- vec[2] = l_z / norm;
+ vec[0] = l_x;
+ vec[1] = l_y;
+ vec[2] = l_z;
+
+ normalize_vector(vec);
}
/**
@@ -1735,11 +1745,11 @@ static void flat_to_xyz(const V360Context *s,
const float l_y = -s->flat_range[1] * (2.f * j / height - 1.f);
const float l_z = s->flat_range[2];
- const float norm = sqrtf(l_x * l_x + l_y * l_y + l_z * l_z);
+ vec[0] = l_x;
+ vec[1] = l_y;
+ vec[2] = l_z;
- vec[0] = l_x / norm;
- vec[1] = l_y / norm;
- vec[2] = l_z / norm;
+ normalize_vector(vec);
}
/**
@@ -1833,7 +1843,6 @@ static void barrel_to_xyz(const V360Context *s,
const int eh = height / 2;
float uf, vf;
- float norm;
if (j < eh) { // UP
uf = 2.f * (i - 4 * ew) / ew - 1.f;
@@ -1856,17 +1865,13 @@ static void barrel_to_xyz(const V360Context *s,
l_y = -1.f;
l_z = vf;
}
-
- norm = sqrtf(l_x * l_x + l_y * l_y + l_z * l_z);
-
- l_x /= norm;
- l_y /= norm;
- l_z /= norm;
}
vec[0] = l_x;
vec[1] = l_y;
vec[2] = l_z;
+
+ normalize_vector(vec);
}
/**