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authorMartin Storsjö <martin@martin.st>2022-07-13 00:48:48 +0300
committerMartin Storsjö <martin@martin.st>2022-07-16 17:26:17 +0300
commit4136405c86162063e45d40d55c9985f348d4ea0a (patch)
treebf05ccefe508d21a1078cef20f6ff36968b7bd94 /libavcodec
parent68a03f64240dcbe408c3fd43d1071a105508a588 (diff)
aarch64: me_cmp: Don't do uaddlv once per iteration
The max height is currently documented as 16; the max difference per pixel is 255, and a .8h element can easily contain 16*255, thus keep accumulating in two .8h vectors, and just do the final accumulationat the end. This should work for heights up to 256. This requires a minor register renumbering in ff_pix_abs16_xy2_neon. Before: Cortex A53 A72 A73 Graviton 3 pix_abs_0_0_neon: 97.7 47.0 37.5 22.7 pix_abs_0_1_neon: 154.0 59.0 52.0 25.0 pix_abs_0_3_neon: 179.7 96.7 87.5 41.2 After: pix_abs_0_0_neon: 96.0 39.2 31.2 22.0 pix_abs_0_1_neon: 150.7 59.7 46.2 23.7 pix_abs_0_3_neon: 175.7 83.7 81.7 38.2 Signed-off-by: Martin Storsjö <martin@martin.st>
Diffstat (limited to 'libavcodec')
-rw-r--r--libavcodec/aarch64/me_cmp_neon.S102
1 files changed, 49 insertions, 53 deletions
diff --git a/libavcodec/aarch64/me_cmp_neon.S b/libavcodec/aarch64/me_cmp_neon.S
index 89546869fb..cda7ce0408 100644
--- a/libavcodec/aarch64/me_cmp_neon.S
+++ b/libavcodec/aarch64/me_cmp_neon.S
@@ -27,15 +27,16 @@ function ff_pix_abs16_neon, export=1
// x3 ptrdiff_t stride
// w4 int h
cmp w4, #4 // if h < 4, jump to completion section
- movi v18.4S, #0 // clear result accumulator
+ movi v16.8h, #0 // clear result accumulator
+ movi v17.8h, #0 // clear result accumulator
b.lt 2f
1:
ld1 {v0.16b}, [x1], x3 // load pix1
ld1 {v4.16b}, [x2], x3 // load pix2
ld1 {v1.16b}, [x1], x3 // load pix1
ld1 {v5.16b}, [x2], x3 // load pix2
- uabdl v16.8h, v0.8b, v4.8b // absolute difference accumulate
- uabdl2 v17.8h, v0.16b, v4.16b
+ uabal v16.8h, v0.8b, v4.8b // absolute difference accumulate
+ uabal2 v17.8h, v0.16b, v4.16b
ld1 {v2.16b}, [x1], x3 // load pix1
ld1 {v6.16b}, [x2], x3 // load pix2
uabal v16.8h, v1.8b, v5.8b // absolute difference accumulate
@@ -48,27 +49,26 @@ function ff_pix_abs16_neon, export=1
uabal v16.8h, v3.8b, v7.8b
uabal2 v17.8h, v3.16b, v7.16b
cmp w4, #4 // if h >= 4, loop
- add v16.8h, v16.8h, v17.8h
- uaddlv s16, v16.8h // add up everything in v16 accumulator
- add d18, d16, d18 // add to the end result register
b.ge 1b
cbnz w4, 2f // if iterations remain, jump to completion section
- fmov w0, s18 // copy result to general purpose register
+ add v16.8h, v16.8h, v17.8h
+ uaddlv s16, v16.8h // add up everything in v16 accumulator
+ fmov w0, s16 // copy result to general purpose register
ret
2:
ld1 {v0.16b}, [x1], x3 // load pix1
ld1 {v4.16b}, [x2], x3 // load pix2
- uabdl v16.8h, v0.8b, v4.8b // absolute difference accumulate
- uabal2 v16.8h, v0.16b, v4.16b
subs w4, w4, #1 // h -= 1
- addv h16, v16.8h // add up v16
- add d18, d16, d18 // add to result
+ uabal v16.8h, v0.8b, v4.8b // absolute difference accumulate
+ uabal2 v17.8h, v0.16b, v4.16b
b.ne 2b
- fmov w0, s18 // copy result to general purpose register
+ add v16.8h, v16.8h, v17.8h
+ uaddlv s16, v16.8h // add up everything in v16 accumulator
+ fmov w0, s16 // copy result to general purpose register
ret
endfunc
@@ -80,7 +80,8 @@ function ff_pix_abs16_xy2_neon, export=1
// w4 int h
add x5, x2, x3 // use x5 to hold uint8_t *pix3
- movi v0.2d, #0 // initialize the result register
+ movi v21.8h, #0 // initialize the result register
+ movi v22.8h, #0 // initialize the result register
// Load initial pix2 values for either the unrolled version or completion version.
