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authorRuiling Song <ruiling.song@intel.com>2018-06-19 09:57:31 +0800
committerMark Thompson <sw@jkqxz.net>2018-06-21 01:19:18 +0100
commit8b8b0e2cd26cf1f522c630859fcbcc62b6493fb9 (patch)
tree317b7360eeb1df6f7e7c5bb935f70006963e7ae4 /libavfilter/opencl
parent714da1fd898f83c7bef38fe427af3692917cbcb2 (diff)
lavfi: add opencl tonemap filter
This filter does HDR(HDR10/HLG) to SDR conversion with tone-mapping. An example command to use this filter with vaapi codecs: FFMPEG -init_hw_device vaapi=va:/dev/dri/renderD128 -init_hw_device \ opencl=ocl@va -hwaccel vaapi -hwaccel_device va -hwaccel_output_format \ vaapi -i INPUT -filter_hw_device ocl -filter_complex \ '[0:v]hwmap,tonemap_opencl=t=bt2020:tonemap=linear:format=p010[x1]; \ [x1]hwmap=derive_device=vaapi:reverse=1' -c:v hevc_vaapi -profile 2 OUTPUT Signed-off-by: Ruiling Song <ruiling.song@intel.com>
Diffstat (limited to 'libavfilter/opencl')
-rw-r--r--libavfilter/opencl/colorspace_common.cl220
-rw-r--r--libavfilter/opencl/tonemap.cl272
2 files changed, 492 insertions, 0 deletions
diff --git a/libavfilter/opencl/colorspace_common.cl b/libavfilter/opencl/colorspace_common.cl
new file mode 100644
index 0000000000..94a4dd0e0e
--- /dev/null
+++ b/libavfilter/opencl/colorspace_common.cl
@@ -0,0 +1,220 @@
+/*
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#define ST2084_MAX_LUMINANCE 10000.0f
+#define REFERENCE_WHITE 100.0f
+
+#if chroma_loc == 1
+ #define chroma_sample(a,b,c,d) (((a) + (c)) * 0.5f)
+#elif chroma_loc == 3
+ #define chroma_sample(a,b,c,d) (a)
+#elif chroma_loc == 4
+ #define chroma_sample(a,b,c,d) (((a) + (b)) * 0.5f)
+#elif chroma_loc == 5
+ #define chroma_sample(a,b,c,d) (c)
+#elif chroma_loc == 6
+ #define chroma_sample(a,b,c,d) (((c) + (d)) * 0.5f)
+#else
+ #define chroma_sample(a,b,c,d) (((a) + (b) + (c) + (d)) * 0.25f)
+#endif
+
+constant const float ST2084_M1 = 0.1593017578125f;
+constant const float ST2084_M2 = 78.84375f;
+constant const float ST2084_C1 = 0.8359375f;
+constant const float ST2084_C2 = 18.8515625f;
+constant const float ST2084_C3 = 18.6875f;
+
+__constant float yuv2rgb_bt2020[] = {
+ 1.0f, 0.0f, 1.4746f,
+ 1.0f, -0.16455f, -0.57135f,
+ 1.0f, 1.8814f, 0.0f
+};
+
+__constant float yuv2rgb_bt709[] = {
+ 1.0f, 0.0f, 1.5748f,
+ 1.0f, -0.18732f, -0.46812f,
+ 1.0f, 1.8556f, 0.0f
+};
+
+__constant float rgb2yuv_bt709[] = {
+ 0.2126f, 0.7152f, 0.0722f,
+ -0.11457f, -0.38543f, 0.5f,
+ 0.5f, -0.45415f, -0.04585f
+};
+
+__constant float rgb2yuv_bt2020[] ={
+ 0.2627f, 0.678f, 0.0593f,
+ -0.1396f, -0.36037f, 0.5f,
+ 0.5f, -0.4598f, -0.0402f,
+};
+
+
+float get_luma_dst(float3 c) {
+ return luma_dst.x * c.x + luma_dst.y * c.y + luma_dst.z * c.z;
+}
+
+float get_luma_src(float3 c) {
+ return luma_src.x * c.x + luma_src.y * c.y + luma_src.z * c.z;
+}
+
+float3 get_chroma_sample(float3 a, float3 b, float3 c, float3 d) {
+ return chroma_sample(a, b, c, d);
+}
+
+float eotf_st2084(float x) {
+ float p = powr(x, 1.0f / ST2084_M2);
+ float a = max(p -ST2084_C1, 0.0f);
+ float b = max(ST2084_C2 - ST2084_C3 * p, 1e-6f);
+ float c = powr(a / b, 1.0f / ST2084_M1);
+ return x > 0.0f ? c * ST2084_MAX_LUMINANCE / REFERENCE_WHITE : 0.0f;
+}
+
+__constant const float HLG_A = 0.17883277f;
+__constant const float HLG_B = 0.28466892f;
+__constant const float HLG_C = 0.55991073f;
