diff options
author | Paul B Mahol <onemda@gmail.com> | 2019-10-07 12:17:14 +0200 |
---|---|---|
committer | Paul B Mahol <onemda@gmail.com> | 2019-10-07 12:17:14 +0200 |
commit | c303d0979fb050008974182784b633e8184f0be7 (patch) | |
tree | b5c38398edd69093b3db175351df5780e9776e9a /libavfilter/vf_normalize.c | |
parent | 651a0f63080f4073c324594188841a15da13e9ce (diff) |
avfilter/vf_normalize: typedef all structs
Diffstat (limited to 'libavfilter/vf_normalize.c')
-rw-r--r-- | libavfilter/vf_normalize.c | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/libavfilter/vf_normalize.c b/libavfilter/vf_normalize.c index 48eea59e64..c955aeb7d2 100644 --- a/libavfilter/vf_normalize.c +++ b/libavfilter/vf_normalize.c @@ -81,6 +81,17 @@ #include "internal.h" #include "video.h" +typedef struct NormalizeHistory { + uint8_t *history; // History entries. + uint32_t history_sum; // Sum of history entries. +} NormalizeHistory; + +typedef struct NormalizeLocal { + uint8_t in; // Original input byte value for this frame. + float smoothed; // Smoothed input value [0,255]. + float out; // Output value [0,255] +} NormalizeLocal; + typedef struct NormalizeContext { const AVClass *class; @@ -98,10 +109,7 @@ typedef struct NormalizeContext { int frame_num; // Increments on each frame, starting from 0. // Per-extremum, per-channel history, for temporal smoothing. - struct { - uint8_t *history; // History entries. - uint32_t history_sum; // Sum of history entries. - } min[3], max[3]; // Min and max for each channel in {R,G,B}. + NormalizeHistory min[3], max[3]; // Min and max for each channel in {R,G,B}. uint8_t *history_mem; // Single allocation for above history entries } NormalizeContext; @@ -126,11 +134,7 @@ AVFILTER_DEFINE_CLASS(normalize); static void normalize(NormalizeContext *s, AVFrame *in, AVFrame *out) { // Per-extremum, per-channel local variables. - struct { - uint8_t in; // Original input byte value for this frame. - float smoothed; // Smoothed input value [0,255]. - float out; // Output value [0,255]. - } min[3], max[3]; // Min and max for each channel in {R,G,B}. + NormalizeLocal min[3], max[3]; // Min and max for each channel in {R,G,B}. float rgb_min_smoothed; // Min input range for linked normalization float rgb_max_smoothed; // Max input range for linked normalization |