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authorMartin Storsjö <martin@martin.st>2016-11-03 09:12:08 +0200
committerMartin Storsjö <martin@martin.st>2016-11-03 09:35:38 +0200
commitffbd1d2b0002576ef0d976a41ff959c635373fdc (patch)
tree578617df2822a6afbbabb809ad1f445b6526d0a1 /libavcodec/vp9block.c
parent2e55e26b40e269816bba54da7d0e03955731b8fe (diff)
arm: vp9: Add NEON optimizations of VP9 MC functions
This work is sponsored by, and copyright, Google. The filter coefficients are signed values, where the product of the multiplication with one individual filter coefficient doesn't overflow a 16 bit signed value (the largest filter coefficient is 127). But when the products are accumulated, the resulting sum can overflow the 16 bit signed range. Instead of accumulating in 32 bit, we accumulate the largest product (either index 3 or 4) last with a saturated addition. (The VP8 MC asm does something similar, but slightly simpler, by accumulating each half of the filter separately. In the VP9 MC filters, each half of the filter can also overflow though, so the largest component has to be handled individually.) Examples of relative speedup compared to the C version, from checkasm: Cortex A7 A8 A9 A53 vp9_avg4_neon: 1.71 1.15 1.42 1.49 vp9_avg8_neon: 2.51 3.63 3.14 2.58 vp9_avg16_neon: 2.95 6.76 3.01 2.84 vp9_avg32_neon: 3.29 6.64 2.85 3.00 vp9_avg64_neon: 3.47 6.67 3.14 2.80 vp9_avg_8tap_smooth_4h_neon: 3.22 4.73 2.76 4.67 vp9_avg_8tap_smooth_4hv_neon: 3.67 4.76 3.28 4.71 vp9_avg_8tap_smooth_4v_neon: 5.52 7.60 4.60 6.31 vp9_avg_8tap_smooth_8h_neon: 6.22 9.04 5.12 9.32 vp9_avg_8tap_smooth_8hv_neon: 6.38 8.21 5.72 8.17 vp9_avg_8tap_smooth_8v_neon: 9.22 12.66 8.15 11.10 vp9_avg_8tap_smooth_64h_neon: 7.02 10.23 5.54 11.58 vp9_avg_8tap_smooth_64hv_neon: 6.76 9.46 5.93 9.40 vp9_avg_8tap_smooth_64v_neon: 10.76 14.13 9.46 13.37 vp9_put4_neon: 1.11 1.47 1.00 1.21 vp9_put8_neon: 1.23 2.17 1.94 1.48 vp9_put16_neon: 1.63 4.02 1.73 1.97 vp9_put32_neon: 1.56 4.92 2.00 1.96 vp9_put64_neon: 2.10 5.28 2.03 2.35 vp9_put_8tap_smooth_4h_neon: 3.11 4.35 2.63 4.35 vp9_put_8tap_smooth_4hv_neon: 3.67 4.69 3.25 4.71 vp9_put_8tap_smooth_4v_neon: 5.45 7.27 4.49 6.52 vp9_put_8tap_smooth_8h_neon: 5.97 8.18 4.81 8.56 vp9_put_8tap_smooth_8hv_neon: 6.39 7.90 5.64 8.15 vp9_put_8tap_smooth_8v_neon: 9.03 11.84 8.07 11.51 vp9_put_8tap_smooth_64h_neon: 6.78 9.48 4.88 10.89 vp9_put_8tap_smooth_64hv_neon: 6.99 8.87 5.94 9.56 vp9_put_8tap_smooth_64v_neon: 10.69 13.30 9.43 14.34 For the larger 8tap filters, the speedup vs C code is around 5-14x. This is significantly faster than libvpx's implementation of the same functions, at least when comparing the put_8tap_smooth_64 functions (compared to vpx_convolve8_horiz_neon and vpx_convolve8_vert_neon from libvpx). Absolute runtimes from checkasm: Cortex A7 A8 A9 A53 vp9_put_8tap_smooth_64h_neon: 20150.3 14489.4 19733.6 10863.7 libvpx vpx_convolve8_horiz_neon: 52623.3 19736.4 21907.7 25027.7 vp9_put_8tap_smooth_64v_neon: 14455.0 12303.9 13746.4 9628.9 libvpx vpx_convolve8_vert_neon: 42090.0 17706.2 17659.9 16941.2 Thus, on the A9, the horizontal filter is only marginally faster than libvpx, while our version is significantly faster on the other cores, and the vertical filter is significantly faster on all cores. The difference is especially large on the A7. The libvpx implementation does the accumulation in 32 bit, which probably explains most of the differences. Signed-off-by: Martin Storsjö <martin@martin.st>
Diffstat (limited to 'libavcodec/vp9block.c')
-rw-r--r--libavcodec/vp9block.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/libavcodec/vp9block.c b/libavcodec/vp9block.c
index 5a3b35649f..54f76d6e1c 100644
--- a/libavcodec/vp9block.c
+++ b/libavcodec/vp9block.c
@@ -1176,8 +1176,11 @@ static av_always_inline void mc_luma_dir(VP9Context *s, vp9_mc_func(*mc)[2],
ff_thread_await_progress(ref_frame, FFMAX(th, 0), 0);
// FIXME bilinear filter only needs 0/1 pixels, not 3/4
+ // The arm _hv filters read one more row than what actually is
+ // needed, so switch to emulated edge one pixel sooner vertically
+ // (!!my * 5) than horizontally (!!mx * 4).
if (x < !!mx * 3 || y < !!my * 3 ||
- x + !!mx * 4 > w - bw || y + !!my * 4 > h - bh) {
+ x + !!mx * 4 > w - bw || y + !!my * 5 > h - bh) {
s->vdsp.emulated_edge_mc(s->edge_emu_buffer,
ref - !!my * 3 * ref_stride - !!mx * 3,
80,
@@ -1218,8 +1221,11 @@ static av_always_inline void mc_chroma_dir(VP9Context *s, vp9_mc_func(*mc)[2],
ff_thread_await_progress(ref_frame, FFMAX(th, 0), 0);
// FIXME bilinear filter only needs 0/1 pixels, not 3/4
+ // The arm _hv filters read one more row than what actually is
+ // needed, so switch to emulated edge one pixel sooner vertically
+ // (!!my * 5) than horizontally (!!mx * 4).
if (x < !!mx * 3 || y < !!my * 3 ||
- x + !!mx * 4 > w - bw || y + !!my * 4 > h - bh) {
+ x + !!mx * 4 > w - bw || y + !!my * 5 > h - bh) {
s->vdsp.emulated_edge_mc(s->edge_emu_buffer,
ref_u - !!my * 3 * src_stride_u - !!mx * 3,
80,