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-rw-r--r--libavcodec/nvenc.h1
-rw-r--r--libavcodec/nvenc_hevc.c5
2 files changed, 5 insertions, 1 deletions
diff --git a/libavcodec/nvenc.h b/libavcodec/nvenc.h
index 30f9800d21..3e207b1877 100644
--- a/libavcodec/nvenc.h
+++ b/libavcodec/nvenc.h
@@ -88,6 +88,7 @@ typedef void ID3D11Device;
#define NVENC_HAVE_NEW_BIT_DEPTH_API
#define NVENC_HAVE_TEMPORAL_FILTER
#define NVENC_HAVE_LOOKAHEAD_LEVEL
+#define NVENC_HAVE_UHQ_TUNING
#endif
typedef struct NvencSurface
diff --git a/libavcodec/nvenc_hevc.c b/libavcodec/nvenc_hevc.c
index 7509a93516..e0d16e82c7 100644
--- a/libavcodec/nvenc_hevc.c
+++ b/libavcodec/nvenc_hevc.c
@@ -51,8 +51,11 @@ static const AVOption options[] = {
{ "p5", "slow (good quality)", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_P5 }, 0, 0, VE, .unit = "preset" },
{ "p6", "slower (better quality)", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_P6 }, 0, 0, VE, .unit = "preset" },
{ "p7", "slowest (best quality)", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_P7 }, 0, 0, VE, .unit = "preset" },
- { "tune", "Set the encoding tuning info", OFFSET(tuning_info), AV_OPT_TYPE_INT, { .i64 = NV_ENC_TUNING_INFO_HIGH_QUALITY }, NV_ENC_TUNING_INFO_HIGH_QUALITY, NV_ENC_TUNING_INFO_LOSSLESS, VE, .unit = "tune" },
+ { "tune", "Set the encoding tuning info", OFFSET(tuning_info), AV_OPT_TYPE_INT, { .i64 = NV_ENC_TUNING_INFO_HIGH_QUALITY }, NV_ENC_TUNING_INFO_HIGH_QUALITY, NV_ENC_TUNING_INFO_COUNT - 1, VE, .unit = "tune" },
{ "hq", "High quality", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_TUNING_INFO_HIGH_QUALITY }, 0, 0, VE, .unit = "tune" },
+#ifdef NVENC_HAVE_UHQ_TUNING
+ { "uhq", "Ultra high quality", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_TUNING_INFO_ULTRA_HIGH_QUALITY }, 0, 0, VE, .unit = "tune" },
+#endif
{ "ll", "Low latency", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_TUNING_INFO_LOW_LATENCY }, 0, 0, VE, .unit = "tune" },
{ "ull", "Ultra low latency", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_TUNING_INFO_ULTRA_LOW_LATENCY }, 0, 0, VE, .unit = "tune" },
{ "lossless", "Lossless", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_TUNING_INFO_LOSSLESS }, 0, 0, VE, .unit = "tune" },