ldur q4, [x2, #1] // load pix2+1
@@ -119,15 +120,15 @@ function ff_pix_abs16_xy2_neon, export=1
uaddl v2.8h, v6.8b, v7.8b // pix3 + pix3+1 0..7
uaddl2 v3.8h, v6.16b, v7.16b // pix3 + pix3+1 8..15
- ldur q22, [x5, #1] // load pix3+1
+ ldur q7, [x5, #1] // load pix3+1
add v26.8h, v30.8h, v2.8h // add up 0..7, using pix2 + pix2+1 values from pix3 above
add v27.8h, v31.8h, v3.8h // add up 8..15, using pix2 + pix2+1 values from pix3 above
- uabdl v24.8h, v1.8b, v23.8b // absolute difference 0..7, i=0
- uabdl2 v23.8h, v1.16b, v23.16b // absolute difference 8..15, i=0
+ uabal v21.8h, v1.8b, v23.8b // absolute difference 0..7, i=0
+ uabal2 v22.8h, v1.16b, v23.16b // absolute difference 8..15, i=0
- ld1 {v21.16b}, [x5], x3 // load pix3
+ ld1 {v6.16b}, [x5], x3 // load pix3
ld1 {v20.16b}, [x1], x3 // load pix1
rshrn v26.8b, v26.8h, #2 // shift right 2 0..7 (rounding shift right)
@@ -140,33 +141,33 @@ function ff_pix_abs16_xy2_neon, export=1
rshrn v28.8b, v28.8h, #2 // shift right 2 0..7 (rounding shift right)
rshrn2 v28.16b, v29.8h, #2 // shift right 2 8..15
- uabal v24.8h, v16.8b, v26.8b // absolute difference 0..7, i=1
- uabal2 v23.8h, v16.16b, v26.16b // absolute difference 8..15, i=1
+ uabal v21.8h, v16.8b, v26.8b // absolute difference 0..7, i=1
+ uabal2 v22.8h, v16.16b, v26.16b // absolute difference 8..15, i=1
- uaddl v2.8h, v21.8b, v22.8b // pix3 + pix3+1 0..7
- uaddl2 v3.8h, v21.16b, v22.16b // pix3 + pix3+1 8..15
+ uaddl v2.8h, v6.8b, v7.8b // pix3 + pix3+1 0..7
+ uaddl2 v3.8h, v6.16b, v7.16b // pix3 + pix3+1 8..15
add v30.8h, v4.8h, v2.8h // add up 0..7, using pix2 + pix2+1 values from pix3 above
add v31.8h, v5.8h, v3.8h // add up 8..15, using pix2 + pix2+1 values from pix3 above
rshrn v30.8b, v30.8h, #2 // shift right 2 0..7 (rounding shift right)
rshrn2 v30.16b, v31.8h, #2 // shift right 2 8..15
- uabal v24.8h, v17.8b, v28.8b // absolute difference 0..7, i=2
- uabal2 v23.8h, v17.16b, v28.16b // absolute difference 8..15, i=2
-
sub w4, w4, #4 // h -= 4
- uabal v24.8h, v20.8b, v30.8b // absolute difference 0..7, i=3
- uabal2 v23.8h, v20.16b, v30.16b // absolute difference 8..15, i=3
+ uabal v21.8h, v17.8b, v28.8b // absolute difference 0..7, i=2
+ uabal2 v22.8h, v17.16b, v28.16b // absolute difference 8..15, i=2
cmp w4, #4 // loop if h >= 4
- add v4.8h, v23.8h, v24.8h
- uaddlv s4, v4.8h // finish adding up accumulated values
- add d0, d0, d4 // add the value to the top level accumulator
+
+ uabal v21.8h, v20.8b, v30.8b // absolute difference 0..7, i=3
+ uabal2 v22.8h, v20.16b, v30.16b // absolute difference 8..15, i=3
b.ge 1b
cbnz w4, 2f // if iterations remain jump to completion section
+ add v4.8h, v21.8h, v22.8h
+ uaddlv s0, v4.8h // finish adding up accumulated values
+
