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authorKostya Shishkov <kostya.shishkov@gmail.com>2006-11-19 05:30:43 +0000
committerKostya Shishkov <kostya.shishkov@gmail.com>2006-11-19 05:30:43 +0000
commitc8f9f9b91a3d3254e62f4fbcd6065a504164b06b (patch)
tree5ad5eb7117e47080e3f328e2750f2f3c300bc441 /libavcodec/vmdav.c
parent5836d158b61241a556c8db53314182e4d78a5a32 (diff)
Divide first audio buffer chunk into atomary bufffers.
This slightly simplifies decoder and removes potential audio buffer overrun. Originally committed as revision 7121 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'libavcodec/vmdav.c')
-rw-r--r--libavcodec/vmdav.c22
1 files changed, 3 insertions, 19 deletions
diff --git a/libavcodec/vmdav.c b/libavcodec/vmdav.c
index 394d6d50d8..a9937144e4 100644
--- a/libavcodec/vmdav.c
+++ b/libavcodec/vmdav.c
@@ -519,12 +519,10 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
uint8_t *buf, int buf_size)
{
VmdAudioContext *s = (VmdAudioContext *)avctx->priv_data;
- unsigned int sound_flags;
unsigned char *output_samples = (unsigned char *)data;
/* point to the start of the encoded data */
unsigned char *p = buf + 16;
- unsigned char *p_end = buf + buf_size;
if (buf_size < 16)
return buf_size;
@@ -533,24 +531,10 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
/* the chunk contains audio */
*data_size = vmdaudio_loadsound(s, output_samples, p, 0);
} else if (buf[6] == 2) {
- /* the chunk contains audio and silence mixed together */
- sound_flags = LE_32(p);
+ /* the chunk may contain audio */
p += 4;
-
- /* do something with extrabufs here? */
-
- while (p < p_end) {
- if (sound_flags & 0x01)
- /* silence */
- *data_size += vmdaudio_loadsound(s, output_samples, p, 1);
- else {
- /* audio */
- *data_size += vmdaudio_loadsound(s, output_samples, p, 0);
- p += s->block_align;
- }
- output_samples += (s->block_align * s->bits / 8);
- sound_flags >>= 1;
- }
+ *data_size = vmdaudio_loadsound(s, output_samples, p, (buf_size == 16));
+ output_samples += (s->block_align * s->bits / 8);
} else if (buf[6] == 3) {
/* silent chunk */
*data_size = vmdaudio_loadsound(s, output_samples, p, 1);