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authorNVIDIA Corporation <>2009-01-20 09:28:36 +0000
committerCarl Eugen Hoyos <cehoyos@rainbow.studorg.tuwien.ac.at>2009-01-20 09:28:36 +0000
commitc5b42f4a80b6668cb10d87b065f4e95bea6311c0 (patch)
treea9d43915c23959cef8fa7898affc6088df9b3d7c /libavcodec/vdpauvideo.c
parent15a4e8b85a89b398be27decca61455f5b839c6c6 (diff)
Add VDPAU hardware accelerated decoding for WMV3 and VC1 which can
be used by video players. Original patch by NVIDIA corporation. Originally committed as revision 16699 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'libavcodec/vdpauvideo.c')
-rw-r--r--libavcodec/vdpauvideo.c70
1 files changed, 70 insertions, 0 deletions
diff --git a/libavcodec/vdpauvideo.c b/libavcodec/vdpauvideo.c
index a7c604d1e2..8eb806a1a0 100644
--- a/libavcodec/vdpauvideo.c
+++ b/libavcodec/vdpauvideo.c
@@ -24,6 +24,7 @@
#include <limits.h>
#include "avcodec.h"
#include "h264.h"
+#include "vc1.h"
#undef NDEBUG
#include <assert.h>
@@ -232,4 +233,73 @@ void ff_vdpau_mpeg_picture_complete(MpegEncContext *s, const uint8_t *buf,
render->bitstream_buffers_used = 0;
}
+void ff_vdpau_vc1_decode_picture(MpegEncContext *s, const uint8_t *buf,
+ int buf_size)
+{
+ VC1Context *v = s->avctx->priv_data;
+ struct vdpau_render_state * render, * last, * next;
+
+ render = (struct vdpau_render_state*)s->current_picture.data[0];
+ assert(render);
+
+ /* fill LvPictureInfoVC1 struct */
+ render->info.vc1.frame_coding_mode = v->fcm;
+ render->info.vc1.postprocflag = v->postprocflag;
+ render->info.vc1.pulldown = v->broadcast;
+ render->info.vc1.interlace = v->interlace;
+ render->info.vc1.tfcntrflag = v->tfcntrflag;
+ render->info.vc1.finterpflag = v->finterpflag;
+ render->info.vc1.psf = v->psf;
+ render->info.vc1.dquant = v->dquant;
+ render->info.vc1.panscan_flag = v->panscanflag;
+ render->info.vc1.refdist_flag = v->refdist_flag;
+ render->info.vc1.quantizer = v->quantizer_mode;
+ render->info.vc1.extended_mv = v->extended_mv;
+ render->info.vc1.extended_dmv = v->extended_dmv;
+ render->info.vc1.overlap = v->overlap;
+ render->info.vc1.vstransform = v->vstransform;
+ render->info.vc1.loopfilter = v->s.loop_filter;
+ render->info.vc1.fastuvmc = v->fastuvmc;
+ render->info.vc1.range_mapy_flag = v->range_mapy_flag;
+ render->info.vc1.range_mapy = v->range_mapy;
+ render->info.vc1.range_mapuv_flag = v->range_mapuv_flag;
+ render->info.vc1.range_mapuv = v->range_mapuv;
+ /* Specific to simple/main profile only */
+ render->info.vc1.multires = v->multires;
+ render->info.vc1.syncmarker = v->s.resync_marker;
+ render->info.vc1.rangered = v->rangered;
+ render->info.vc1.maxbframes = v->s.max_b_frames;
+
+ render->info.vc1.deblockEnable = v->postprocflag & 1;
+ render->info.vc1.pquant = v->pq;
+
+ render->info.vc1.forward_reference = VDP_INVALID_HANDLE;
+ render->info.vc1.backward_reference = VDP_INVALID_HANDLE;
+
+ if (v->bi_type)
+ render->info.vc1.picture_type = 4;
+ else
+ render->info.vc1.picture_type = s->pict_type - 1 + s->pict_type / 3;
+
+ switch(s->pict_type){
+ case FF_B_TYPE:
+ next = (struct vdpau_render_state*)s->next_picture.data[0];
+ assert(next);
+ render->info.vc1.backward_reference = next->surface;
+ // no break here, going to set forward prediction
+ case FF_P_TYPE:
+ last = (struct vdpau_render_state*)s->last_picture.data[0];
+ if (!last) // FIXME: Does this test make sense?
+ last = render; // predict second field from the first
+ render->info.vc1.forward_reference = last->surface;
+ }
+
+ ff_vdpau_add_data_chunk(s, buf, buf_size);
+
+ render->info.vc1.slice_count = 1;
+
+ ff_draw_horiz_band(s, 0, s->avctx->height);
+ render->bitstream_buffers_used = 0;
+}
+
/* @}*/