diff options
author | Clément Bœsch <u@pkh.me> | 2016-06-21 21:55:20 +0200 |
---|---|---|
committer | Clément Bœsch <u@pkh.me> | 2016-06-21 21:55:34 +0200 |
commit | 8ef57a0d6154119e1a616dd8c29e8c32e35808a0 (patch) | |
tree | 26c51bc5d99260b44ba3a2585091ca764559f939 /libavfilter | |
parent | 373b82066cd4d0c7f42af9b03e8cdc1085e1a6e5 (diff) | |
parent | 41ed7ab45fc693f7d7fc35664c0233f4c32d69bb (diff) |
Merge commit '41ed7ab45fc693f7d7fc35664c0233f4c32d69bb'
* commit '41ed7ab45fc693f7d7fc35664c0233f4c32d69bb':
cosmetics: Fix spelling mistakes
Merged-by: Clément Bœsch <u@pkh.me>
Diffstat (limited to 'libavfilter')
-rw-r--r-- | libavfilter/interlace.h | 2 | ||||
-rw-r--r-- | libavfilter/vf_gradfun.c | 6 | ||||
-rw-r--r-- | libavfilter/vf_hqdn3d.c | 2 | ||||
-rw-r--r-- | libavfilter/vf_overlay.c | 2 |
4 files changed, 6 insertions, 6 deletions
diff --git a/libavfilter/interlace.h b/libavfilter/interlace.h index 44f1e06b39..da073aeba3 100644 --- a/libavfilter/interlace.h +++ b/libavfilter/interlace.h @@ -47,7 +47,7 @@ enum FieldType { typedef struct InterlaceContext { const AVClass *class; enum ScanMode scan; // top or bottom field first scanning - int lowpass; // enable or disable low pass filterning + int lowpass; // enable or disable low pass filtering AVFrame *cur, *next; // the two frames from which the new one is obtained void (*lowpass_line)(uint8_t *dstp, ptrdiff_t linesize, const uint8_t *srcp, const uint8_t *srcp_above, const uint8_t *srcp_below); diff --git a/libavfilter/vf_gradfun.c b/libavfilter/vf_gradfun.c index e9af24fad3..f63128d72e 100644 --- a/libavfilter/vf_gradfun.c +++ b/libavfilter/vf_gradfun.c @@ -26,9 +26,9 @@ * * Apply a boxblur debanding algorithm (based on the gradfun2db * AviSynth filter by prunedtree). - * Foreach pixel, if it's within threshold of the blurred value, make it closer. - * So now we have a smoothed and higher bitdepth version of all the shallow - * gradients, while leaving detailed areas untouched. + * For each pixel, if it is within the threshold of the blurred value, make it + * closer. So now we have a smoothed and higher bitdepth version of all the + * shallow gradients, while leaving detailed areas untouched. * Dither it back to 8bit. */ diff --git a/libavfilter/vf_hqdn3d.c b/libavfilter/vf_hqdn3d.c index 3fb69fc09d..d6c14bb3d8 100644 --- a/libavfilter/vf_hqdn3d.c +++ b/libavfilter/vf_hqdn3d.c @@ -127,7 +127,7 @@ static int denoise_depth(HQDN3DContext *s, int w, int h, int sstride, int dstride, int16_t *spatial, int16_t *temporal, int depth) { - // FIXME: For 16bit depth, frame_ant could be a pointer to the previous + // FIXME: For 16-bit depth, frame_ant could be a pointer to the previous // filtered frame rather than a separate buffer. long x, y; uint16_t *frame_ant = *frame_ant_ptr; diff --git a/libavfilter/vf_overlay.c b/libavfilter/vf_overlay.c index 37f19ea01c..c33b35d769 100644 --- a/libavfilter/vf_overlay.c +++ b/libavfilter/vf_overlay.c @@ -108,7 +108,7 @@ enum OverlayFormat { typedef struct OverlayContext { const AVClass *class; - int x, y; ///< position of overlayed picture + int x, y; ///< position of overlaid picture int allow_packed_rgb; uint8_t main_is_packed_rgb; |