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authorAndreas Rheinhardt <andreas.rheinhardt@outlook.com>2024-02-11 19:50:39 +0100
committerAndreas Rheinhardt <andreas.rheinhardt@outlook.com>2024-03-05 08:59:35 +0100
commit32fd27df2fc47099ca21c99a1a8b4595ca9249ab (patch)
tree51ec0b952e140f87dadc1a16298ab65669664409 /libavutil/mastering_display_metadata.c
parenta62c8558ae1604304ae8ed94e86a98954c015592 (diff)
avutil/hwcontext_d3d11va: Allocate pub and priv frames hwctx together
This is possible because the lifetime of both coincide. Besides reducing the number of allocations this also simplifies access to D3D11VAFramesContext as one no longer has to go through AVHWFramesInternal. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Diffstat (limited to 'libavutil/mastering_display_metadata.c')
0 files changed, 0 insertions, 0 deletions