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authorClément Bœsch <u@pkh.me>2016-06-21 21:55:20 +0200
committerClément Bœsch <u@pkh.me>2016-06-21 21:55:34 +0200
commit8ef57a0d6154119e1a616dd8c29e8c32e35808a0 (patch)
tree26c51bc5d99260b44ba3a2585091ca764559f939 /libavfilter
parent373b82066cd4d0c7f42af9b03e8cdc1085e1a6e5 (diff)
parent41ed7ab45fc693f7d7fc35664c0233f4c32d69bb (diff)
Merge commit '41ed7ab45fc693f7d7fc35664c0233f4c32d69bb'
* commit '41ed7ab45fc693f7d7fc35664c0233f4c32d69bb': cosmetics: Fix spelling mistakes Merged-by: Clément Bœsch <u@pkh.me>
Diffstat (limited to 'libavfilter')
-rw-r--r--libavfilter/interlace.h2
-rw-r--r--libavfilter/vf_gradfun.c6
-rw-r--r--libavfilter/vf_hqdn3d.c2
-rw-r--r--libavfilter/vf_overlay.c2
4 files changed, 6 insertions, 6 deletions
diff --git a/libavfilter/interlace.h b/libavfilter/interlace.h
index 44f1e06b39..da073aeba3 100644
--- a/libavfilter/interlace.h
+++ b/libavfilter/interlace.h
@@ -47,7 +47,7 @@ enum FieldType {
typedef struct InterlaceContext {
const AVClass *class;
enum ScanMode scan; // top or bottom field first scanning
- int lowpass; // enable or disable low pass filterning
+ int lowpass; // enable or disable low pass filtering
AVFrame *cur, *next; // the two frames from which the new one is obtained
void (*lowpass_line)(uint8_t *dstp, ptrdiff_t linesize, const uint8_t *srcp,
const uint8_t *srcp_above, const uint8_t *srcp_below);
diff --git a/libavfilter/vf_gradfun.c b/libavfilter/vf_gradfun.c
index e9af24fad3..f63128d72e 100644
--- a/libavfilter/vf_gradfun.c
+++ b/libavfilter/vf_gradfun.c
@@ -26,9 +26,9 @@
*
* Apply a boxblur debanding algorithm (based on the gradfun2db
* AviSynth filter by prunedtree).
- * Foreach pixel, if it's within threshold of the blurred value, make it closer.
- * So now we have a smoothed and higher bitdepth version of all the shallow
- * gradients, while leaving detailed areas untouched.
+ * For each pixel, if it is within the threshold of the blurred value, make it
+ * closer. So now we have a smoothed and higher bitdepth version of all the
+ * shallow gradients, while leaving detailed areas untouched.
* Dither it back to 8bit.
*/
diff --git a/libavfilter/vf_hqdn3d.c b/libavfilter/vf_hqdn3d.c
index 3fb69fc09d..d6c14bb3d8 100644
--- a/libavfilter/vf_hqdn3d.c
+++ b/libavfilter/vf_hqdn3d.c
@@ -127,7 +127,7 @@ static int denoise_depth(HQDN3DContext *s,
int w, int h, int sstride, int dstride,
int16_t *spatial, int16_t *temporal, int depth)
{
- // FIXME: For 16bit depth, frame_ant could be a pointer to the previous
+ // FIXME: For 16-bit depth, frame_ant could be a pointer to the previous
// filtered frame rather than a separate buffer.
long x, y;
uint16_t *frame_ant = *frame_ant_ptr;
diff --git a/libavfilter/vf_overlay.c b/libavfilter/vf_overlay.c
index 37f19ea01c..c33b35d769 100644
--- a/libavfilter/vf_overlay.c
+++ b/libavfilter/vf_overlay.c
@@ -108,7 +108,7 @@ enum OverlayFormat {
typedef struct OverlayContext {
const AVClass *class;
- int x, y; ///< position of overlayed picture
+ int x, y; ///< position of overlaid picture
int allow_packed_rgb;
uint8_t main_is_packed_rgb;