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authorNicolas George <george@nsup.org>2020-08-14 10:53:38 +0200
committerNicolas George <george@nsup.org>2020-09-08 14:10:31 +0200
commit0d942357f6ea918473ab0140b8deb37af84b094d (patch)
treeeb364a88b2900db900ad7557094dfc48f53e6bdf /libavfilter
parent69f5f6ea375950b4845b241ee27054bfc8f00343 (diff)
lavfi/buffersink: remove redundant channel layouts.
The channel_layouts and channel_counts options set what buffersink is supposed to accept. If channel_counts contains 2, then stereo is already accepted, there is no point in having it in channel_layouts too. This was not properly documented until now, so only print a warning.
Diffstat (limited to 'libavfilter')
-rw-r--r--libavfilter/buffersink.c24
1 files changed, 24 insertions, 0 deletions
diff --git a/libavfilter/buffersink.c b/libavfilter/buffersink.c
index 76a46f6678..9338969bf1 100644
--- a/libavfilter/buffersink.c
+++ b/libavfilter/buffersink.c
@@ -62,6 +62,29 @@ typedef struct BufferSinkContext {
#define NB_ITEMS(list) (list ## _size / sizeof(*list))
+static void cleanup_redundant_layouts(AVFilterContext *ctx)
+{
+ BufferSinkContext *buf = ctx->priv;
+ int nb_layouts = NB_ITEMS(buf->channel_layouts);
+ int nb_counts = NB_ITEMS(buf->channel_counts);
+ uint64_t counts = 0;
+ int i, lc, n;
+
+ for (i = 0; i < nb_counts; i++)
+ if (buf->channel_counts[i] < 64)
+ counts |= 1 << buf->channel_counts[i];
+ for (i = lc = 0; i < nb_layouts; i++) {
+ n = av_get_channel_layout_nb_channels(buf->channel_layouts[i]);
+ if (n < 64 && (counts & (1 << n)))
+ av_log(ctx, AV_LOG_WARNING,
+ "Removing channel layout 0x%"PRIx64", redundant with %d channels\n",
+ buf->channel_layouts[i], n);
+ else
+ buf->channel_layouts[lc++] = buf->channel_layouts[i];
+ }
+ buf->channel_layouts_size = lc * sizeof(*buf->channel_layouts);
+}
+
int attribute_align_arg av_buffersink_get_frame(AVFilterContext *ctx, AVFrame *frame)
{
return av_buffersink_get_frame_flags(ctx, frame, 0);
@@ -253,6 +276,7 @@ static int asink_query_formats(AVFilterContext *ctx)
if (buf->channel_layouts_size || buf->channel_counts_size ||
buf->all_channel_counts) {
+ cleanup_redundant_layouts(ctx);
for (i = 0; i < NB_ITEMS(buf->channel_layouts); i++)
if ((ret = ff_add_channel_layout(&layouts, buf->channel_layouts[i])) < 0)
return ret;