+
+// linearizer for HLG
+float inverse_oetf_hlg(float x) {
+ float a = 4.0f * x * x;
+ float b = exp((x - HLG_C) / HLG_A) + HLG_B;
+ return x < 0.5f ? a : b;
+}
+
+// delinearizer for HLG
+float oetf_hlg(float x) {
+ float a = 0.5f * sqrt(x);
+ float b = HLG_A * log(x - HLG_B) + HLG_C;
+ return x <= 1.0f ? a : b;
+}
+
+float3 ootf_hlg(float3 c, float peak) {
+ float luma = get_luma_src(c);
+ float gamma = 1.2f + 0.42f * log10(peak * REFERENCE_WHITE / 1000.0f);
+ gamma = max(1.0f, gamma);
+ float factor = peak * powr(luma, gamma - 1.0f) / powr(12.0f, gamma);
+ return c * factor;
+}
+
+float3 inverse_ootf_hlg(float3 c, float peak) {
+ float gamma = 1.2f + 0.42f * log10(peak * REFERENCE_WHITE / 1000.0f);
+ c *= powr(12.0f, gamma) / peak;
+ c /= powr(get_luma_dst(c), (gamma - 1.0f) / gamma);
+ return c;
+}
+
+float inverse_eotf_bt1886(float c) {
+ return c < 0.0f ? 0.0f : powr(c, 1.0f / 2.4f);
+}
+
+float oetf_bt709(float c) {
+ c = c < 0.0f ? 0.0f : c;
+ float r1 = 4.5f * c;
+ float r2 = 1.099f * powr(c, 0.45f) - 0.099f;
+ return c < 0.018f ? r1 : r2;
+}
+float inverse_oetf_bt709(float c) {
+ float r1 = c / 4.5f;
+ float r2 = powr((c + 0.099f) / 1.099f, 1.0f / 0.45f);
+ return c < 0.081f ? r1 : r2;
+}
+
+float3 yuv2rgb(float y, float u, float v) {
+#ifdef FULL_RANGE_IN
+ u -= 0.5f; v -= 0.5f;
+#else
+ y = (y * 255.0f - 16.0f) / 219.0f;
+ u = (u * 255.0f - 128.0f) / 224.0f;
+ v = (v * 255.0f - 128.0f) / 224.0f;
+#endif
+ float r = y * rgb_matrix[0] + u * rgb_matrix[1] + v * rgb_matrix[2];
+ float g = y * rgb_matrix[3] + u * rgb_matrix[4] + v * rgb_matrix[5];
+ float b = y * rgb_matrix[6] + u * rgb_matrix[7] + v * rgb_matrix[8];
+ return (float3)(r, g, b);
+}
+
+float3 yuv2lrgb(float3 yuv) {
+ float3 rgb = yuv2rgb(yuv.x, yuv.y, yuv.z);
+ float r = linearize(rgb.x);
+ float g = linearize(rgb.y);
+ float b = linearize(rgb.z);
+ return (float3)(r, g, b);
+}
+
+float3 rgb2yuv(float r, float g, float b) {
+ float y = r*yuv_matrix[0] + g*yuv_matrix[1] + b*yuv_matrix[2];
+ float u = r*yuv_matrix[3] + g*yuv_matrix[4] + b*yuv_matrix[5];
+ float v = r*yuv_matrix[6] + g*yuv_matrix[7] + b*yuv_matrix[8];
+#ifdef FULL_RANGE_OUT
+ u += 0.5f; v += 0.5f;
+#else
+ y = (219.0f * y + 16.0f) / 255.0f;
+ u = (224.0f * u + 128.0f) / 255.0f;
+ v = (224.0f * v + 128.0f) / 255.0f;
+#endif
+ return (float3)(y, u, v);
+}
+
+float rgb2y(float r, float g, float b) {
+ float y = r*yuv_matrix[0] + g*yuv_matrix[1] + b*yuv_matrix[2];
+ y = (219.0f * y + 16.0f) / 255.0f;
+ return y;
+}
+
+float3 lrgb2yuv(float3 c) {
+ float r = delinearize(c.x);
+ float g = delinearize(c.y);
+ float b = delinearize(c.z);
+
+ return rgb2yuv(r, g, b);
+}
+
+float lrgb2y(float3 c) {
+ float r = delinearize(c.x);
+ float g = delinearize(c.y);
+ float b = delinearize(c.z);
+
+ return rgb2y(r, g, b);
+}
+
+float3 lrgb2lrgb(float3 c) {
+#ifdef RGB2RGB_PASSTHROUGH
+ return c;
+#else
+ float r = c.x, g = c.y, b = c.z;
+ float rr = rgb2rgb[0] * r + rgb2rgb[1] * g + rgb2rgb[2] * b;
+ float gg = rgb2rgb[3] * r + rgb2rgb[4] * g + rgb2rgb[5] * b;
+ float bb = rgb2rgb[6] * r + rgb2rgb[7] * g + rgb2rgb[8] * b;
+ return (float3)(rr, gg, bb);
+#endif
+}
+
+float3 ootf(float3 c, float peak) {
+#ifdef ootf_impl
+ return ootf_impl(c, peak);
+#else
+ return c;
+#endif
+}
+
+float3 inverse_ootf(float3 c, float peak) {
+#ifdef inverse_ootf_impl