fmov w0, s0 // copy result to general purpose register
ret
2:
@@ -182,20 +183,18 @@ function ff_pix_abs16_xy2_neon, export=1
add v16.8h, v2.8h, v18.8h // add up 0..7, using pix2 + pix2+1 values from previous iteration
add v17.8h, v3.8h, v19.8h // add up 8..15, using pix2 + pix2+1 values from previous iteration
// divide by 4 to compute the average of values summed above
- urshr v16.8h, v16.8h, #2 // shift right by 2 0..7 (rounding shift right)
- urshr v17.8h, v17.8h, #2 // shift right by 2 8..15
-
- uxtl2 v7.8h, v1.16b // 8->16 bits pix1 8..15
- uxtl v1.8h, v1.8b // 8->16 bits pix1 0..7
+ rshrn v16.8b, v16.8h, #2 // shift right by 2 0..7 (rounding shift right)
+ rshrn2 v16.16b, v17.8h, #2 // shift right by 2 8..15
- uabd v6.8h, v1.8h, v16.8h // absolute difference 0..7
- uaba v6.8h, v7.8h, v17.8h // absolute difference accumulate 8..15
+ uabal v21.8h, v1.8b, v16.8b // absolute difference 0..7
+ uabal2 v22.8h, v1.16b, v16.16b // absolute difference accumulate 8..15
mov v2.16b, v18.16b // pix3 -> pix2
mov v3.16b, v19.16b // pix3+1 -> pix2+1
- uaddlv s6, v6.8h // add up accumulator in v6
- add d0, d0, d6 // add to the final result
b.ne 2b // loop if h > 0
+
+ add v4.8h, v21.8h, v22.8h
+ uaddlv s0, v4.8h // finish adding up accumulated values
fmov w0, s0 // copy result to general purpose register
ret
endfunc
@@ -209,7 +208,8 @@ function ff_pix_abs16_x2_neon, export=1
cmp w4, #4
// initialize buffers
- movi d20, #0
+ movi v16.8h, #0
+ movi v17.8h, #0
add x5, x2, #1 // pix2 + 1
b.lt 2f
@@ -224,9 +224,9 @@ function ff_pix_abs16_x2_neon, export=1
ld1 {v2.16b}, [x5], x3
urhadd v30.16b, v1.16b, v2.16b
ld1 {v0.16b}, [x1], x3
- uabdl v16.8h, v0.8b, v30.8b
+ uabal v16.8h, v0.8b, v30.8b
ld1 {v4.16b}, [x2], x3
- uabdl2 v17.8h, v0.16b, v30.16b
+ uabal2 v17.8h, v0.16b, v30.16b
ld1 {v5.16b}, [x5], x3
urhadd v29.16b, v4.16b, v5.16b
ld1 {v3.16b}, [x1], x3
@@ -238,20 +238,15 @@ function ff_pix_abs16_x2_neon, export=1
ld1 {v6.16b}, [x1], x3
uabal v16.8h, v6.8b, v28.8b
ld1 {v24.16b}, [x2], x3
+ sub w4, w4, #4
uabal2 v17.8h, v6.16b, v28.16b
ld1 {v25.16b}, [x5], x3
urhadd v27.16b, v24.16b, v25.16b
ld1 {v23.16b}, [x1], x3
+ cmp w4, #4
uabal v16.8h, v23.8b, v27.8b
uabal2 v17.8h, v23.16b, v27.16b
- sub w4, w4, #4
-
- add v16.8h, v16.8h, v17.8h
- uaddlv s16, v16.8h
- cmp w4, #4
- add d20, d20, d16
-
b.ge 1b
cbz w4, 3f
@@ -259,18 +254,19 @@ function ff_pix_abs16_x2_neon, export=1
2:
ld1 {v1.16b}, [x2], x3
ld1 {v2.16b}, [x5], x3
+ subs w4, w4, #1
urhadd v29.16b, v1.16b, v2.16b
ld1 {v0.16b}, [x1], x3
- uabd v28.16b, v0.16b, v29.16b
+ uabal v16.8h, v0.8b, v29.8b
+ uabal2 v17.8h, v0.16b, v29.16b
- uaddlv h28, v28.16b
- subs w4, w4, #1
- add d20, d20, d28
b.ne 2b
3:
- fmov w0, s20
+ add v16.8h, v16.8h, v17.8h
+ uaddlv s16, v16.8h
+ fmov w0, s16
ret
endfunc