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authorwm4 <nfxjfg@googlemail.com>2017-06-07 17:11:17 +0200
committerDiego Biurrun <diego@biurrun.de>2017-06-08 21:20:18 +0200
commitf9e7a2f95a7194a8736cc1416a03a1a0155a3e9f (patch)
tree838be3f83c9fe4cc5a4be77cc51bc38bac134120 /libavutil
parent831cfe10b40414915fe7b6088158421fe02e2b2d (diff)
dxva: add support for new dxva2 and d3d11 hwaccel APIs
This also adds support to avconv (which is trivial due to the new hwaccel API being generic enough). The new decoder setup code in dxva2.c is significantly based on work by Steve Lhomme <robux4@gmail.com>, but with heavy changes/rewrites. Signed-off-by: Diego Biurrun <diego@biurrun.de>
Diffstat (limited to 'libavutil')
-rw-r--r--libavutil/hwcontext_dxva2.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/libavutil/hwcontext_dxva2.h b/libavutil/hwcontext_dxva2.h
index 2290c26066..c8e7a5c978 100644
--- a/libavutil/hwcontext_dxva2.h
+++ b/libavutil/hwcontext_dxva2.h
@@ -65,6 +65,9 @@ typedef struct AVDXVA2FramesContext {
*
* If it is non-NULL, libavutil will call IDirectXVideoDecoder_Release() on
* it just before the internal surface pool is freed.
+ *
+ * This is for convenience only. Some code uses other methods to manage the
+ * decoder reference.
*/
IDirectXVideoDecoder *decoder_to_release;
} AVDXVA2FramesContext;