+ return inverse_ootf_impl(c, peak);
+#else
+ return c;
+#endif
+}
diff --git a/libavfilter/opencl/tonemap.cl b/libavfilter/opencl/tonemap.cl
new file mode 100644
index 0000000000..9448ba4552
--- /dev/null
+++ b/libavfilter/opencl/tonemap.cl
@@ -0,0 +1,272 @@
+/*
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#define REFERENCE_WHITE 100.0f
+extern float3 lrgb2yuv(float3);
+extern float lrgb2y(float3);
+extern float3 yuv2lrgb(float3);
+extern float3 lrgb2lrgb(float3);
+extern float get_luma_src(float3);
+extern float get_luma_dst(float3);
+extern float3 ootf(float3 c, float peak);
+extern float3 inverse_ootf(float3 c, float peak);
+extern float3 get_chroma_sample(float3, float3, float3, float3);
+
+struct detection_result {
+ float peak;
+ float average;
+};
+
+float hable_f(float in) {
+ float a = 0.15f, b = 0.50f, c = 0.10f, d = 0.20f, e = 0.02f, f = 0.30f;
+ return (in * (in * a + b * c) + d * e) / (in * (in * a + b) + d * f) - e / f;
+}
+
+float direct(float s, float peak) {
+ return s;
+}
+
+float linear(float s, float peak) {
+ return s * tone_param / peak;
+}
+
+float gamma(float s, float peak) {
+ float p = s > 0.05f ? s /peak : 0.05f / peak;
+ float v = powr(p, 1.0f / tone_param);
+ return s > 0.05f ? v : (s * v /0.05f);
+}
+
+float clip(float s, float peak) {
+ return clamp(s * tone_param, 0.0f, 1.0f);
+}
+
+float reinhard(float s, float peak) {
+ return s / (s + tone_param) * (peak + tone_param) / peak;
+}
+
+float hable(float s, float peak) {
+ return hable_f(s)/hable_f(peak);
+}
+
+float mobius(float s, float peak) {
+ float j = tone_param;
+ float a, b;
+
+ if (s <= j)
+ return s;
+
+ a = -j * j * (peak - 1.0f) / (j * j - 2.0f * j + peak);
+ b = (j * j - 2.0f * j * peak + peak) / max(peak - 1.0f, 1e-6f);
+
+ return (b * b + 2.0f * b * j + j * j) / (b - a) * (s + a) / (s + b);
+}
+
+// detect peak/average signal of a frame, the algorithm was ported from:
+// libplacebo (https://github.com/haasn/libplacebo)
+struct detection_result
+detect_peak_avg(global uint *util_buf, __local uint *sum_wg,
+ float signal, float peak) {
+// layout of the util buffer
+//
+// Name: : Size (units of 4-bytes)
+// average buffer : detection_frames + 1
+// peak buffer : detection_frames + 1
+// workgroup counter : 1
+// total of peak : 1
+// total of average : 1
+// frame index : 1
+// frame number : 1
+ global uint *avg_buf = util_buf;
+ global uint *peak_buf = avg_buf + DETECTION_FRAMES + 1;
+ global uint *counter_wg_p = peak_buf + DETECTION_FRAMES + 1;
+ global uint *max_total_p = counter_wg_p + 1;
+ global uint *avg_total_p = max_total_p + 1;
+ global uint *frame_idx_p = avg_total_p + 1;
+ global uint *scene_frame_num_p = frame_idx_p + 1;
+
+ uint frame_idx = *frame_idx_p;
+ uint scene_frame_num = *scene_frame_num_p;
+
+ size_t lidx = get_local_id(0);
+ size_t lidy = get_local_id(1);
+ size_t lsizex = get_local_size(0);
+ size_t lsizey = get_local_size(1);
+ uint num_wg = get_num_groups(0) * get_num_groups(1);
+ size_t group_idx = get_group_id(0);
+ size_t group_idy = get_group_id(1);
+ struct detection_result r = {peak, sdr_avg};
+ if (lidx == 0 && lidy == 0)
+ *sum_wg = 0;
+ barrier(CLK_LOCAL_MEM_FENCE);
+
+ // update workgroup sum
+ atomic_add(sum_wg, (uint)(signal * REFERENCE_WHITE));
+ barrier(CLK_LOCAL_MEM_FENCE);
+
+ // update frame peak/avg using work-group-average.
+ if (lidx == 0 && lidy == 0) {
+ uint avg_wg = *sum_wg / (lsizex * lsizey);
+ atomic_max(&peak_buf[frame_idx], avg_wg);
+ atomic_add(&avg_buf[frame_idx], avg_wg);
+ }
+
+ if (scene_frame_num > 0) {
+ float peak = (float)*max_total_p / (REFERENCE_WHITE * scene_frame_num);
+ float avg = (float)*avg_total_p / (REFERENCE_WHITE * scene_frame_num);
+ r.peak = max(1.0f, peak);
+ r.average = max(0.25f, avg);
+ }
+
+ if (lidx == 0 && lidy == 0 && atomic_add(counter_wg_p, 1) == num_wg - 1) {
+ *counter_wg_p = 0;
+ avg_buf[frame_idx] /= num_wg;
+
+ if (scene_threshold > 0.0f) {
+ uint cur_max = peak_buf[frame_idx];
+ uint cur_avg = avg_buf[frame_idx];
+ int diff = (int)(scene_frame_num * cur_avg) - (int)*avg_total_p;
+
+ if (abs(diff) > scene_frame_num * scene_threshold * REFERENCE_WHITE) {
+ for (uint i = 0; i < DETECTION_FRAMES + 1; i++)
+ avg_buf[i] = 0;
+ for (uint i = 0; i < DETECTION_FRAMES + 1; i++)
+ peak_buf[i] = 0;
+ *avg_total_p = *max_total_p = 0;
+ *scene_frame_num_p = 0;
+ avg_buf[frame_idx] = cur_avg;
+ peak_buf[frame_idx] = cur_max;
+ }
+ }
+ uint next = (frame_idx + 1) % (DETECTION_FRAMES + 1);
+ // add current frame, subtract next frame
+ *max_total_p += peak_buf[frame_idx] - peak_buf[next];
+ *avg_total_p += avg_buf[frame_idx] - avg_buf[next];
+ // reset next frame
+ peak_buf[next] = avg_buf[next] = 0;
+ *frame_idx_p = next;
+ *scene_frame_num_p = min(*scene_frame_num_p + 1,
+ (uint)DETECTION_FRAMES);
+ }
+ return r;
+}
+
+float3 map_one_pixel_rgb(float3 rgb, float peak, float average) {
+ float sig = max(max(rgb.x, max(rgb.y, rgb.z)), 1e-6f);
+
+ // Rescale the variables in order to bring it into a representation where
+ // 1.0 represents the dst_peak. This is because all of the tone mapping
+ // algorithms are defined in such a way that they map to the range [0.0, 1.0].
+ if (target_peak > 1.0f) {
+ sig *= 1.0f / target_peak;
+ peak *= 1.0f / target_peak;
+ }
+
+ float sig_old = sig;
+
+ // Scale the signal to compensate for differences in the average brightness
+ float slope = min(1.0f, sdr_avg / average);
+ sig *= slope;
+ peak *= slope;
+
+ // Desaturate the color using a coefficient dependent on the signal level
+ if (desat_param > 0.0f) {
+ float luma = get_luma_dst(rgb);
+ float coeff = max(sig - 0.18f, 1e-6f) / max(sig, 1e-6f);
+ coeff = native_powr(coeff, 10.0f / desat_param);
+ rgb = mix(rgb, (float3)luma, (float3)coeff);
+ sig = mix(sig, luma * slope, coeff);
+ }
+
+ sig = TONE_FUNC(sig, peak);
+
+ sig = min(sig, 1.0f);
+ rgb *= (sig/sig_old);
+ return rgb;
+}
+// map from source space YUV to destination space RGB
+float3 map_to_dst_space_from_yuv(float3 yuv, float peak) {
+ float3 c = yuv2lrgb(yuv);
+ c = ootf(c, peak);
+ c = lrgb2lrgb(c);
+ return c;
+}
+
+__kernel void tonemap(__write_only image2d_t dst1,
+ __read_only image2d_t src1,
+ __write_only image2d_t dst2,
+ __read_only image2d_t src2,
+ global uint *util_buf,
+ float peak
+ )
+{
+ __local uint sum_wg;
+ const sampler_t sampler = (CLK_NORMALIZED_COORDS_FALSE |
+ CLK_ADDRESS_CLAMP_TO_EDGE |
+ CLK_FILTER_NEAREST);
+ int xi = get_global_id(0);
+ int yi = get_global_id(1);
+ // each work item process four pixels
+ int x = 2 * xi;
+ int y = 2 * yi;
+
+ float y0 = read_imagef(src1, sampler, (int2)(x, y)).x;
+ float y1 = read_imagef(src1, sampler, (int2)(x + 1, y)).x;
+ float y2 = read_imagef(src1, sampler, (int2)(x, y + 1)).x;
+ float y3 = read_imagef(src1, sampler, (int2)(x + 1, y + 1)).x;
+ float2 uv = read_imagef(src2, sampler, (int2)(xi, yi)).xy;
+
+ float3 c0 = map_to_dst_space_from_yuv((float3)(y0, uv.x, uv.y), peak);
+ float3 c1 = map_to_dst_space_from_yuv((float3)(y1, uv.x, uv.y), peak);
+ float3 c2 = map_to_dst_space_from_yuv((float3)(y2, uv.x, uv.y), peak);
+ float3 c3 = map_to_dst_space_from_yuv((float3)(y3, uv.x, uv.y), peak);
+
+ float sig0 = max(c0.x, max(c0.y, c0.z));
+ float sig1 = max(c1.x, max(c1.y, c1.z));
+ float sig2 = max(c2.x, max(c2.y, c2.z));
+ float sig3 = max(c3.x, max(c3.y, c3.z));
+ float sig = max(sig0, max(sig1, max(sig2, sig3)));
+
+ struct detection_result r = detect_peak_avg(util_buf, &sum_wg, sig, peak);
+
+ float3 c0_old = c0, c1_old = c1, c2_old = c2;
+ c0 = map_one_pixel_rgb(c0, r.peak, r.average);
+ c1 = map_one_pixel_rgb(c1, r.peak, r.average);
+ c2 = map_one_pixel_rgb(c2, r.peak, r.average);
+ c3 = map_one_pixel_rgb(c3, r.peak, r.average);
+
+ c0 = inverse_ootf(c0, target_peak);
+ c1 = inverse_ootf(c1, target_peak);
+ c2 = inverse_ootf(c2, target_peak);
+ c3 = inverse_ootf(c3, target_peak);
+
+ y0 = lrgb2y(c0);
+ y1 = lrgb2y(c1);
+ y2 = lrgb2y(c2);
+ y3 = lrgb2y(c3);
+ float3 chroma_c = get_chroma_sample(c0, c1, c2, c3);
+ float3 chroma = lrgb2yuv(chroma_c);
+
+ if (xi < get_image_width(dst2) && yi < get_image_height(dst2)) {
+ write_imagef(dst1, (int2)(x, y), (float4)(y0, 0.0f, 0.0f, 1.0f));
+ write_imagef(dst1, (int2)(x+1, y), (float4)(y1, 0.0f, 0.0f, 1.0f));
+ write_imagef(dst1, (int2)(x, y+1), (float4)(y2, 0.0f, 0.0f, 1.0f));
+ write_imagef(dst1, (int2)(x+1, y+1), (float4)(y3, 0.0f, 0.0f, 1.0f));
+ write_imagef(dst2, (int2)(xi, yi),
+ (float4)(chroma.y, chroma.z, 0.0f, 1.0f));
+ }
+}